Subnautica

Subnautica

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Zander117 Jul 6, 2017 @ 1:47am
How the hell do you place a moonpool?????
20 mins later no luck
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Showing 1-15 of 15 comments
Mharr Jul 6, 2017 @ 1:52am 
Pretty much by placing the moonpool first and building a new base around it. Damn thing has zero alignment options for attaching to existing structures.
Zander117 Jul 6, 2017 @ 1:53am 
i have placed it first BUT all the ♥♥♥♥ doesnt connect to it there is a small ♥♥♥♥♥♥♥ gap... literally going ♥♥♥♥♥♥♥ mad
Mharr Jul 6, 2017 @ 1:55am 
It's hard to say without seeing your base, but in general if a room is refusing to connect, try it one square further away. Sometimes they insist on building their own connecting corridors.
watchdog79 Jul 6, 2017 @ 1:59am 
You need to give it some more space than you probably think, it is really huge and takes a lot of space around it. Place it one "row" further away than you did and allow it to connect via one of the long side connection spots or the short side connection slot.

Having something it can actually connect to would help too.

I would recommend starting a creative mode game and training various base connections and placements of various pieces. I only recently found out how to connect multipurpose rooms together vertically and that hatches can be placed on the ceiling and the floor of the regular corridors too.
Mharr Jul 6, 2017 @ 2:03am 
Originally posted by watchdog79:
I only recently found out how to connect multipurpose rooms together vertically and that hatches can be placed on the ceiling and the floor of the regular corridors too.
OMFG that is so much neater!
Zander117 Jul 6, 2017 @ 2:06am 
Originally posted by Mharr:
Originally posted by watchdog79:
I only recently found out how to connect multipurpose rooms together vertically and that hatches can be placed on the ceiling and the floor of the regular corridors too.
OMFG that is so much neater!
interesting...


finally managed to do it, that was the hardest thing so far in the game...



edit~ um wtf..... is it just me or you cant reach prawn suit storage while its in moon pool??????
Last edited by Zander117; Jul 6, 2017 @ 2:13am
Sony Jul 6, 2017 @ 2:27am 
http://steamcommunity.com/sharedfiles/filedetails/?id=965607540 is my moonpool right now ....

I would love to have an Rotate option after u placed it .... my seamoth is facing the base instead of facing in cyclops direction so i always have to make a turn for leaving the base
Mharr Jul 6, 2017 @ 2:29am 
Originally posted by Zander117:
edit~ um wtf..... is it just me or you cant reach prawn suit storage while its in moon pool??????
Same deal with the cyclops dock. Prawn storage is the worst.
Kramberries Jul 6, 2017 @ 2:31am 
i attached my moonpool to my base fine i dont get what the big deal is
Mharr Jul 6, 2017 @ 2:33am 
Originally posted by Kramberries:
i attached my moonpool to my base fine i dont get what the big deal is
The main problem is that it refuses to rotate if it's anywhere near an existing base, meaning there's a 3:4 chance that you'll have to rearrange everything else around it. Sounds like you got lucky.
Last edited by Mharr; Jul 6, 2017 @ 2:34am
Kramberries Jul 6, 2017 @ 2:39am 
Originally posted by Mharr:
Originally posted by Kramberries:
i attached my moonpool to my base fine i dont get what the big deal is
The main problem is that it refuses to rotate if it's anywhere near an existing base, meaning there's a 3:4 chance that you'll have to rearrange everything else around it.
https://www.youtube.com/watch?v=JWfe2HddLUk&feature=youtu.be&t=4m35s&ab_channel=MEGAZSTUDIOS
just really have to rearrange corridors and that not a big hassle considering you get all the materials back but the moonpool is dumb that you cant rotate it (4m35s)
Last edited by Kramberries; Jul 6, 2017 @ 2:40am
Glalence Jul 6, 2017 @ 4:46am 
i dont get why you have to rearenge the whole thing i built it juastfina although it sucks at first but watchdog79 is right try placing the moonpool first to the position where you wanna place it then add conectors
Mharr Jul 6, 2017 @ 4:54am 
Well, you probably want your basic crafting room, food and water immediately accessable from the exit side of the Seamoth without running through twenty meters of winding corridors every time you dock. If you don't already know how moon pools work and design your build around that in advance, you're going to be at least moving a whole bunch of lockers.
Last edited by Mharr; Jul 6, 2017 @ 4:55am
Waruko Jul 6, 2017 @ 4:26pm 
Originally posted by Sony:
http://steamcommunity.com/sharedfiles/filedetails/?id=965607540 is my moonpool right now ....

I would love to have an Rotate option after u placed it .... my seamoth is facing the base instead of facing in cyclops direction so i always have to make a turn for leaving the base

You don’t always have to build the moonpool first to guarantee the launch direction. One thing I always do when building a base is build a foundation first. See the foundation in your pic? See how the floor kind of looks like a gun turret? The moonpool always launches in the opposite of the “turret”. Aka if the “guns” face north you will launch south. So, if I’m building off a centralized structure like multi-purpose room tower, by orientating a foundation first, I know whenever I add in my moonpool it will always launch in the direction I want.

So if you deconstructed your base, turned the foundation and rebuilt it, you would be golden.
Last edited by Waruko; Jul 6, 2017 @ 4:27pm
Mharr Jul 6, 2017 @ 4:34pm 
Hmm. I wonder if I could use this trick to realign the ladders in my base.
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Date Posted: Jul 6, 2017 @ 1:47am
Posts: 15