Soulmask

Soulmask

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Jun 14, 2024 @ 4:17am
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Developer's Updates: about "self" - Design of Beginning Characters
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Showing 1-15 of 565 comments
ZeroTsu02 Jun 14, 2024 @ 4:28am 
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Since you have both public/official and private servers, the ideal thing you can do here is make starter for officials be 50-70 and then for private servers let us change it to what we want. You have your core design and that's fine but it's a sandbox game and with so many fine tuning options for private servers, this would just make your game even better. Let us pick if we want starters to be 50, 70, 90 or 120. You lose nothing, you can only gain more players. This isn't an MMO, there is no point to have such a big restriction for private servers.
Niko Jun 14, 2024 @ 4:35am 
italian language pls
Ovkgar Jun 14, 2024 @ 4:36am 
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Hey zima i already suggest this idea but i will write here too. Mask need to have hungry level, its need sacrifice and after a sacrifice its gonna filled and gonna be CD around 24 hours. In this way we gonna still need tribesmans and our MC gonna get strong . So let us sacrifice tribesmans for the mask and mask can absorb 1 to 10 percent of current level proficiencies of npc to increase our max lvl of proficiencies (depends of quality of npc) They can be some limits like u can pick 3 of proficiencies.
Last edited by Ovkgar; Jun 14, 2024 @ 4:38am
DarkBlueAgent Jun 14, 2024 @ 4:36am 
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Are you planning to add more appearance customization? There are like 5 different haircuts.
涌云 Jun 14, 2024 @ 4:37am 
让牛牛变得更大,初始化身具有繁衍能力
Evil Genius Jun 14, 2024 @ 4:38am 
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I like the general idea of the mask controlling different people in the tribe. I hate, absolutely hate, what happens to the initial character. It seriously distracts from my immersion in the game. I want to love this game. But one creates this initial character only to just kick it to the curb. You need to do something about this. I'm glad that you are addressing it here.
Vin Jun 14, 2024 @ 4:51am 
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the mask is the main character. it doesn't need further explanation. i like this about the game.
永逝 Jun 14, 2024 @ 5:02am 
其实可以为初始肉身加入一个学习系统,作为初始肉生,将灵魂融入面甲的最初领导者.时间可以赋予初始肉身学习的能力,即当肉身长期和其他族人保持联动.如创造订单让其他族人工作,可以学会其他族人的生产技能.也就是生产方面的天赋特性.又如和其他族人一起战斗能让初始肉身学会其他族人的战斗天赋.同时初始肉身的技能熟练度上限也可以缓慢上升到和协同族人一致的高度.这样既能保持玩家继续收复更多族人的兴趣,也能让初始肉身和其他族人一起壮大!治愈如何学习,学习进度只要官方把握好进程即可.
Universal Entropy Jun 14, 2024 @ 5:06am 
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I greatly like the idea that we are actually playing the MASK and not the starter character we created. Every Tribesman is just a suit of armor for our mask to wield. To better represent this, the game should allow the old body to become a NPC to work your village if you are not controlling it. Wile the new controlled body is now the new current YOU. Letting the new body attached to the mask be the one that can respawn and lvl up. Allowing the player to re-control the old "you" if they so wish. but also allowing the mask to leave the old flesh behind entirely. The player is no longer that starter character body... We are the Soulmask!
ChubbyNinja Jun 14, 2024 @ 5:15am 
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i dont like putting work into a likeness of myself just to have to switch to another tribesmen to do better at the game. seems like a wasted effort and i lose my immersion within the game.

I do not mind starting low level so i have to work and building myself up, and in a way it makes sense even tho you are weaker then most tribesmen, they follow you still as you are like a sacred spiritual leader. But at the same time putting a restriction on their levels does not make sense to me.

You basically gained immortality (even with your own body), so it make sense that over time (even at a slower pace even) your character will get much stronger to even stronger then most tribesmen. dunno...hopefully you improve it. other then that i enjoy the game.
I__AM__Who Jun 14, 2024 @ 5:15am 
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I'm fine with the starting character remaining weak, but I want the ability to permanently transfer the mask between to other tribesmen as a way to "upgrade" your character. This should probably be on a huge timer and you can only do it once per tribesmen (so you can't go back), maybe even killing your former character as part of the process.

Loving the game by the way, although even on normal difficulty the curve between sections (flint/claw vs. plunderer for example) is extremely big.
墨镜哥哥 Jun 14, 2024 @ 5:16am 
我单机 给我初始可以调是满的就OK了其他我不管 我也不联机PVP PVE
还是那句话 别限制我单机玩家 其他联机的你想干什么都可以
一个初始角色的属性上限 还在那纠结N久? 是不是调满上限地球会爆炸是不是?
Last edited by 墨镜哥哥; Jun 14, 2024 @ 5:24am
Aye Uriha Jun 14, 2024 @ 5:18am 
as ZeroTsu02 pointed out - let private server owners decide for themselves about i.e. the skillcap of the starter character. An RP server with high focus on the initial "I" due to RP reasons might want to enable a 120 capped "I" whereas others might go the other direction and make a 30 capped "I" to force early tribe people usage which can be fun if you cant do the first dungeon as "I".

instead of deciding for all of us, give us the choice on our servers.
Grace O'Malley Jun 14, 2024 @ 5:25am 
I am blown away by the talented developers of SOULMASK and look forward to all the exciting things to come in the coming years.
K1_CriticalGamer Jun 14, 2024 @ 5:27am 
nice frikin game
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