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They've been chasing my seamoth in circles around the base even with the lights off...
And if you do not want to kill them just shoot seamoth with maximum charge and it will be safe long enough for you to collect some things inside the base.
When you are in your Seamoth or in a Cyclops, they're easy to avoid though (just occasional EMP-waves might hit you, aimed at you or not).
In a Prawn, they're no threat. They do very low damage to it and if you WANT them out of the way, the Prawn can easily kill them. They don't take the claws or drills that well.
I felt really bad for trying that out, it made me wish I killed a Reaper instead.
I have started exploring more with the prawn suit, but it comes with its own drawbacks. Being much slower than the seamoth, it can't avoid warpers and that particular base isn't exactly easy to get to without the grappling arm, which I only found after finding the base.
To be honest, aside from the passive modules, the grappler is something you should have on your Prawn whenever going deeper anyway though. The added mobility makes the Prawn a lot safer to use, and with some practice you can also chain the grappler with your Jumpjets to gain momentum, making the Prawn go a lot faster.
The next best upgrade is the Jet-Upgrade.
I recall the grappling hook actually used to make crabsquids warp clean out of the playfield at lightspeed, taking the grapple with it. That was funny.