Subnautica

Subnautica

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gothicwigga Jul 28, 2017 @ 11:16am
Cyclops energy disappearing?
I'm in the inactive lava zone for the first time, trying to navigate the tunnels to the center. However out of nowhere my energy seems to be depleting like ♥♥♥♥? I have two power cell chargers onboard and I switch them out every time they reach 100%, but at this point they're only making it to around 24% charge before I have to switch them again. How can I fix this? I can't progress.
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Showing 1-11 of 11 comments
kwong20287 Jul 28, 2017 @ 11:18am 
Check for lava larvae on it.
Last edited by kwong20287; Jul 28, 2017 @ 11:18am
gothicwigga Jul 28, 2017 @ 11:18am 
Originally posted by kwong20287:
Check for lava larvae.

Do they leech energy from your sub? How can I keep them off?
kwong20287 Jul 28, 2017 @ 11:21am 
Originally posted by gothicwigga:
Originally posted by kwong20287:
Check for lava larvae.

Do they leech energy from your sub? How can I keep them off?
Use shield upgrade, knife, or thermal reactor upgrade if you need power. Yes, they suck energy from any powered vehicle.
gothicwigga Jul 28, 2017 @ 11:25am 
Originally posted by kwong20287:
Originally posted by gothicwigga:

Do they leech energy from your sub? How can I keep them off?
Use shield upgrade, knife, or thermal reactor upgrade if you need power. Yes, they suck energy from any powered vehicle.
I have the shield, does it kick them off if they're already on or only prevent them from sticking? What a nuisance...
kwong20287 Jul 28, 2017 @ 11:27am 
Originally posted by gothicwigga:
Originally posted by kwong20287:
Use shield upgrade, knife, or thermal reactor upgrade if you need power. Yes, they suck energy from any powered vehicle.
I have the shield, does it kick them off if they're already on or only prevent them from sticking? What a nuisance...
Both, as long it is on. I think.
Last edited by kwong20287; Jul 28, 2017 @ 11:27am
ImHelping Jul 28, 2017 @ 11:27am 
Originally posted by kwong20287:
Originally posted by gothicwigga:

Do they leech energy from your sub? How can I keep them off?
Use shield upgrade, knife, or thermal reactor upgrade if you need power. Yes, they suck energy from any powered vehicle.
As a heads up, the Cyclops Thermal reactor is currently too weak to do anything about larva.

If you are using regular power cells, those only get 1 energy per Mississippi second at max output. So even when parked with your engines turned off, larva will often still make you lose battert power instead of get any back. (20 minutes best case scenario, if larva never ge on you).

Meanwhile, Ion power cells max out at 2 energy per second.... Out of a max of 6,000. So those take roughly 50 minutes to recharge, with your engines off, not using your cyclops. Up to 100 minutes depending on larva, as they dip you down to about 1 per second when it comes to Ions.

For what it's worth, before I switched to experimental to give them a proper test run. The Devs keps saying the thermal reactor was supposed to solve larva and energy usage issues any time people complained about larva, or didn't belive the Thermal reactor could counteract the drain of using your cyclops.

So while it's probably a long road to make the Thermal reactor hit "worth it". at Ieast it's pretty clear larva being able to even dent the thermal reactor output isn't intended.

But right now, you're just going to have to brute force it with a fat stack of spare power cells, and removing any power cells still at 100% when you park to leave with your prawn, because you might lose energy instead of gain it.
Last edited by ImHelping; Jul 28, 2017 @ 11:29am
kwong20287 Jul 28, 2017 @ 11:28am 
Originally posted by ImHelping:
Originally posted by kwong20287:
Use shield upgrade, knife, or thermal reactor upgrade if you need power. Yes, they suck energy from any powered vehicle.
As a heads up, the Cyclops Thermal reactor is currently too weak to do anything about larva.

If you are using regular power cells, those only get 1 energy per Mississippi second at max output. So even when parked with your engines turned off, larva will often still make you lose battert power instead of get any back. (20 minutes best case scenario, if larva never ge on you).

Meanwhile, Ion power cells max out at 2 energy per second.... Out of a max of 6,000. So those take roughly 50 minutes to recharge, with your engines off, not using your cyclops. Up to 100 minutes depending on larva, as they dip you down to about 1 per second when it comes to Ions.

