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Personally, I just bypass them and the only time they got really dangerous for me was in the lava-zones (one of the warpers almost got me killed by one of the Sea Dragon leviathans there by getting me out of my prawn).
Most of the time they're just annoying IF they manage to warp you out of the vehicle.
On rare occasion there are more of them though and when more than one of them manage to teleport you around, you lose a lot of health, so bring medkits. The reinforced dive-suit will only mitigate their melee-attack (and their melee-attack is rarely used).
So basically the answer is no?
If you want a simple answer, I tend to say 'yes'. If you keep moving it's harder for them to teleport you out of your vehicle, so you CAN play around them for the most part. They're just dangerous if they actually manage to warp you around, especially when your health is fairly low.
The problem I have with this approach is that it turns forays into the grand reef into episodes of benny hill with yackety sax playing in the background while I dodge teleporter balls the whole time. This is made orders of magnitude worse when you have a new warper spawn every 25m or so through some areas which means there is almost no way to pass through there without aggroing at least one of them.
From my personal experience there I can tell you that the warpers tend to be busy zipping around in a fashion that makes it look random.
They occasionaly lock on to you as well, but in my Seamoth I was not caught by them down there. In my Prawn on the other hand, yes. Just make sure there are not too many of them close to you because of their "chain-teleporting" that can kill you in only three hits at full health.
Most of the time they just teleport themselves around and "warp in" local predators, which is less of a problem if you have a Seaglide with you in case you need to get back to your vehicle.
With a Prawn, and some patience you can also try to kill them with drill or claw, but that's a game of patience. After each hit they just relocate. The good news is that when they just relocate they don't warp YOU around.
Cyclops at max speed can kill them by ramming; you still need time to accellerate and your ship will sustain a good amount of damage from that though.
As best as I can tell, its not random at all. I spent about 10 mins watching the one that teleported me out of the middle of a wreck before going anywhere near it because I tend to avoid working at night so I had nothing better to do than sit on the bridge of my cyclops and watch it. It always warped into and out of the same points in space and always after about the same amount of time. I think the issue isn't that they behave randomly, but that they have a large aggro radius, are not blocked by walls, and there are far more of them than there should be. In my opinion, they should be rare like reapers if they are going to be so powerful.
Try move and stop, move and stop. Tapping left and right or keys for sub up and down also helps. So you mess with the AI calculations.
In other words: Keep moving but never in one direction.
Warpers got a big buff in this update, though. they are physically larger, it takes multiple strikes to get rid of them, and they don't go away for very long, typically coming back to harass you some more in a few moments.
They become a bigger problem in the deep grand reef where you can encounter multiple warpers flanked by multiple crabsquids and between the teleporting and EMP blasts can make for a frustrating experience. Luckily if you last long enough the crabsquids will actually start to fight the warpers.
The only other way that might work is supposedly if you release and infected fish, the warper will go after it and leave you alone (for a little while). Never tested it myself.
They are found just about everywhere. Keep your eyes open for that green glow that sticks out.
That's something I'm going to try, though I doubt it will work as well as hoped as most hand-carryable fish are killed in less than a second by warpers. I still want to try it though because it will be interesting to test whether or not the warper AI will allow target switching if more infected fish are discovered. It might be a workable strategy to drop some infected fish somewhere nearby to catch the attention of the warper to give some room to work.
I'd been thinking about that, just hadn't gotten around to it since copper has been somewhat rare for me so far. I take it that it doesn't fire them out of visual range like it does for everything smaller?
IDK, after reading just how paper thin the cyclops is now, I've stopped taking it to places where its going to be attacked. Instead I park it nearby and then use the seamoth or prawn and then just use the larger sub as extra storage. It's really cut into its usefulness rather than making it more relevant, but unless the devs decide not to be stubborn and make adjustments to its survivability, its what we have to work with.