Subnautica

Subnautica

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prakharsaini Feb 11, 2017 @ 6:08am
How to delete cache
Hello!
I have a leviathan in the not-so-safe shallows and was told that deleting the cache will fix it.
I don't know how to do that. Also, are there any consequences? Any bugs? Does my base disappear?
PS: For those who were wondering, I went to the jelly caves. Got the moon pool, died, my seamoth decided to go under the land and had to spawn a new one. As I was getting titanium, I saw the leviathan, thankfully far from my base which is near the kelp forest and jelly cave entrance.
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Showing 1-15 of 18 comments
nannyoggins Feb 11, 2017 @ 6:41am 
Same here, I patiently survived long enough without starving to make a Seamoth and the damned Reaper Leviathon showed up and destroyed it, I had only travelled far enough to park it! My base is 50 yards from the Lifepod so definately in the safe shallows. This game is challenging enough devs we really don't need this as well!

Edit: I followed the instructions, deleted the cache and and it did the trick! Leviathon gone back to the dark depths where it belongs.
Good thing too, and the bonus is that all the minerals respawned! :)
Last edited by nannyoggins; Feb 11, 2017 @ 4:09pm
Tommex84 Feb 11, 2017 @ 7:00am 
Go here: Steam\SteamApps\common\Subnautica\SNAppData\SavedGames\slotXXXX and delete all files from subfolders 'CellsCache' and 'CompiledOctreesCache'
I never had problems with it but some report that doing this deleted stuff from their external planters and floating lockers.
margalus Feb 11, 2017 @ 7:25am 
Just make sure you don't have any floating lockers or air pumps/pipes out in the open water. They will get deleted also. Everything inside your base will be fine.

You can back it up first if you are worried. Tommex84 gave proper instructions.
prakharsaini Feb 11, 2017 @ 8:11am 
Will my seamoth also disappear? It's parked outside, not in a moon pool.
Will anything happen to my base?
straykaiya Feb 11, 2017 @ 8:14am 
Originally posted by prakharsaini:
Will my seamoth also disappear? It's parked outside, not in a moon pool.
Will anything happen to my base?

No, Everytime I have done this (deleting both of the folders AND all of the batch files) My base nor my vehicles are touched. I however do not use exterior floating lockers, so i cannot speak to that item.
margalus Feb 11, 2017 @ 9:50am 
Originally posted by prakharsaini:
Will my seamoth also disappear? It's parked outside, not in a moon pool.
Will anything happen to my base?

No, seems to be just floating lockers and pipes.
Ac3s Feb 11, 2017 @ 4:07pm 
Just copy your entire 'SavedGames' folder as a back-up, this way you can always just place it back if things go wrong.

As for me, I work like this:
-First I delete both the CellsCache and CompiledOctreesCache folders, this will reset the entire map and put all creatures/resources/terrain back to original state. (your base and ships won't be affected.)
-Then I pressed F1 and swam around my entire base location while noting down all the 'Camera Batch nr' there.
My base is in the middle of 4 Batch zones, so its a pretty big area (320 square meters), but I placed 4 beacons in the corners to get a feeling of the actual zone.
-Then I went around for a few hours to kill off any unwanted creatures and I also collected all the resources, basically I was making this area pristine of any junk in preparation to make a back-up of it.
-Then I made a copy of those 8 files (4 inside the CellsCache folder and 4 inside the CompiledOctreesCache folder), so now I have a back-up of my pristine 4 Batch zone location where my base is located.

-So now whenever I want to delete my cache folder like in the first step, I just do that, but then I also copy-paste those 8 other files in there, so in essence, the entire map will be reset, except for those 4 Batch zones around my base which will restore back to the point after I had just cleared them from junk/hostile creatures.

Now I don't have to worry about anything on the map anymore, I can always just delete the entire map and copy those 8 back-up files for my base back in there as well.
Last edited by Ac3s; Feb 11, 2017 @ 4:17pm
Tommex84 Feb 12, 2017 @ 12:54am 
Originally posted by beyensdirk:
Just copy your entire 'SavedGames' folder as a back-up, this way you can always just place it back if things go wrong.

