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brought over from the other topic
I liked the game but the way it runs is weird somehow. I found out that it is self-extracting itself to a temporary folder. Not a big problem actually but this can cause some little troubles for those of us who are using some software firewalls (like Outpost, ESET etc.).
So every time the game starts, a new "coin.exe" appears in a new subfolder in %temp% and it should be allowed in order to use a daily challenge feature.
I found a workaround by extracting "CoinCrypt-win.exe" myself but as it states, it is only a temporary solution 'cause new updates are coming and I need to do it again and again.
Please consider making an unpacked distribution of the game.
Why would you need to pack it to a single exe anyway? Do you think that 55 MB is so much smaller than 70 MB?
Or is it a GameMaker Engine mandatory feature?
http://steamcommunity.com/app/264690/discussions/0/537405286635789680/
New unlockables:
http://steamcommunity.com/app/264690/discussions/0/541907867760998267/#c537405286642865250
Banov, now that we have this and a bug thread, would it be safe for me to delete Current to-do list[coin-crypt.wikia.com] and Suggestions & Bugs[coin-crypt.wikia.com] from the wiki?
@zooboo our mistake! Next update it should be in. It looks like right now we mistakenly assigned the input to RB, not RT.
Coins in this bank would ONLY contain currency coins (Figurehead Pennies, Gold Doubloons, Igueagle Coins, etc.), and you can only take a set randomized amount per run (anywhere from 2 - 5).
You can fiddle with the amount of money it takes for you to put a coin into the bank ($1000 = 1 Figurehead Penny). This way, money you score can be used to help you in future runs through either building your deck, healing from wishing fountains, or buying items from shops. It wouldn't feel that unbalanced because you generally don't want too much currency being drawn in your deck, and the benefits shouldn't sway the game in one's favor too much.
"Twins" enemy. Has two attack timers with different speeds and each one casts coins separately.
More minibosses like giant ecto, golden idol, king ghost chest. More roaming minibosses like shadowmega.
Some way of doing a boss gauntlet later in the game if you're feeling really secure with your character, might be fun?
Scrooge-McDuck style money pool you can wade through with winnings from previous games in the 'menu' area that is the sum of top scores for various characters or something.
Items:
Coins:
Ghost blessings:
- Hardmode ( fewer coins, more enemies, greater rewards)
- coins unlocked by the bag value you gained after a run
- loadouts (like a coin steal loadout, a status effect loadout) that can be unlocked and selected at the character selection screen, to give you a start for a specific type of build you want to attempt over a run
-more voice acting
- alternate areas for already existing areas, and alternate music
(- ability to go fishing wit the boat from the starting screen)
-area hazards
For instance, with the Regen on Hit blessing, can it be made tidier with just one Regen symbol that gets "stronger" with consecutive hits?
If duplicate status effects were combined into one and their strength/lifetime averaged out, it would reduce visual clutter and put much less stress on the game in certain situations.
We thought about consolidating stacked status effects, and even had it partially implemented at one point, but didn't like some of its implications. There's a difference between: having one regen that heals you 1 per beat for 5 beats and a regen that heals you .5 per beat for 10 beats, and: having a single regen that heals you 1 per beat for 10 beats (even though the total healed / time is the same). And there's no single easy way to decide how to consolidate things when, say, you are using the templar and have a +1000% damage boost that's just about to run out and then you cast something that gives you a +50% boost for 2 more beats.
So for now we introduced a cap for how many status effects you can have (I think 20) and will accept the clutter as part of what gives you so much variety of status.