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Yeah but they've stated that as of Voice of the Deep the thermal upgrade is bugged, and BADLY. It actually increases all general power drain and nullifies your efficiency upgrades on top of it, so DO NOT TRY TO USE IT. It may be causing the OP's problems, for all I know. Without that bugged upgrade, the Cyclops is supposed to be fairly OK drain-rate-wise at this point.
Well, they said they wanted you to be able to drive it for 2 full real-time hours on full cells, and at 9-10 ppm as you say with 6000 power that's TEN hours. I do believe I've heard that the usable upgrades are kind of power hogs though. Sonar at least should be cheaper given how much you need to use it. Shields and Silent Running can afford to be a little more expensive since you can't use them constantly.
EDIT: On another note I just found out you wont die to dehydration if your piloting your cyclops and you hit zero health. I am on experimental mode though
/STORNO/ At the start Cyclops was fun to use, now is annoying and pain for me! /STORNO/
If you enjoy it i understand your opinion.
Few hours later... only requires another playstyle: more energycell and few bases to recharge cells.
It seems that a strict attention to detail such as energy expenditures, combined with totally skewed assesments of energy usage are of late making the game too nit-pickey to be that much fun. Cyclops batteries and tanks are used up way too fast which is not realistic at all and the increase in vicious predators makes questing a scary crapshoot. I suppose it's about what kind of game you like, but for me it's become way too frustrating and stressful for my taste.