As for me, I work like this:
-First I delete both the CellsCache and CompiledOctreesCache folders, this will reset the entire map and put all creatures/resources/terrain back to original state. (your base and ships won't be affected.)
-Then I pressed F1 and swam around my entire base location while noting down all the 'Camera Batch nr' there.
My base is in the middle of 4 Batch zones, so its a pretty big area (320 square meters), but I placed 4 beacons in the corners to get a feeling of the actual zone.
-Then I went around for a few hours to kill off any unwanted creatures and I also collected all the resources, basically I was making this area pristine of any junk in preparation to make a back-up of it.
-Then I made a copy of those 8 files (4 inside the CellsCache folder and 4 inside the CompiledOctreesCache folder), so now I have a back-up of my pristine 4 Batch zone location where my base is located.

-So now whenever I want to delete my cache folder like in the first step, I just do that, but then I also copy-paste those 8 other files in there, so in essence, the entire map will be reset, except for those 4 Batch zones around my base which will restore back to the point after I had just cleared them from junk/hostile creatures.

Now I don't have to worry about anything on the map anymore, I can always just delete the entire map and copy those 8 back-up files for my base back in there as well.

- Do you not also delete batch.txt files in the slotXXXX folder?

- The whole process you described is something I use and it can even be done faster with del and copy commands in notepad. Double-click on a batch file (.bat) and it's done.
mouseno4 Feb 12, 2017 @ 2:43am 
I can confirm what deleting both cache folders DOES delete. Note, this is likely not all of what it deletes - only what i can personally confirm.

- External planters will become empty
- All resources will reset back to their ''starting the game'' state
- All (deployed) piping will vanish (pumps will remain)
- External lockers (others have confirmed this, not me). Only in their deployed state. Does not affect them in inventory or lockers.
- Mobile Vehicle Bay ''might'' disappear if deloyed, though since it is external to a base, quite often it can vanish anyway and may not be caused by this
- Any ''dropped'' items or hacked off flora will disappear
- All unbuilt ''silhouettes'' will disappear. These are the light blue 3D images of buildables that are unfinished
- All blueprints and fragments will RESET BACK TO THEIR BRAND NEW GAME STATE. This essentially means that anything you have not scanned will vanish. Wrecks will become barren after this!

Anything other than this, i cannot personally confirm.
Last edited by mouseno4; Feb 12, 2017 @ 2:44am
Tommex84 Feb 12, 2017 @ 2:57am 
Originally posted by mouseno4:
I can confirm what deleting both cache folders DOES delete. Note, this is likely not all of what it deletes - only what i can personally confirm.

- External planters will become empty
- All resources will reset back to their ''starting the game'' state
- All (deployed) piping will vanish (pumps will remain)
- External lockers (others have confirmed this, not me). Only in their deployed state. Does not affect them in inventory or lockers.
- Mobile Vehicle Bay ''might'' disappear if deloyed, though since it is external to a base, quite often it can vanish anyway and may not be caused by this
- Any ''dropped'' items or hacked off flora will disappear
- All unbuilt ''silhouettes'' will disappear. These are the light blue 3D images of buildables that are unfinished
- All blueprints and fragments will RESET BACK TO THEIR BRAND NEW GAME STATE. This essentially means that anything you have not scanned will vanish. Wrecks will become barren after this!

Anything other than this, i cannot personally confirm.

Well my planters don't get emptied, but the pipes and floating lockers do vanish.
mouseno4 Feb 12, 2017 @ 3:03am 
Originally posted by Tommex84:
Originally posted by mouseno4:
I can confirm what deleting both cache folders DOES delete. Note, this is likely not all of what it deletes - only what i can personally confirm.

- External planters will become empty
- All resources will reset back to their ''starting the game'' state
- All (deployed) piping will vanish (pumps will remain)
- External lockers (others have confirmed this, not me). Only in their deployed state. Does not affect them in inventory or lockers.
- Mobile Vehicle Bay ''might'' disappear if deloyed, though since it is external to a base, quite often it can vanish anyway and may not be caused by this
- Any ''dropped'' items or hacked off flora will disappear
- All unbuilt ''silhouettes'' will disappear. These are the light blue 3D images of buildables that are unfinished
- All blueprints and fragments will RESET BACK TO THEIR BRAND NEW GAME STATE. This essentially means that anything you have not scanned will vanish. Wrecks will become barren after this!

