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I never tried to put common coral into alien containment, but i think it could possibly work considering that you keep slicing into the same thing to get multiple samples.
The red table coral might the main issues since you are not getting multiple samples, you are physically cutting it which means that you will get back exactly how much you will put in so there's no gain. Must be tested first though.
as for the common coral, by the time you are able to access those depths to need it, there are easier solutions to water problems. One melon patch is enough to keep you fed and thirst for life. Toss in a water filtration and slowly build up a stockpile of salts for fish and large waters, and will be set next time you head out.
If you are basing with a cyclops, melon patch in the cyclops!
Potentially less than you might think. Fish never used to respawn, sand used to be able to be dug in, and foundations used to deform land to fit.
Safe shallows used to very quickly become a dead zone. Having to cross half the map just to get fish to eat.
It didn't work and I just ended up with a useless chunk of coral.
Since there are other ways of making water later on, I'm not so hyped about common coral. Plus there are several kinds of that in other biomes, you just need a diamond knife or PRAWN to harvest them.
Is that where you pick something up and the inventory is too full so item is destroyed or is there a different one?
No - actually I'm finding what you're describing only happens sometimes. For example, you're not screwed out of Reclaimed Water or anything from a fabricator by a full inventory. You do lose plants, fruit, vegetables, that sort of thing, though. You wouldn't lose (table) coral because they just float to the bottom if you can't pick them up.
What I was talking about is how you can't harvest more than 20 coral of any kind each time you load a given save game, no matter how long it is between each one. After that no knife will break them until you close and reopen your save.