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Bir çeviri sorunu bildirin
The ultra tank still sucks in the live build, too. only 20 more seconds than the high capacity/lightweight tank. Though off in experimental land they quickly made it actuallt work right, which gives a reasonable amount of air (but again, only in experimental. Right now in live just stick with lightweight tanks).
You CAN still brute force spare air tanks. But you have to manually swap them, need to have enough empty room in your inventory to take off your current tank, and need to have remembered to fill the spare tank by wearing it someplace with air (surface, vehicle, base).
PS: Ultra tanks are a ludcirous 3x3 size when inside an inventory. So don't count on those for spares or being easily swapped out of even when they fix them in live.
One bright spot. The lightweight tank is no longer a pathetic joke. As now the lightweight tank is "High capacity, but lighter" rather than "It's a DEFAULT tank!.... but lighter"
Though I am also of the long game mindset that not being able to fat stack aircount early on actually makes the game easier, rather than harder.
Less air means you will stay within arms reach of the closest air supply like a baby far more often, until you just spend 99% of your time inside vehicles anyways.
More air means you're not sure if 50 seconds is enough time to survive returning to the surface even with a flotation bladder, because your high air count gave you more leeway to take adventerous deep dives from the surface to the blood kelp for some oil.
However, have we reached the point where they are dumbing down the game now? Do they think players are too stupid to understand the trade off of extra air vs speed?
I do not like this, Devs.
I think the air level is only kept by tank type, not by instance. Lazy programming... ;-)
In practice though, particularly in the earlier game before you start spending 90% of your time in a vehichle or at arms reach from a vehichle. It just means your bobbing up and down way more often, and just adds more time spent rather than risk while checking out wrecks.
As well, the old option of being able to auto stack a fat pile of tanks so you could spend as much time as you wanted checking out degasi jellyshroom base, was also a risk vs reward mechanic because that meant less inventory space to bring every physics gun known to man.
I can see what they were going for in an honest attempt to streamline, but removing the auto-stacking was basically a step too far in making it feel like reduced options, rather than improved options despite eventually using the mod station to make one super jumbo tank (In experimental). And lightweight tank no longer being a joke and actually something you could want.
I swapped stacked the same "Type" of tank succesfully, but then I've yet to attempt that with ultra tanks. I have had it work with the other three types.
As well, about 45 seconds or so of your air is your personal air. So if you make the swap below 30-45 seconds, your meter won't max out.
I will nitpick the hell out of actual flaws and quirks in the game, goodness knows there are enough rough edges to go around. But from the sound of things, that particular example is working correctly. So I gotta make a sudden U turn and defend the game's design.
I do like that they do this now, because it seems more realistic, you only get O2 from the tank you have hooked up, and you have to change which one you have hooked up if you want to use it, makes sense to me, though maybe in the future they would've been able to fix this or whatnot.
But now that I have the SeaMoth nearby it is not so bad. Except on certain wrecks, hate those ducts! 8-)
People stacking 6+ tanks so they never had to surface for air just need to get used to bringing your seamoth/prawn/Cyclops along. Once you have a vehicle the air supply is moot.
It really isn't a problem. I'll take less tanks with more air leaving me with more inventory space anyday.
Ditto. Once I build the Seaglide (one of my first game priorities), I permanently leave it in my inventory and hotkeyed. Batteries are easy to make, and you can get the charger relatively quickly.
But it does take a lot of space and when you aren't using it, it slows you down even more. God help you if that battery dies with a leviathan on your tail.
Personally I like to have the extra inventory space so I can farm as I search for scannables. To each his own.
But more seriously, that's a job that seems much harder than it sounds. I'm going to imagine a lot of people benefited from you.
It would still get you killed from air loss, unless it retracted you back at greater than seamoth speeds.