Subnautica

Subnautica

View Stats:
Zefnoly May 28, 2017 @ 3:23am
Replacing powercells on PRAWN in moonpool makes the charger useless.
If you have more than enough energy in your base the very slow powercharger is pretty useless. It takes me 1 second to charger one powercell by replacing the cell in PRAWN or Seamoth. Yes it consumes allot of power but shouldn't be a problem for someone with 12 solar panels or nuclear reactor.

It makes the powercell charger pretty useless as it is really really slow on charging. The only pros with the ordinary charger then is the slow power usage as well...
< >
Showing 1-15 of 18 comments
SpaceBallsJim May 28, 2017 @ 5:27am 
yea other way to recharge powercells, then charger built in bases or cyclops, is moonpool, or docking inside cyclops for recharge (cant quite remmeber and not 100% sure that cyclops charges them too, i think it does) there is another way to get fully charged battery superfast too, instead of charhing in module inside bases, but i call that a bug even though its not one,,,,
build a floodlight, pop out the battery its 100% charged, replace with empty one or some with low charge, deconstruct floodlight, construct it back, infinite 100% charged batteries that way, no charger needed, but u need to carry with you all the time mats to make floodlight, thats only downside, not many slots needed though, and if you doing recon runs with prawn, he have nice storage so not a problem..
Phoenix May 28, 2017 @ 6:09am 
The thing with teh charger is not to charge power cells or batteries when you need them, but to leave surplus one in the charger and switch them when needed. that way you can switch out one for the other just as fast. This is kind of offset by the fact that only vehicles need powercells, so charger is only of mandatory use for the time you don't actually have a moonpool and (probably) for the Cyclops, seeing as you can't dock it (yet).

I think the system needs an overhaul to integrate the charger into later gameplay, maybe by using powercells instead of batteries in certain tools/equipment or by creating a energy bank that can use powercells to store base energy so you can power small (temporary?) bases of of them or use them to mitigate power spikes.
Kyllingene May 28, 2017 @ 9:40am 
One thing that is getting fixed, but currently still works is the powercell charger in the Cyclops. It takes around 30-40 power to charge a dead power cell, which is insanly good, as it gives you 200 power per powercell, so i would get infinite power in my Cyclops, also meaning it helps charge your vehicles.
As for using the moonpool, you will need a LOT of energy, and you need it produced fast, as even just the SeaMoth takes 200 power due to the powercell, and while you will probably have like 300 max power, its the charging it fast enough to still have other functions. I have had this problem, so i would say that the powercell charger on the Cyclops is the BEST way EVER to charge your vehicles.
Dante Ironclaw May 28, 2017 @ 9:55am 
Or just use the solar or thermal chargers and not worry sbout power for your vehicles at all ;3
Zefnoly May 28, 2017 @ 10:20am 
Originally posted by Dante Ironclaw:
Or just use the solar or thermal chargers and not worry sbout power for your vehicles at all ;3
Can it be used in cyclops?

What I mean with what I said. If you want to charge your cyclops fast just take out all the powercells and slowly replace them in the Seamoth or PRAWN while they are in moonpool in a decently powered base.
Dante Ironclaw May 28, 2017 @ 10:51am 
Originally posted by Zefnoly:
Originally posted by Dante Ironclaw:
Or just use the solar or thermal chargers and not worry sbout power for your vehicles at all ;3
Can it be used in cyclops?

What I mean with what I said. If you want to charge your cyclops fast just take out all the powercells and slowly replace them in the Seamoth or PRAWN while they are in moonpool in a decently powered base.
I was just saying for general use, the seamoth tends more to be around the surface and the solar charging module generally keeps it fully powered, likewise with the prawn suit and it's thermal charger.

Its pretty much the same concept, you just park the seamoth near the surface and it charges from the solar module and switch out power cells that way or sit the prawn near a thermal vent or if you are down in the inactive or active lava zones and the thermal module will charge it.

Those are the ways people charge their cyclops when they dont want to feel like they are "cheating" with the power cell charger in the cyclops.
Last edited by Dante Ironclaw; May 28, 2017 @ 10:51am
Zefnoly May 28, 2017 @ 10:53am 
Originally posted by Dante Ironclaw:
Originally posted by Zefnoly:
Can it be used in cyclops?

What I mean with what I said. If you want to charge your cyclops fast just take out all the powercells and slowly replace them in the Seamoth or PRAWN while they are in moonpool in a decently powered base.
I was just saying for general use, the seamoth tends more to be around the surface and the solar charging module generally keeps it fully powered, likewise with the prawn suit and it's thermal charger.

