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The big obvious control panel is... just there to edit the colors and name label of your Seamoth/Cyclops. You create the actual modifications with the fabricator looking deal on the wall.
There is a "Hope you already noticed it was there" side panel on the Sea moth. Interacting with it will bring up a paper doll like your scuba suit, but for the seamoths 4 modification slots.
As for upgrading the pressure comp to MK 2... Well, SURPRISE. You use the NORMAL modification station. The vehichle modification station is only for creating, not modifying, the MK 1 verion of the Seamoth/Prawn suit pressure compensator. (Which makes perfect sense because... uh.... We'll get back to you)
Bonus round: For Cyclops depth upgrades, you use a fabricator build it (Did they ever make it so base ones worked, instead of just inside the cyclops?). Then use a normal modification station to upgrade.
You never use the vehichle modification station to do anything related to the cyclop's vehichle modifications.
In short. You are not the first, and will not be the last, to be scratching your head with this question as things currently stand.
Do I have to find blueprints for the mk2 and mk 3 Pressure Compensators also?
edit:
What is this "normal" Modifications station you speak of? I only have a vehicle modification station. I'm confused. Sorry.
The "Normal" modification station, is the sorta box looking deal you place on the floor of any room in the base. You also use this to do things like make high capacity air tanks, charge fins, etc. Though it is it's own seperate unlock compared to the vehichle modification station.
The odd process of depth upgrades.
MK 1 Seamoth/Exosuit pressure compensator: Created in the first place with the Vehicle modification station only allowed to be in the moonpool (Same with many parts). By using what looks like a built in fabricator on the wall of the vehichle modification setup, instead of the big glowing obvious control panel that has you facing your vehichle.
MK 2 and MK 3 pressure, for Seamoth and Exo suit: You use the MK 1 as an ingredient, in the normal modification station.
Cyclops pressure: You don't use the vehichle modification station ever. You make the first one in a fabricator (Only one built inside the cyclops works, unless they fixed that). Then use a normal modification station to upgrade it.
This has been a longstanding UI/Crafting logic cluster **** that catches many new players who are just trying to play the game naturally off guard.
http://subnautica.wikia.com/wiki/Modification_Station
Thanks for your help clearing this up. Guess I have to try to find some more wrecks to see if I can find this "normal" modification station.