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Keeping the comm device turned off at this point is pretty useless. At this point, I'd make the following changes to the communications/storyline:
1) Story (including Aurora destruction) progression is turned off until Comm device is repaired - or Comm device is not damaged from the start.
2) Until Aurora is destroyed, *no* wrecks exist, only pods. So even if you run around doing stuff, you're not going to get many vital pieces (seamoth, prawn, cyclops, propulsor/repulsor, etc...) until you can search the wrecks and get the blueprints.
3) Communications are *ALWAYS* immediately patched to the PDA. Story progresses regardless of whether/when you click on the communications device.
4) No more signal drop items - the signals are stored in the PDA when you get them and you turn them on/off there exclusively.
5) If they keep the Comm device damaged at start, as for what is going on with the Aurora - it's still 1km of radioactivity, the crew that was still on board is all dead and you're still all alone.
Either make the comm device repair part of the storyline/game progression, or make it irrelevant and don't have it damaged at all.
Honestly, at this point I'm not sure why you repair anything on the pod, other than to make it look nice - the power units still recharge and you can still do everything you need to. Who cares whether you repair it or not? I'm pretty sure you can do everything you need to, from start to end of the game, without ever repairing anything in the pod.