For what it's worth, before I switched to experimental to give them a proper test run. The Devs keps saying the thermal reactor was supposed to solve larva and energy usage issues. So while it's probably a long road to make the Thermal reactor hit "worth it". Ieast it's pretty clear larva being able to even dent the thermal reactor output isn't intended.

But right now, you're just going to have to brute force it with a fat stack of spare power cells, and removing any power cells still at 100% when you park to leave with your prawn, because you might lose energy instead of gain it.
Oh, so it doesn't produce more energy than it is being drained from?
ImHelping Jul 28, 2017 @ 11:34am 
Originally posted by kwong20287:
Oh, so it doesn't produce more energy than it is being drained from?
Not when it comes to regular power cells, no, and again that's with your cyclops having it's engine and everything else turned off on top. It's no exageration or hyperbole. Seriously remove any still at 100% normal power cells and stuff them in a locker, even if you have a thermal reactor installed.

Though that's just some areas of the lava biome, while others for normal power cells it just makes it so slow, the "Takes about 20 minutes to refill from empty' power cells become "Well, it's been over 40 minutes of me comnig back to clean the larva off my cyclops, and they are only 3/4 of the way recharged."

Ions meanwhile, seem to only get dropped down to 1 energy per second tops rather than a net loss. Though that is small comfort when that means 6,000 seconds to refill 6,000 energy from empty, aka 100 minutes to refill a parked engines off cyclops.

So much as driving your cyclops will also make the thermal reactor essentially a moot point. For the sake of overly literal nitpickers though, perhaps it is generating a tiny "Technically above zero" net gain if all you are doing is driving in a straight line.

But again, one. energy. per. second. Tops. Two if you're using Ions. Last I spent over an hour of my day playing with timers on my cellphone, starting at the engine meter, etc.

Still. If you have the spare crystals for it, making Ion power cells still "helps" because they take forever to drain down even if you spam shields and such, compared to regular power cells not even being able to handle using their radar.

But as things stand, whenever your power cells do get drained and you don't have spares. Ask yourself "Would it take less time to just walk to the containment facility? which has infintie ion crystals to just make new power cells"

Because if you're trying to recharge your power cells with the thermal reactor before you continue playing, that would mean going AFK for an hour between occasionally feeding your scuba guy. There is a very real risk that you could die of thirst before you get enough battery charge back to drive the rest of the way, if you just try to AFK (even with a chair) until the power cells finish refilling.

Gives a real impression cyclops power was balanced around having an infinite supply of ions, rather than everything leading up to the state of "So you've essentially beat the game! Have your NG+ infinite supply of ion crystals".

It's much harder to see a other quirks in play if you just slot in a bunch of ions as well. Like the not working as intended loss of battery power from Crabsquid disables.

Multiple players citing a notable chunk of energy missing after the fact despite Devs clearly stating it's ONLY supposed to be a temporary engines off. But you would have only had a blink and you'll miss it single didgit amount missing if that bug occured with ion power cells.
Last edited by ImHelping; Jul 28, 2017 @ 12:05pm
Originally posted by kwong20287:
Both, as long it is on. I think.
They suck energy.
Shields drains energy.
Dilemma))

I tried different variants, but the best strategy is to leave this area as quickly as you can. If I need to stop, I use repulsive | propulsive gun to chunk all the surrounding leeches as far as possible. At a great distance they do not "smell" energy and do not approach.
AquaX Jul 28, 2017 @ 12:31pm 
As long as ur sub is in motion, they can't latch on to it since it is,consider as ram dmg. If u stop for whatever reason, u risk latching. Then either park it where they do not hang around or carry a propulsion cannon to gank them fast when u return to the sub.
Last edited by AquaX; Jul 28, 2017 @ 12:36pm
Zuleica Jul 28, 2017 @ 12:37pm 
Originally posted by gothicwigga:
Originally posted by kwong20287:
Use shield upgrade, knife, or thermal reactor upgrade if you need power. Yes, they suck energy from any powered vehicle.
I have the shield, does it kick them off if they're already on or only prevent them from sticking? What a nuisance...

Get out and use the propulstion canon on them.
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Date Posted: Jul 28, 2017 @ 11:16am
Posts: 11