Anything other than this, i cannot personally confirm.

Well my planters don't get emptied, but the pipes and floating lockers do vanish.
This is what i personally can confirm happened to me when my cache folders were deleted. What did or did not happen to you isnt what my post was about.
prakharsaini Feb 12, 2017 @ 3:58am 
Originally posted by mouseno4:
I can confirm what deleting both cache folders DOES delete. Note, this is likely not all of what it deletes - only what i can personally confirm.

- External planters will become empty
- All resources will reset back to their ''starting the game'' state
- All (deployed) piping will vanish (pumps will remain)
- External lockers (others have confirmed this, not me). Only in their deployed state. Does not affect them in inventory or lockers.
- Mobile Vehicle Bay ''might'' disappear if deloyed, though since it is external to a base, quite often it can vanish anyway and may not be caused by this
- Any ''dropped'' items or hacked off flora will disappear
- All unbuilt ''silhouettes'' will disappear. These are the light blue 3D images of buildables that are unfinished
- All blueprints and fragments will RESET BACK TO THEIR BRAND NEW GAME STATE. This essentially means that anything you have not scanned will vanish. Wrecks will become barren after this!

Anything other than this, i cannot personally confirm.
Wait. If fragments are resetted, why would they disappear?
margalus Feb 12, 2017 @ 8:04am 
Originally posted by mouseno4:
I can confirm what deleting both cache folders DOES delete. Note, this is likely not all of what it deletes - only what i can personally confirm.



- Mobile Vehicle Bay ''might'' disappear if deloyed, though since it is external to a base, quite often it can vanish anyway and may not be caused by this

- All blueprints and fragments will RESET BACK TO THEIR BRAND NEW GAME STATE. This essentially means that anything you have not scanned will vanish. Wrecks will become barren after this!

Anything other than this, i cannot personally confirm.



Mobile Vehicle Bay does not vanish

All fragments will be reset to brand new game state. That means that they will be at the wrecks again. Wrecks do not become barren after this, they are fresh as if you have never visited them with fresh fragments. f
Tommex84 Feb 12, 2017 @ 11:59am 
Speaking of fragments I did a test on a fresh new game (experimental on freedom mode) and this was the outcome. I performed this test using only one wreck (-40 -14 -400) cause going through all 20 of large wrecks would take ages. Basically as soon as i started new game I went to that wreck to see what fragments it had. The fragments were for seamoth, stasis riffle and mobile vehicle bay. Then I saved the game, cleared cache and went back to check what has changed. I noticed that the fragments were still there but in a slightly different position around and inside the wreck, so I repeated the cache clearing and checking at least three times and always came with a result where fragments were still there but positioned diferently. Then I scanned one of the seamoth fragments and cleared the cache, came back and same result as before. Then I scanned the remaining seamoth fragments to complete the blueprint and cleared the cache again. When I came back the fragments for MVB and stasis riffle were there but know there were also fragments for bioreactor and no fragments for the seamoth. Repeated the clear cache thingy couple of times and same result. Then I scanned all the fragments to complete the blueprints for MVB, stasis r. and bio reactor and cleared the cache again. Now when I came back, there were no fragments, so I repeated the now well know cache process and couldn't get any fragments to spawn in that wreck. In the end it kinda leads me to a conclusion that if you have at some point in the game got the blueprint for certain thing then you won't see the fragments for that thing again, no matter how many times you clear cache, maybe the game is smart enough to see what fragments you actually still require. This would kinda make sense since in my regular game I have all the blueprints and haven't seen any fragments for a while now.
But as I said I only tested this with one wreck and it took me close to 2 hours, so doing this to all large and small wrecks + the aurora would take whole day to do.
Magma Dragoon Feb 12, 2017 @ 12:34pm 
It makes sense that wrecks would spawn frags for items you don't yet have. It takes into account which frags have already been spawned and each wreck would have it's own pool of blueprints it can pull from.
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Date Posted: Feb 11, 2017 @ 6:08am
Posts: 18