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Time to make a factorio comparrison:
Factorio: The two most needed resources in game from the beginning are iron and copper which on default spawn settings are plentiful and allow for quite easy progression without previous knowledge of the game.
Subnautica: The two most needed resources in from the beginning to the end are titanium and silver one of which (titanium) can be found plentifully while silver is unfairly rare and hidden for no explicable reason/logic besides padding without previous knowledge. Instead of exploring the other biomes (like i did) and enjoying the views they have to offer, i'm forced to immediatly make a b-line for caves only in specific biomes in order to progress and only cause i have previous knowledge and know that you shouldn't waste your time exploring other biomes for resources seeing how you won't need them until your farmed out silver.
Claustrophobic. Silver in caves, and in caverns dark and scary.
By comparison, limestone, basalt, and shale can all often be found in locations where you're not actively in danger (even if the general area has dangers). The sandstone that can be safely cherrypicked is not super common, in my experience. You frequently have to brave some danger or another, and just to add insult to injury, at least half the sandstone gives gold (it sometimes feels like more than half, and may well be). Now, I'm not saying the danger factor is a problem, but as someone who is willing to brave these things with adequate equipment and preparation, sandstone is definitely the most stressful stone to go find in abundance once you've gotten most of the easier ones.
The only other thing i should note is the only other place to find it, is in large formations. in the dunes, which is full of reapers. getting to those large formations is trecherous. but entirely worth it. you can find them in the jellyshroom caves, but it's damn near impossible to get OUT of it without the PRAWN thrustpack. and if you have that, then you probibly already have everything else.
As a 700 hour+ veteran I can say it's easy to find silver with my preknowledge. But if I would act like a beginner with no knowledge it would be hard to find much soon for simple reasons:
1) You only find them hidden in sandstones that look like limestones
2) If you go through all stones that your eye catches from afar in the proper sandstone regions the probability of getting a sandstone is less than 20%. A veteran with knowledge of where sandstones are, can screw that probability up to 100%.
3) The probability to find gold instead silver in a sandstone is high and there were times you had only a 25% chance to get silver.
4) Sandstones can be found in the more dangerous parts of the map. Usually you can expect stalkers, sandsharks, bleeders or mesmers to be near them, depending where you find them. There are of course unguarded sandstones, but these locations have to be found first and will be no longer unguarded in the final release probably.
Together it means that veterans like me can directly scan through the good sandstone places. And veterans know how to avoid the lurking predators. We can hoard dozens of silver in no time.
But beginners will need lots of time. There chance of finding silver in a stone is like 5% for each stone they look at, because they are so inexperienced. And they tend to avoid the predators or dangerous caves, lowering their chances of getting silver even more. Most of them stay in the safe shallows for a long time. Who would dare to seek in the creepvines for too long as a beginner? Who would dare to dive into dark deep caves as a beginner?
And then we have the casual players who are like eternal beginners. They might spend less than 50 hours on the game in total. All those players will have a problem with game / story progression if the silver problem won't change.
As far as I know the recipes for tech and resource placement is still changing. The scanner room is going to be made more useful. So in the end in a few updates the problem will be solved.
Aside from mining large silver deposits with the prawn suit drill arm, there's a good chance that even if you know where to look you still won't find any silver.
there were no nodes (not a single one) outside of spawning area (literally 0). Scrap metal fragments were lying everywhere as normal, but the nodes did not spawn at all (both limestone and sandstone). Deleting save cache fixed this problem.
maybe people are experiencing this problem/bug? This would explain lack of silver for so many
- Gold is more common (like 75/25%) than silver which makes no sense and at some point just spams you inventory and lockers (or the game if you don't pick it up);
- all the outcrops look the same when they should not. Ok, probably sandstone and limestone are similar in color and texture, and it does not mean it has no sollution. But basalt is freaking dark grey. And when I'm farming specific resources going around in my Seamoth, I have to get out of it all the time to check which outcrop I see. First 3 hrs of game I didn't even notice there are different outcrops so I kept mining all of them hoping to get silver before I refered to the forums and Wikia.
Gets followed up by "LOL casuals are afraid to move away from their base or check deep scary places!"
Is there some kind of internet disease that makes faux hardcores only able to selectivly read anything BUT people pointing out their legitimate efforts?
Also yes. the RNJesus is strong.
For every person going "LOL I've got 20 silver on the first try!"
Is some poor soul having visited multiple sandstone lined caves, cracked open 40+ sandstone nodes... and only got 7ish silver tops for their troubles.
And then after explaining they have spent hours cracking open nearly a hundred sandstone... They tend to just be told "LOL you just want things handed to you on a silver platter! You aren't trying at all!"
Because see above.
if you are looking for a rocket scientist to tell you it's on a chance based system from resource deposit from to resourc deposit, then by all means. but if you seen for yourself and worked out yourself, you wouldn't need to make such a wild claim that not everyone can get silver in such amounts just like that.
so you are implying people are too stupid to get out of the safe zone to get more silver? and how long did it take you to figure that one up?
even better how long would it take for your to understand that this is a chance based system? oh right... you need a rocket scientist for that one.
such a self-destructive comment.. utterly needless.
Previously sandstone was in the plateaus grass, but has been removed. Too far it was. Silver moved to a safe shallow caves and kelp forest. They made it easy, but it's still difficult for some.
Sandstone containing silver is always in the same place! Always! Sorry, but I'm too lazy to outline the coordinates of each of sandstone.
I am finding silver but just barely enough for what I need and no more than that. And I have about 8 excess gold ore in a Cyclops locker. So I am not having as much trouble as some other people but then it looks like some other people are having more success than I am, too. Or maybe something else is going on, I dunno.
Congradulations on being one of the more fortunate contestants in the guessing game!
As well, "In my Cyclops locker" is a clear indication you are already well past major bottleneck for silver. Even if you made a mad dash to build the Cyclops as early as possible. Those struggling the most with this, are the ones who still need to get enough silver for the big opening salvo of upgrade needs.
Your first builder. Your first fabficator for your base. maybe a communications relay for your base so you don't have to travel hundreds of meters back to your lifepod for messages.Your first modification station. Your first battery charger. your first power cell charger. your first moonpool. Your first vehichle modification station (which requires a moonpool). The actual Cyclops itself
(Advanced wiring kits need a chip that uses silver in the first place. So a lot of people discount those when thinking about silver)
Depth upgrades. The assorted physics guns. HUD Chips. Rebreather. Charge fins. medical kit fabricator.
And so on. and so on. Even if I forgot that a single one of the above items uses some other substitute (I initially forgot the mobile vehichle bay does not need silver in it's ingredients list, for example) that some faux hardcore will readily jump down my throat over as "Proof" silver isn't needed a lot, yeaaaaah.
So all the people saying stuff like "I don't understand, I just use my endgame exosuit with optional drill arm to mine for silver" are well, WELL past the point they can talk about any shortages.
I'm surprised in hindsight that the mobile vehichle bay, seamoth, and exosuit themselves don't use silver in their ingredients list.... Buuuut their assorted pretty much mandatory upgrades then make them eat up even more silver anyways.
"LOL Just use the drill arm you needed lots of silver to build to get more silver! Now, back to telling people having battery problems in the early game before battery chargers and modification stations to LOL just use the charge fins and battery chargers they don't have access to! Built with the silver they don't have."
It's not just that kind of sitcom grade bad opinion though. There is also a whole lot of blurred by hindsight and a wiki's worth of personal experience involved, from the more well meaning people.