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Edit: I followed the instructions, deleted the cache and and it did the trick! Leviathon gone back to the dark depths where it belongs.
Good thing too, and the bonus is that all the minerals respawned! :)
I never had problems with it but some report that doing this deleted stuff from their external planters and floating lockers.
You can back it up first if you are worried. Tommex84 gave proper instructions.
Will anything happen to my base?
No, Everytime I have done this (deleting both of the folders AND all of the batch files) My base nor my vehicles are touched. I however do not use exterior floating lockers, so i cannot speak to that item.
No, seems to be just floating lockers and pipes.
As for me, I work like this:
-First I delete both the CellsCache and CompiledOctreesCache folders, this will reset the entire map and put all creatures/resources/terrain back to original state. (your base and ships won't be affected.)
-Then I pressed F1 and swam around my entire base location while noting down all the 'Camera Batch nr' there.
My base is in the middle of 4 Batch zones, so its a pretty big area (320 square meters), but I placed 4 beacons in the corners to get a feeling of the actual zone.
-Then I went around for a few hours to kill off any unwanted creatures and I also collected all the resources, basically I was making this area pristine of any junk in preparation to make a back-up of it.
-Then I made a copy of those 8 files (4 inside the CellsCache folder and 4 inside the CompiledOctreesCache folder), so now I have a back-up of my pristine 4 Batch zone location where my base is located.
-So now whenever I want to delete my cache folder like in the first step, I just do that, but then I also copy-paste those 8 other files in there, so in essence, the entire map will be reset, except for those 4 Batch zones around my base which will restore back to the point after I had just cleared them from junk/hostile creatures.
Now I don't have to worry about anything on the map anymore, I can always just delete the entire map and copy those 8 back-up files for my base back in there as well.
- Do you not also delete batch.txt files in the slotXXXX folder?
- The whole process you described is something I use and it can even be done faster with del and copy commands in notepad. Double-click on a batch file (.bat) and it's done.
- External planters will become empty
- All resources will reset back to their ''starting the game'' state
- All (deployed) piping will vanish (pumps will remain)
- External lockers (others have confirmed this, not me). Only in their deployed state. Does not affect them in inventory or lockers.
- Mobile Vehicle Bay ''might'' disappear if deloyed, though since it is external to a base, quite often it can vanish anyway and may not be caused by this
- Any ''dropped'' items or hacked off flora will disappear
- All unbuilt ''silhouettes'' will disappear. These are the light blue 3D images of buildables that are unfinished
- All blueprints and fragments will RESET BACK TO THEIR BRAND NEW GAME STATE. This essentially means that anything you have not scanned will vanish. Wrecks will become barren after this!
Anything other than this, i cannot personally confirm.
Well my planters don't get emptied, but the pipes and floating lockers do vanish.
Mobile Vehicle Bay does not vanish
All fragments will be reset to brand new game state. That means that they will be at the wrecks again. Wrecks do not become barren after this, they are fresh as if you have never visited them with fresh fragments. f
But as I said I only tested this with one wreck and it took me close to 2 hours, so doing this to all large and small wrecks + the aurora would take whole day to do.