Subnautica

Subnautica

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Klipwc Jun 10, 2017 @ 4:19am
lava larva?
How do you get them off your cyclops apart from going out and knifing them? The shield dosent seem to fling them off
Originally posted by Seventh:
Originally posted by BlackDragon:
Originally posted by mreed2:
The gravsphere works exceptionally well here -- just drop it near the Cyclops and it will pluck any Lava Larva that have attached off the hull and hold them for easy knifing. Once you've cleared one region of hull, you'll need to move the gravsphere, but it isn't that bad.

This is also the best solution to ensure that Lava Larva don't attach while the Cyclops is parked -- position one or more gravisphere's near the Cyclops and they will intercept and hold any larva that happen to wander towards the Cyclops.

Brilliant! Ever since I found that design, I've been wondering if there was ANY point to the 'Grav-Traps' beyond novelty. Keeping pests off your submarine - of course, they're perfect for that! :D
Why did you necro a year old thread?
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Showing 1-7 of 7 comments
Venrez Jun 10, 2017 @ 4:23am 
If you know where they are on your ship (via external cameras) you can shoot them off through the hull with the Repulsion Cannon.

Other than that, no, you have to go out and knife them.
Last edited by Venrez; Jun 10, 2017 @ 4:24am
Klipwc Jun 10, 2017 @ 4:37am 
Is it a bad idea to bring the cyclops down into the lava area? Kept getting attacked by larvas and when i got through all that.... met the levithan, lets just say i had to reload a save.
Venrez Jun 10, 2017 @ 7:17am 
I've never had an issue bringing the Cyclops into any environment, even the Lava Zone, even after the most recent update that made it actually destructible.

You can pretty much go at full speed the majority of the map. Only when you are in Reaper or Seadragon areas do you need silent running.

If they attack, you activate the shield and either speed out of there or continue with Silent Running.

I have never had to fire a distraction torpedo.

Lava Larva are totally harmless in the wider scheme of things. They may drain your power, but inside the Cyclops you should have some storage with 1-4 additional power cells.

With charge-fins you can indefinitely power your Repulsion cannon and remove the Lava Larva from your ship.

With a few additional power cells, coupled with how easy it is to charge them using a single tiny base and 1x or more Thermal Power Generators in the deep zones, power and refuelling is never an issue.

I can reliably bring my Submarine to the deepest 1500m Primary Containment Facility without ever being attacked by the Sea Dragon, Lava Lizards or any Lava Larvae. I personally feel the Wildlife is laughable in terms of how 'dangerous' it is supposed to be.
FraBet Jun 10, 2017 @ 7:28am 
Propulsion Cannon (not the Repulsion) is your frend here. I can easily yank the larva off the Cyclops hull from a distance and launch them far away. I would not recommend the knfe because you need to get close and their hitbox is rather small.
mreed2 Jun 10, 2017 @ 9:22am 
The gravsphere works exceptionally well here -- just drop it near the Cyclops and it will pluck any Lava Larva that have attached off the hull and hold them for easy knifing. Once you've cleared one region of hull, you'll need to move the gravsphere, but it isn't that bad.

This is also the best solution to ensure that Lava Larva don't attach while the Cyclops is parked -- position one or more gravisphere's near the Cyclops and they will intercept and hold any larva that happen to wander towards the Cyclops.
BlackDragon Jun 10, 2018 @ 2:30pm 
Originally posted by mreed2:
The gravsphere works exceptionally well here -- just drop it near the Cyclops and it will pluck any Lava Larva that have attached off the hull and hold them for easy knifing. Once you've cleared one region of hull, you'll need to move the gravsphere, but it isn't that bad.

This is also the best solution to ensure that Lava Larva don't attach while the Cyclops is parked -- position one or more gravisphere's near the Cyclops and they will intercept and hold any larva that happen to wander towards the Cyclops.

Brilliant! Ever since I found that design, I've been wondering if there was ANY point to the 'Grav-Traps' beyond novelty. Keeping pests off your submarine - of course, they're perfect for that! :D
The author of this thread has indicated that this post answers the original topic.
Seventh Jun 10, 2018 @ 2:57pm 
Originally posted by BlackDragon:
Originally posted by mreed2:
The gravsphere works exceptionally well here -- just drop it near the Cyclops and it will pluck any Lava Larva that have attached off the hull and hold them for easy knifing. Once you've cleared one region of hull, you'll need to move the gravsphere, but it isn't that bad.

This is also the best solution to ensure that Lava Larva don't attach while the Cyclops is parked -- position one or more gravisphere's near the Cyclops and they will intercept and hold any larva that happen to wander towards the Cyclops.

Brilliant! Ever since I found that design, I've been wondering if there was ANY point to the 'Grav-Traps' beyond novelty. Keeping pests off your submarine - of course, they're perfect for that! :D
Why did you necro a year old thread?
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Date Posted: Jun 10, 2017 @ 4:19am
Posts: 7