Subnautica

Subnautica

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Ivskran May 6, 2017 @ 6:53pm
Creative and Console commands
Question! Will commands be removed on final release? If so, will we be able to customize creative mode a little? I like playing in creative to just start and build away, exploring at my leisure and toy around with vehicle upgrades, but I REALLY miss power and oxygen management, particularly battery use in tools. If commands remain available after release, then this is no problem for me, but otherwise, I'd love to be able to use my batteries, and craft my tanks, as intended. Also, in creative the Aurora remains unexplorable; can it be properly explored in creative?

Also, I find reasonable that, when achievements are implemented, them to be disabled if console is used, just to be fair.

Thanks, and awesome game!
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Showing 1-15 of 36 comments
Phaota May 6, 2017 @ 8:43pm 
Being that the console is used by devs and playtesters, I doubt it will be removed. Also, there's no point in sharing all the commands with players if you're just going to take away the ability to use them.
WillieSea May 6, 2017 @ 9:14pm 
I think the console should be removed. Then we will see how easy the game really is.
TheBlackParade May 6, 2017 @ 9:50pm 
Only time i use console commands is when i get stuck, or when my game thinks the prawn suit should fall though the floor.
Demolition414 May 7, 2017 @ 1:05am 
I believe the console commands will be removed when V1.0 is released as it's purpose is to try and expose bugs by turning off game features, but as the game should have almost all major bugs removed on release, the console command wont be needed.
Ivskran May 7, 2017 @ 4:39am 
Originally posted by WillieSea:
I think the console should be removed. Then we will see how easy the game really is.

Well the game is not easy, that's for certain. But the pressence of the console does not change that fact, is the usage of them that does. And locking leaderboards and/or achievements when it is used will bar console using players from spoiling player rankings, no harm done, no big deal. Besides, if you don't want to use them, then don't. It's like having VR functionality removed from a game because you don't have a headset and is hence useless to you.

Like I said, I like messing around with some games, going a little astray from the proposed setting; and in this game, Creative does not quite cut it out for me. Maintaining this console with the suggested restrictions is WAY more fair to other players than other stuff like mods or trainers. If the console absolutely must go, then fine; just would like to see a bit more customizing options when starting a creative game. Just saying.

Also, I cannot stress enough how good this game is. Particularly for an ocean lover like me! Splendid work!
Last edited by Ivskran; May 7, 2017 @ 4:45am
Allison64 May 7, 2017 @ 10:26am 
I like having the console available. I don't care about leaderboards. To me, the obvious compromise is to exclude a game from leaderboard ranking if the console is used, but leave the console available to those that want to use it.

I find this game brutally difficult. That's not unusual for me, I play lots of games where the better players constantly complain it's too easy and I struggle just to accomplish the simple stuff but since this is a single player game and I'm only amusing myself - not competing with others - if I want to use the console it shouldn't impact any other user and I request the continued ability to do so.
redeyedraven May 7, 2017 @ 10:33am 
Originally posted by WillieSea:
I think the console should be removed. Then we will see how easy the game really is.

Many players only use console-commands to counter bugs and glitches.

If you know what you're doing and do it more or less carefully the game is not that unforgiving.

Last edited by redeyedraven; May 7, 2017 @ 10:34am
WillieSea May 7, 2017 @ 11:33am 
Originally posted by redeyedraven:
Originally posted by WillieSea:
I think the console should be removed. Then we will see how easy the game really is.

Many players only use console-commands to counter bugs and glitches.

If you know what you're doing and do it more or less carefully the game is not that unforgiving.
Many people cannot help themselves, when they know a console command can lessen the grind. I hear about glitches, but have never seen one myself and I have a lot of hours into the game.
I would rather see more options available on creative for difficulty as I have mentioned a few times.
IFIYGD May 7, 2017 @ 11:46am 
Originally posted by WillieSea:
Originally posted by redeyedraven:

Many players only use console-commands to counter bugs and glitches.

If you know what you're doing and do it more or less carefully the game is not that unforgiving.
Many people cannot help themselves, when they know a console command can lessen the grind. I hear about glitches, but have never seen one myself and I have a lot of hours into the game.
I would rather see more options available on creative for difficulty as I have mentioned a few times.

Creative Mode is God Mode. There is, and should not be, and "difficulty" in God Mode. That whole mode is like having the dev console spawn in everything you want or need, before you even know you want or need it.

You want to add hostile creatures, or needing t find blueprints to unlock recipes? Add the need to collect resources? But not have to worry about breathing, eating, helth or thirst?

Play Freedom or Survivor and use the dev conlsole.

Personally, I have been saying for some time that I think the Dev console should be removed when v1.0 ships. Leave Creative Mode as is. PW lock the dev colsole or implement a locked testing build, and only give the opt-in password or code to trusted and vetted testers and devs. And oust any playtester who publish the Password or code on the forums or the Wiki from any official post-release testing.

Because if you are shipping a "finished" final version of the game, with bugs still not squashed, significant enough to make having the dev cosole in game for recovery neccessary... you are shipping a broken and unfinshed game. leave it in until Early Access is done. And make sure you don;t leave Earlky Access until the cosole is no longer neccessary. Give Mod support after v1.0 and let the Modders create Mods that let people do crazy things in the game, at their own risk.
Ivskran May 7, 2017 @ 12:26pm 
Originally posted by IFIYGD:
Originally posted by WillieSea:
Many people cannot help themselves, when they know a console command can lessen the grind. I hear about glitches, but have never seen one myself and I have a lot of hours into the game.
I would rather see more options available on creative for difficulty as I have mentioned a few times.

Creative Mode is God Mode. There is, and should not be, and "difficulty" in God Mode. That whole mode is like having the dev console spawn in everything you want or need, before you even know you want or need it.

