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Better yet, it should drain from base or transmitter if available, and from a battery otherwise.
Because if you make it recharge it'd make the battery chargers kinda obsolete.
Though then you would have the draw distance concerns, it would at least improve them beyond "Light source that will be dead by the time you get back to where you put it."
Since it apparently is, in fact, draining batteries still, we'll need to dig into the issue further and see where the bug is. We figure it is probably fine to remove the power drain from those lights, to make them more useful.
Yup, they drain. Ones with Regular batteries drain about the same rate as a flashlight with a regular battery. So, fairly quickly.
Ions also drain, though I guess if you only took a quick glance at it, their comparable rates could make someone go "Yup, not draining"and call it a day before *checks his watch* 33 seconds have passed to drop it below listing 100% on the hud.
My only half joking assmuption that power is being tested with Ions in mind rather than regulars grows. Given actually using a regular battery light stick would readily demonstrate they still indeed drain power.
I'm not so cynical as to expect the devs just changed the code and assumed it worked as intended. So something throwing off a quick check, feels more likely.
Also, they still drain power when placed on the ground. Just realized I probably have to clarify that or somebody will scream "I bet they don't drain when placed! You're just making things up!"
At least it was apparently the intension they were useful, so that's very pleasant to hear.
You still will have the issues with draw distance meaning you will have to rely on beacons to find your way home with or without lighting, but it will certainly make the place a lot more pleasant.
I know i'd want to make lightsticks just on principle if they were indeed 100% set and forget.