Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
additionally if you get the engine efficency module from the aurora and install it on the cyclops the energy costs on moving is signifcantally lesser so you don't need to charge up so often, you can stack these and bring the costs to a minimal level.
finally if you can, make some ion p-cells and take your energy from 1.5k to 6k.
with that stated, yes having a few places dotted around the map with chargers and a power source would be useful to have as you lose energy putting p-cells or ion p-cells on the cyclops, they drain energy at a signifcant rate.
Ideally, devs should add an upgrade that lets Cyclops link up with transmitter network and recharge that way.
However, I can't help but feel that the new aggro-magnet wet-tissue-hull Cyclops is more of a self-imposed challenge than a useful tool.
Once home, I have 8 slots (4 rechargers) and just throw them in there whilst I'm doing odds and ends. My main base is powered with 3 Thermal, 16 Solar, 2 Bioreactors and 1 nuclear reactor so no issues there.
I've been all the way north, south, east and west without ever even nearly depleting my battery supply. I can also then simply swop out cells with my prawn and seamoth.
I'll never stop wishing for 2 docking bays though so I could take a prawn and seamoth with me at all times.
Another way, is to take out all the power cells, and swap them in and out of your seamoth which is parked in a moon pool.
Swap them out with the prawn, which is parked on a thermal vent.
Swap them out with the seamoth at teh surface for solar charging.
Most people will probably use a Waypoint system of bases though. Have a thermal reactor or a bio reactor and charge the cells that way.
they arent "super" rare, they can be gotten from purcursor bases and caches as well as deeper into the lava zone, but you will need a prawn with drilling arm to break them up.the primary comtainment facility otherwise known as the prison or aquarium can produce large deposits of ion crystals. so you are likely to run out of most other materials eventually due to the finite nature of whats around where as the facility can keep producing these things.
Then taking the PRAWN suit, I'd go out there, place the suit next to the heat spot, and swap the batteries out with the uncharged batteries of the cyclops.
Then getting into the PRAWN suit, I'd use it's one or two percent power, and place it into the moonpool, and let it charge. Afterwards, getting the PRAWN suit once more, I'd take it to the heatspot, and repeat from step two.
Most efficient for me personally, versus using the 40 minute power cell charger.
The ideas about building recharge stations sounds good, but when you realize you need to actually park, take the cells out, go to the base, plug the cells in, wait for them to recharge, then go back... then the idea sort of loses the charm.
A fast recharge via a wireless link sounds far better.