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Sure, but it's also fun! And on top of that, it gives you more to do. I just think it's weird that the original complaint was about getting bored, while at the same time looking for ways to have less things to do. Odd.
With the fast travel big portals being in the game, feels a bit un-needed to build another base for now. Just more work and more server lag rendering stuff.
If we could claim all that's within a bonfire radius and place it in some sort of special storage chest, and move it, and re-build, probably would be something Devs could look into. Even just an easier way to dismantle would help.
But moving an entire base at once, never going to happen.
Well... Once Human shown well, this problem can be solved if there is a willingness in the devs, its absolutely not an impossible task (the surface is the same there as in Soulmask)
But I agree with you, the game has to be planned to support such feature from the beginning, adding it later might be too much effort and do not worth it.
I dont think the genre itself predestines that we might not have QoL features.
well... you are overstressing the survival aspect of the game... its nothing special, honestly, I haven't even felt there is "survival" in this game more than Once Human has...
But lets not go into the debate, I really just want to understand what are the implications and methods to move to another area of the map - or if it worth it at all.