You want to add hostile creatures, or needing t find blueprints to unlock recipes? Add the need to collect resources? But not have to worry about breathing, eating, helth or thirst?

Play Freedom or Survivor and use the dev conlsole.

Personally, I have been saying for some time that I think the Dev console should be removed when v1.0 ships. Leave Creative Mode as is. PW lock the dev colsole or implement a locked testing build, and only give the opt-in password or code to trusted and vetted testers and devs. And oust any playtester who publish the Password or code on the forums or the Wiki from any official post-release testing.

Because if you are shipping a "finished" final version of the game, with bugs still not squashed, significant enough to make having the dev cosole in game for recovery neccessary... you are shipping a broken and unfinshed game. leave it in until Early Access is done. And make sure you don;t leave Earlky Access until the cosole is no longer neccessary. Give Mod support after v1.0 and let the Modders create Mods that let people do crazy things in the game, at their own risk.

I don't think I explained myself. Is not the console itself that I want kept. If that can't be, I only wish creative mode could be customized a little, giving some options at game start, such as power management and whatnot. However, I still fail to see how commands being present affects anyone but me, and even so, won't affect me, if I don't use them. Specially since this game is not multiplayer in any way. Alas, if you don't want them, just don't use them. Back in the day the Konami code was considered and Easter egg more than a cheat, but it didn't stop people form using it as a cheat, and was still an optional feature. The game is fine for you without these features? Excellent! I would like having them implemented; I would use them, you wouldn't. And that is that.

I just don't see how is such a bother. If you are not going to use the console, then you can simply disregard it, and let whoever wishes to use it to go ahead and mind their business. Is like petitioning the closure of women's restrooms because you are a male (or the other way around) and have no use for them!
Last edited by Ivskran; May 7, 2017 @ 12:33pm
Allison64 May 7, 2017 @ 1:48pm 
Ivskran, +1 to your position.
flodoomable May 7, 2017 @ 2:00pm 
Besides, what we learned from bethesda is that any game (If present) should leave the player able to access it. If your game glitches or bugs, you can always give it a go yourself first.

There are luckily many indie games where the console is a thing in case you realise that a game cannot be bug-free, no matter of devs do their damndest best (You da MVP). (>w0)

And if it comes to cheating? It's players choice to cheat, lack of self controll doesn't cut it as far as arguements go. (0.0)-
IFIYGD May 7, 2017 @ 2:15pm 
Honestly, mu issue with it after v1.0 is this:

The devs have put in a ton of time, energy, money and hard work, to make the game good. The dev console is a choice, yes. But using it for anything other than manually chaging settings to accomidate a lwer end rig, or recover from losses due to a bug... is cheating yourself out of playing the game, the way the devs have intended, and spent so much of their life trying to perfect- as erfect as any dream or vision can be.

Perhpas if the dev console was left in, but was only unlocakable after hitting a certain trigger, or encountering a bug and using the F8 function to report the bug (and then having the dev console unlock for a short period to allow for recovery from the bug)? Otherwise, complete the game's Story and "beat" the game one time, in any mode (except Creative... since the Story is disabled in that mode), and that unlocks the console for all future playthroughs. Lots of games use that sort of system for unlocking levels or modes... aRPG's where you have to beat the game in Normal or Easy, to unlock Epic, beat Epic to unlock Legendary, beat Legendary to unlock Ultimate. Some people like that system (I am one of them), others do not.

I don;t care if anyone "cheats". It is a SinglePlayer game, with no Leaderboards. What you do in your game does not affect my game. Unless you are using the console to make the game simple and not use the game's mechanics, and them you post on the forums about "Game is too EEEEEEEZZZZZZZ!", giving false feedback to the Devs and other players.

Make it unlockable then, so the hard work the devs have done is what people see and experience first. Instead of never experiencing it.
flodoomable May 7, 2017 @ 2:27pm 
I'd say leave it openable as it is, no reason to lock it in singleplayer. It's the player's choice to 'cheat' and take away this experience assuming it's their first new game. And simply ignore all the 'too easy' people in the discussions. (0-0)'
Allison64 May 7, 2017 @ 3:27pm 
There are several games that require combat or dexterity and/or better hearing than I currently enjoy that I'd never be able to complete without some help here and there. When help, such as the console or a save game edit is unavailable, I haven't any choice but to consider the game beyond my capabilities, abandon it, and find something else to play. It is entirely possible that the publishers of such games do not care about an obvious minority of the potential customer base - and I can understand that - but when the capability to tailor my game to suit myself is already there - why remove it?

Some games have modes that help. You can complete the story and enjoy the game without being swallowed whole by some - to me - undefeatable montster. That works, I'm happy to accept the challenge provided for lesser mortals and leave the 'ironman' mode to those that can handle it but when the only way for me to enjoy " the hard work the devs have done" [IFIYGD] is arbitrarily removed because some players (and possibly developers) insist the right way to play is the only way, I find I simply must give up and find something else to play. Perhaps a new STEAM attribute (e.g. singleplayer, adventure, exploration) needs to be advertised - an attribute like 'Requires Excellent Dexterity/Coordination/Reflexes' or 'Hearing' required to play. It might help steer some of us away from unsuitable games.

What I saw in the STEAM Store page for this game looked very attractive and I took a chance. At the moment I'm thoroughly enjoying this game, it has distracted me for the best part of a week and I'm happy with it even though I've yet to enter the Aurora and even though I've encountered some minor, but genuine, bugs. I die so often I haven't made it that far yet. From the comments in the forum I'm fairly certain I'm going to need the console from time to time if I'm ever to get very much further than the Aurora so I request it not be removed.
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Date Posted: May 6, 2017 @ 6:53pm
Posts: 36