Subnautica

Subnautica

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Cyclops needs a better flashlight
Is it just me or Cyclop's flashlights feel... inconveniently placed? They flash out the area slightly below you more than area in front of you.

I think they should be adjusted (or they could add a couple more) so that they would flash out a lot more of an area in front of you, because... I don't know, it just feels uncomfortable that those flashlights show area slightly below you, but fail to show things right in front of your steering wheel.

Maybe it could be like an upgrade? Advanced flashlight system that turns Cyclop into a swimming torch?
Last edited by Artek [General]; Jan 11, 2017 @ 1:50pm
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Showing 1-15 of 164 comments
Lack of Stuff Jan 11, 2017 @ 1:56pm 
They actually do illuminate in front of the Cyclops. The problem is the Cyclops front window has this weird haze effect that just makes it a friggan chore to see through.
zibafu Jan 11, 2017 @ 1:58pm 
The cyclops needs a rear camera tbh :P
MoronWMachinegun Jan 11, 2017 @ 2:00pm 
Try turning off the interior lights, I think it helps.
Tim Timsen Jan 11, 2017 @ 2:06pm 
Originally posted by zibafu:
The cyclops needs a rear camera tbh :P
There is one...
MEW Schnee Jan 11, 2017 @ 2:49pm 
Something like that would be nice.
Originally posted by MoronWMachinegun:
Try turning off the interior lights, I think it helps.

That was the first thing I did after finishing the cyclops!
Like in real life: try to look out of the window in the dark with lights on in your room!
Magma Dragoon Jan 11, 2017 @ 10:54pm 
Originally posted by Lack of Stuff:
They actually do illuminate in front of the Cyclops. The problem is the Cyclops front window has this weird haze effect that just makes it a friggan chore to see through.

I don't think it's the window, I can see just fine out of it during the day or at the surface. I think we're seeing diffuse shaft lighting from the inside but not the outside.
OverwatchJunky Jan 11, 2017 @ 10:57pm 
Originally posted by zibafu:
The cyclops needs a rear camera tbh :P


All the cameras can pitot 360 degrees dude. Just use the top and bottom cams to back up.
straykaiya Jan 11, 2017 @ 10:58pm 
there are multiple lights on the cyclops. Behidn teh driver seat, on teh right. is s console, you can turn off the interior lights AND turn on exterior floodlights.

When you are in teh driver seat. Look down and left. You can access the exterior cameras. use yoru scroll wheel. there are two underside cameras and a tower cam.
Last edited by straykaiya; Jan 11, 2017 @ 10:59pm
Lack of Stuff Jan 11, 2017 @ 11:24pm 
Originally posted by Magma Dragoon:
Originally posted by Lack of Stuff:
They actually do illuminate in front of the Cyclops. The problem is the Cyclops front window has this weird haze effect that just makes it a friggan chore to see through.

I don't think it's the window, I can see just fine out of it during the day or at the surface. I think we're seeing diffuse shaft lighting from the inside but not the outside.

The Cyclops window has a filter over it. The filter is also currently bugged in stable since it allows you to see your base objects from almost anywhere in the map even through solid objects. The Seamoth doesn't have the filter or its' filter is much less intrusive.
OverwatchJunky Jan 11, 2017 @ 11:26pm 
Originally posted by Lack of Stuff:
Originally posted by Magma Dragoon:

I don't think it's the window, I can see just fine out of it during the day or at the surface. I think we're seeing diffuse shaft lighting from the inside but not the outside.

The Cyclops window has a filter over it. The filter is also currently bugged in stable since it allows you to see your base objects from almost anywhere in the map even through solid objects. The Seamoth doesn't have the filter or its' filter is much less intrusive.

TBH thats actually a good thing!!! Especially when on occasion beacons will glitch into the map and vanish. Only happened twice but heck if I didnt see my wall of wall lockers i never would have found my base again!! lol
Lack of Stuff Jan 12, 2017 @ 1:41am 
Originally posted by OverwatchJunky:
Originally posted by Lack of Stuff:

The Cyclops window has a filter over it. The filter is also currently bugged in stable since it allows you to see your base objects from almost anywhere in the map even through solid objects. The Seamoth doesn't have the filter or its' filter is much less intrusive.

TBH thats actually a good thing!!! Especially when on occasion beacons will glitch into the map and vanish. Only happened twice but heck if I didnt see my wall of wall lockers i never would have found my base again!! lol

Perhaps convenient at the time but it means object occlusion is not working right and the game could be rendering alot more than it needs to.
OverwatchJunky Jan 12, 2017 @ 5:38am 
Originally posted by Lack of Stuff:
Originally posted by OverwatchJunky:

TBH thats actually a good thing!!! Especially when on occasion beacons will glitch into the map and vanish. Only happened twice but heck if I didnt see my wall of wall lockers i never would have found my base again!! lol

Perhaps convenient at the time but it means object occlusion is not working right and the game could be rendering alot more than it needs to.


-Prawn suit falls through the seafloor-

yes i am PRETTY sure object collision is an ISSUE!!
Last edited by OverwatchJunky; Jan 12, 2017 @ 5:39am
Xautos Jan 12, 2017 @ 5:40am 
i tend to view from cameras on the sub rather than from the cyclops bridge due to how hard it is to see anything through it.
Last edited by Xautos; Jan 12, 2017 @ 5:40am
OverwatchJunky Jan 12, 2017 @ 5:43am 
Originally posted by Xautos:
i tend to view from cameras on the sub rather than from the cyclops bridge due to how hard it is to see anything through it.


Oh definitely. Especially when I am navigating the Grand Reef/Deep Grand Reef or the Lava areas.
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Date Posted: Jan 11, 2017 @ 1:43pm
Posts: 164