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That would kind of negate what hardcore mode is about, wouldn't it? Also, why not try it out and see for yourself?
Players will just quit to main menu and laod the save back up immediately in order to save progress in the off chance the game crashes or soft-locks which happens a lot.
Preventing players from saving mid-game is completely pointless and makes no sense if the save is deleted upon death anyway. The player should be able to save as often as they want given how unstable Subnautica is in general.
If I were you, speaking as someone who was screwed out of a 6+ hour subnautica hardcore save because of a glitch where I decided to send feedback while in control of a cyclops camera, resulting in a softlock that prevented me from accessing the main menu, aka no save-and-quit, I would recommend to avoid hardcore for now just because of how many things can kill you that are not actually intended to kill you, on top of regular performance issues that can cheat you out of hours of gameplay if you haven't saved recently.
It seems that you do not understand what "hardcore" mode is in games...
Not everyone has 18 hours to spare to build a character up, make a seabase, get everything and then do the storyline. there should be a save game feature so players have the chance to leave the computers and get out into real life and come back at it at another point in time.
regardless of your valid point, it would be impractical to have someone sat at their machine for more than a few hours vegitating away in some room with square eyes in a dark room, it just isn't healthy.
The only save in hardcore modes are save and exit. No other saving or restoring. You die, it's gone.
thats a good compromise to have.
Also: Water is wet.
Git gud or something.