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That's really a question we need answered. Currently the game is saved in one location only. All progress goes there. If auto save is a different file, then it's no big deal and you can choose which to load. But I don't think that's how it's going to be. I think auto-save will just act like a manual save that the game does for you. Since the comment from the devs said the coding will be just a line (or something like that and I might have misunderstood it) I'm going to assume that they are going to do it like you just manually saved over your last and there is still just one save file for the character.
I'd think the save game slots are going to be implemented based on their development roadmap - while they do list it in "after 1.0" - "Quality of life update (save game slots, 10 things from the community)", it seems consistent with their plans to reduce save file size in the April column.
Same, I also would like to be able to disable autosaving.
My friends have disabled it for minecraft before though on MP, usually when we're about to do something that has a 90% chance of making everything totally FUBAR. :D
So it's pretty useful for MP games too.
>Gets eaten by Reaper
>Autosaves
We don't really need autosaves, at least a way to toggle them.
Because I know from too much experience on these types of topics that usually a dev's defense for forcing autosave is "Well when the game no loger does those things, you won't need to disable autosave at all!" And this is not the case.
We need to disable it for user error, you can't account for that.
I'm a bit of a straight-shooter so I'll just come out and clarify: We aren't asking for turning off autosave solely to deal with when YOU screw up.
We're asking for that option for when WE screw up, and want a do-over function.
Speaking as someone who's broken enough Minecraft servers screwing around with forces I didn't understand and couldn't control (WorldEdit mostly), I can tell you even finished games with some sort of backup function or ability to just have the game NOT remember totally wrecking half your map are appreciated.
Yes, we want a fail safe.
Yes, by some people's definitions, that might be cheap.
But I don't think any of us really care, some of us remember a time when saving in a game before you were about to do something stupid was a valid way to play that game. Even people in LPs do that, and cheating in an LP is some kind of cardinal sin far as I can tell, so if it's legit there, it's not really that bad.
Or maybe it is to some people, bugger to them though.
I mentioned bugs as an example, but that's not why I asked for it. Back when I was playing X-Com UFO Defense (when it was originally released on many floppy disks) you'd save before going to a crash site, then create new saves for each turn for four times and then repeat saving over them going back occasionally when you moved someone too far without saving moves, lost your best guy, or just couldn't shoot to save your life. Or, if all things went really bad, you started the whole thing over again during the daylight. It's just how we did it.
Over the years saving in games has changed, some have check points, some don't allow for multiple save locations only one, some save constantly. Depending on the game really depends on which style is best. When you have a case where if you die you lose items, or you have so much leeway that you can get your sub stuck and never be able to use it again, or have your vehicles destroyed because you weren't paying attention and went too far east in search of loot, it's nice to rollback.
We have a finite amout of resources and a small selection of areas to find loot and blueprints. This means that you can screw up massively. If the game is autosaving, you have no recourse, just start a new game. I like having that safety net of being able to roll back. I've done it a lot, not just when I die because honestly I do that rarely, but when I start on a path and suddenly I change my mind. Maybe building a new base and then realizing it's a spot a warper loves to come to, or while exporing the Aurora I realize I took too much stuff in my inventory and I'd rather do it with more open slots.
This request isn't about bugs, it's about a playstyle. For those of us who are old and remember the days before personal computers, cell phones, ipads, heck even cable wasn't available in most locations, we might have a different playstyle. One of the best things about this game was that it allowed for different playstyles. You don't get that with a lot of games. You have to follow the path, the weapons, the map, the progression the way the developers wanted you to or else you didn't finish the game. This is different. Read the boards and you will find so many giving different advice on how to accomplish the same task. That's great. Having an opt out for auto-saves would just help those of us who are different from those who love it being saved automatically.