Subnautica

Subnautica

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Hans Blitz (Banned) Mar 3, 2017 @ 5:22am
Air Pump no longer pumps air to deep levels.
Before this patch my air pumps worked fine, after this patch air nolonger pumps air past 150 meter depths, i can't attach another pump to the pipes because it doesn't allow the connection.

I've read a few old threads on the subject and somebody brought up that pumps shouldn't work past certian depths, well all i gotta say is did you crash land on a large starship well past our current tech levels and think that the pumps used would be low tech crap we would use, i assume these pumps would be high tech that use high energy fuel cells and wind power to pump air deep into the ocean, don't wreak my game with geekism realism saying you could't pump air down that far when it would be completely possible with high technology.
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Showing 1-15 of 23 comments
Captain Mar 3, 2017 @ 5:55am 
I had this issue loading a pre-update savegame.

collect each pipe and airpump swim to desired depth release the airpump and let it float to the surface re-attach the pipes. also make sure you are close enough to the air outlet on the pipe so that it can refill your tank.

If that still doesnt fix it make a new savegame, spawn in the items and check if they work there
Hans Blitz (Banned) Mar 3, 2017 @ 6:04am 
Yeah i didn't feel like ripping them all up and setting it up again, i have other pumps at shallower depths and they work fine. I assumed something had changed in the last patch.

Its alot of pipe i don't think i have the inventory space considering i need the tanks to dive the depth, i had to make several trips to get down there. Means i gotta make floating containers to pick this crap up and lay it all out again.. Its doing my head in.

Forgot to mention i attached pipe to shallower depths and the pump is still working fine, its the depth. Is there a way to add more then one pump to the lines for areas near 200 meter depths and over. You lose air real quick if not in a sub free diving.
Last edited by Hans Blitz; Mar 3, 2017 @ 6:20am
Captain Mar 3, 2017 @ 6:30am 
Yeah if your going to depths get a rebreather to reduce oxy loss. Instead of picking up all the pipes at once take out sections untill you see the oxygen being pumped again so you know exactly how far down you can go before it stops pumping.

I dont think you can have more than one pump to a pipeline, although i have never tried to attach a secondary pump to the same pipeline.

I currently have a airpump working at 350M what exact depth are you cutting out at?
Hans Blitz (Banned) Mar 3, 2017 @ 6:52am 
Turns out it was150 depth and wasn't pumping air and wasn't allowing me to grab the pieces. I had another look and tried adding another pipe too the blocked end and now it seems to work again. Must be a bug after the patch. Atleast i know now if i have a pipe stop working for some reason i'll just add a piece.
Captain Mar 3, 2017 @ 6:54am 
Good you got it fixed! :) I had just built a pump along with 40 pipes to get to 375M in the blood kelp zone. would have been a nightmare if pumps got depth restricted lol
margalus Mar 3, 2017 @ 7:47am 
Just be prepared to rip them all out and start over.. Not because of this, but because of other bugs.

When you get around 20 hours of gameplay in a save it gets bloated and you have to clear the caches in the save to restore performance. (unless they fixed it with this patch, which I doubt). When you clear the caches your pipes will disapear, so you will want to collect all the pipes before doing that.
margalus Mar 3, 2017 @ 7:53am 
Originally posted by `¯¯'-=Wing=-'¯¯´:
The developer team needs some real PLAYER of this game.
They do not play or run any test before release the updates.

If they do...this kind of issues or bugs will not happend.

FACT!
At last, the game is playable... wow...impressive. awesome. what i can say? Thanks.

Fact, they do test before hand. They just cannot catch every last bug, and even some of those they do catch would take too much work to fix properly at this stage so they let them slide for a while.
Hans Blitz (Banned) Mar 3, 2017 @ 8:10am 
Yeah well i only need that pipe there till i get the base going then im going to rip it up anyway because i'll have the Base air pumps going, carting resources from other areas to this specific area to build, i kinda freaked out a bit when i swam down to the pipe expecting air and none was bubbling out, at that stage i was a bit starved of the vital life giving element oxygen and barely made it too the surface because i assumed i had air there.
margalus Mar 3, 2017 @ 8:11am 
Originally posted by Blackrain:
Yeah well i only need that pipe there till i get the base going then im going to rip it up anyway because i'll have the Base air pumps going, carting resources from other areas to this specific area to build, i kinda freaked out a bit when i swam down to the pipe expecting air and none was bubbling out, at that stage i was a bit starved of the vital life giving element oxygen and barely made it too the surface because i assumed i had air there.

You don't need it for a base either. Just drop a single section of base, put a solar panel on top and then put a hatch in it. You can get all the air you need instead of wasting all the resources for those pipes.
Hans Blitz (Banned) Mar 3, 2017 @ 8:13am 
So a solar panel does the job 200 meters under the water? how would that work.
margalus Mar 3, 2017 @ 8:14am 
Originally posted by Blackrain:
So a solar panel does the job 200 meters under the water? how would that work.

Yes it does. Why, I don't know, but it does.
Hans Blitz (Banned) Mar 3, 2017 @ 8:14am 
Ok thanks for that i wouldn't expect it too have worked, sorry my logical thinking got in the way.
Captain Mar 3, 2017 @ 8:24am 
Yeah the solar pannels seem bugged at the moment, you can place them inside of the jelly cave and they still produce power for your base, also if you have a thermal generator they seem to produce power reguardless if they are near heat or not
Captain Mar 3, 2017 @ 8:30am 
Originally posted by `¯¯'-=Wing=-'¯¯´:
Thermal pant... for each 15 degrees the device will produce 50 units of power.
if the temperature of water was 22,5 degrees...you will get 22,5 of power.

The solar panel...the name says all... need solar energy...light! and at full power...will give to you 25 power units...if work a 100%.

While the name says SOLAR panel, you dont actually need the sun for it to generate power. Also if you do for whatever reason build them on the floating island or mountain they recieve a 200% buff. Also placing them on the top of your base increases their storage from 25 to 50 per panel.
Last edited by Captain; Mar 3, 2017 @ 8:31am
Hans Blitz (Banned) Mar 3, 2017 @ 8:37am 
Suppose you would have to consider how UV penetrates water molocules at depths to really get technical on how solar would work that far under water. Being no expert i guess creatures that use bioluminescence deep under would somehow have to convert mass to energy, would they harvest UV in some way or would they be just converting food sources to power the light they create.
Heat is another factor, do creatures closer to the core in deep trenchs survive from the warmth of thermal activity, The ocean might be colder toward the middle then right at the very bottom due to the warmth of the core and mantel and crust movements.

Deepest mine ever dug is 11 KM, it gets too hot to go any futher, some ocean trenchs are deeper.
Last edited by Hans Blitz; Mar 3, 2017 @ 8:46am
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Date Posted: Mar 3, 2017 @ 5:22am
Posts: 23