Soulmask
19 ago 2024, ore 3:34
2
Soulmask Roadmap Update: 2024-2025
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this game is amazing !
Thanks for all the hard work you put into this game! Looking forward to all the new content!
Make some kind of equaliser weapon like the club from ARK where even a total noob can take out an end game swet. The over powered players with no lives ruin the game and act really cocky just because they left their PC on for a week crafting iron ingots and it ruins the game.
All in all the roadmap reads fine. Just the anouncement of a DLC before the game is finished... that sounds kinda cringe for me.
THANK YOU for using quarters instead of the dumb season most developers use, forgetting that it's a regional timescale.
Compared to the rainforest biome, later biomes appear ‘empty’. I think content is missing here. Animals should be more diverse in individual biomes and fit in better with them. There should also be many more animal species. Just like plant species.
Soulmask has made a very good start.
But in the long run, the content needs to be more exciting for me.
Instead, after the busy initial phase with base and clan building, the rest of the game is still too boring for me. While the early stages are completely satisfying, I feel like the mid and endgame didn't get as much love. (Playing solo and on private server multiplayer.)
The content of the game phases should be clearly different, or there should be additional content and motivations to keep it exciting. Nothing is more boring than the same old story.
Perhaps there should also be more incentive to move. So that base building remains attractive. It should be worthwhile to build a well-designed base. Locations should offer real advantages, even later in the game. The building system has to be fun. The result should be worth it. It should be worthwhile to use new tiers and replace the old ones.
The many new portals are all well and good. But they also make the world smaller.
The survival aspect could be even more important for me. Base defence can also play a bigger role in PVE.
It should never be boring to find new clan members.
There should be regular new ‘adventures’ in the long term if you want to keep the game interesting. And also new clans, new NPCs, new faces and new skills.
And it should never be boring to explore the world. Rewards for peeking into every corner are my personal highlight! Just like surprises of all kinds and unexpected twists.
In my opinion, it's also worth telling a story that you can pick up again and again and that helps define the goals of the game.



Translated
Some ideas on camps
  • A trash can where we can get rid of too much materials. Animals creating tons of fecals. Possibility to use are very limited.
  • A maximum/minimum for repeated production of items. Stop when maximum in inventory is reached, start again if minimum is reached.
能不能先优化,总是闪退好难受
Wow! I can't wait for all this))
Messaggio originale di -HHG- Metriel (Fang):
Didn't Q3 2024 end in JUNE??
Nope, Q2 does. Q3 end in september.
Sounds good.

The new large Siptah map in Conan Exiles was a mistake (and i think the developers there have acknowledged this in a round about way too). I hope you're extending the existing map, not making a new one, and if you are making a new one have it mechanically significantly different to the siptah/exile-lands Conan Exiles map issues.
Messaggio originale di Judaspriester:
All in all the roadmap reads fine. Just the anouncement of a DLC before the game is finished... that sounds kinda cringe for me.

Did they mention if it is paid DLC or free? waiting to see before casting judgement.
So when is the release or is it even planned yet?
pls not to much science fiction ♥♥♥♥ like ark
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