Its pretty much the same concept, you just park the seamoth near the surface and it charges from the solar module and switch out power cells that way or sit the prawn near a thermal vent or if you are down in the inactive or active lava zones and the thermal module will charge it.

Those are the ways people charge their cyclops when they dont want to feel like they are "cheating" with the power cell charger in the cyclops.
I never put the power cell charger inside the cyclops.
Dante Ironclaw May 28, 2017 @ 11:58am 
Originally posted by Zefnoly:
Originally posted by Dante Ironclaw:
I was just saying for general use, the seamoth tends more to be around the surface and the solar charging module generally keeps it fully powered, likewise with the prawn suit and it's thermal charger.

Its pretty much the same concept, you just park the seamoth near the surface and it charges from the solar module and switch out power cells that way or sit the prawn near a thermal vent or if you are down in the inactive or active lava zones and the thermal module will charge it.

Those are the ways people charge their cyclops when they dont want to feel like they are "cheating" with the power cell charger in the cyclops.
I never put the power cell charger inside the cyclops.
http://steamcommunity.com/sharedfiles/filedetails/?id=916883616 my engine room xD, i've got a charger and locker on either side, full ion power cells and 4 spare ion power cells that i keep in the chargers to quickly switch out. Each locker has around 8 normal power cells, so im never really concerned about power.
Zefnoly May 28, 2017 @ 12:17pm 
Originally posted by Dante Ironclaw:
Originally posted by Zefnoly:
I never put the power cell charger inside the cyclops.
http://steamcommunity.com/sharedfiles/filedetails/?id=916883616 my engine room xD, i've got a charger and locker on either side, full ion power cells and 4 spare ion power cells that i keep in the chargers to quickly switch out. Each locker has around 8 normal power cells, so im never really concerned about power.
I dont do it because it is cheating and unrealistic at the same time.
Peanutbutter May 28, 2017 @ 12:30pm 
I hear that endless energy via powercell chargers on the cyclops has been removed in experimental.
Dante Ironclaw May 28, 2017 @ 12:45pm 
Originally posted by Zefnoly:
Originally posted by Dante Ironclaw:
http://steamcommunity.com/sharedfiles/filedetails/?id=916883616 my engine room xD, i've got a charger and locker on either side, full ion power cells and 4 spare ion power cells that i keep in the chargers to quickly switch out. Each locker has around 8 normal power cells, so im never really concerned about power.
I dont do it because it is cheating and unrealistic at the same time.
Its any more realistic than instantly charging a battery (that should take just as long to charge) by putting an empty battery into a docked vehicle?

Its only 'cheating' because of the current 300% efficiency of the normal cyclops in stable (each aditional efficiency module increasing it by another 100%) so of course its going to be broken, but last i heard they fixed that in experimental where the cyclops is back down to 100% now that there is an endgame and you dont need to power the cyclops indefinitely.
LeoBerlin May 28, 2017 @ 1:13pm 
Originally posted by Zefnoly:
If you have more than enough energy in your base the very slow powercharger is pretty useless. It takes me 1 second to charger one powercell by replacing the cell in PRAWN or Seamoth. Yes it consumes allot of power but shouldn't be a problem for someone with 12 solar panels or nuclear reactor.

It makes the powercell charger pretty useless as it is really really slow on charging. The only pros with the ordinary charger then is the slow power usage as well...

I thought the same thing when i started over and found my moonpool way long before the cell charger.

The solution is to make the moonpool charge slower, it should be ass slow so its annyoing but just not instant so one can not straight exploit it. ( small balancing issue tbh )
Zefnoly May 28, 2017 @ 1:35pm 
Originally posted by Dante Ironclaw:
Originally posted by Zefnoly:
I dont do it because it is cheating and unrealistic at the same time.
Its any more realistic than instantly charging a battery (that should take just as long to charge) by putting an empty battery into a docked vehicle?

Its only 'cheating' because of the current 300% efficiency of the normal cyclops in stable (each aditional efficiency module increasing it by another 100%) so of course its going to be broken, but last i heard they fixed that in experimental where the cyclops is back down to 100% now that there is an endgame and you dont need to power the cyclops indefinitely.
With enough technology a battery should b e able to recharge fast. Already in todays tech we are nearing high capacity batteries that can charge in the matter of a few minutes.
Captin_Lagg May 28, 2017 @ 2:36pm 
i end up crafting a new one instead of recharging, because im impatient.
Zefnoly May 28, 2017 @ 3:27pm 
Originally posted by Captin Lagg:
i end up crafting a new one instead of recharging, because im impatient.
I rather spend my resources on something else... When I can charge for 1 second instead of spending 1 min collecting what I need for each battery.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: May 28, 2017 @ 3:23am
Posts: 18