Soulmask

Soulmask

View Stats:
~T~D~ Jul 14, 2024 @ 11:53am
Mastercraftsman VS Novicecraftsman
Top row is my Master craftsman with 114 points in WPC but 10%+ to all weapon qualities.

Bottom is my novice with 124 points in WPC and 7%+ Quality for steel weapons.

https://steamcommunity.com/sharedfiles/filedetails/?id=3289366176
< >
Showing 1-15 of 17 comments
Vin Jul 14, 2024 @ 12:27pm 
because more than likely proficiency level also increases quality and chance for higher quality.
Adalon Jul 14, 2024 @ 12:34pm 
Originally posted by ~T~D~:
Top row is my Master craftsman with 114 points in WPC but 10%+ to all weapon qualities.

Bottom is my novice with 124 points in WPC and 7%+ Quality for steel weapons.

https://steamcommunity.com/sharedfiles/filedetails/?id=3289366176

What surprises you?
The first one you have has not reached skill 120 and therefore receives a penalty for crafting steel items. +10% due to the ability does not compensate for this penalty.
The second one reached, etc. he has 120+, then he gets a bonus, not to mention +7%.

As soon as the first one reaches 120, the quality of his steel items will increase sharply.

And as far as I understand, there is no fundamental difference between a beginner and a master. The only difference is the chance to get a higher cap in a particular skill and the available abilities that can proc. That is, even a beginner can be a great crafter, but a master can be a mediocre one.

All other things being equal, with the same number of skill points, there will be no difference between two artisans, one of whom is a beginner and the other a master.
~T~D~ Jul 14, 2024 @ 12:42pm 
I would think the +10 would work, which it does not, at all so it seems.
Borlay Jul 14, 2024 @ 2:55pm 
proficiency matters more than any +%. That 10% for some reason will do nothing if you don't reach that proficiency cap. If it was 120 and 10% it would produce legendary all the time.
~T~D~ Jul 14, 2024 @ 3:30pm 
Originally posted by Borlay:
proficiency matters more than any +%. That 10% for some reason will do nothing if you don't reach that proficiency cap. If it was 120 and 10% it would produce legendary all the time.

Thats my point without the 10% I'm producing Legendaries all the time.
Kaos Jul 14, 2024 @ 3:47pm 
If that is the case, then it is better to go for pure durability instead of quality.
Vin Jul 14, 2024 @ 3:50pm 
Originally posted by Kaos:
If that is the case, then it is better to go for pure durability instead of quality.
thats what both my armor and weapon crafter ranks are. 30-90 is durability and 120 is quality.
KondaBuddy (Live) Jul 14, 2024 @ 4:02pm 
All i cared about was the 120 and im not regretting it
KondaBuddy (Live) Jul 14, 2024 @ 4:02pm 
Originally posted by Vin:
Originally posted by Kaos:
If that is the case, then it is better to go for pure durability instead of quality.
thats what both my armor and weapon crafter ranks are. 30-90 is durability and 120 is quality.
Same
Cataclysm™ Jul 14, 2024 @ 5:49pm 
it doesnt matter 120 or 10, u ge one shot anyways by end game mobs lol
sprgfld Jul 14, 2024 @ 7:20pm 
So as long as you have at least 120 proficiency and either the 10% flint exclusive trait or the 7% steel quality, you will craft legendaries everytime. But having the 10% trait would allow you to go for full durability, which is not that much anyway (8600 vs 9000).
Bahrman74 Jul 15, 2024 @ 11:10am 
Originally posted by Cataclysm™:
it doesnt matter 120 or 10, u ge one shot anyways by end game mobs lol
Firstly, how is that germane to the conversation. Secondly, at 28.5 hours you gonna act like you've reached endgame.... :D
Last edited by Bahrman74; Jul 15, 2024 @ 12:11pm
Xea Jul 15, 2024 @ 6:34pm 
Originally posted by ~T~D~:
Originally posted by Borlay:
proficiency matters more than any +%. That 10% for some reason will do nothing if you don't reach that proficiency cap. If it was 120 and 10% it would produce legendary all the time.

Thats my point without the 10% I'm producing Legendaries all the time.
with the 10% I produce exclusively reds at a skill level where a crafter without this perk would still have purples and goldens.
If you have that 10% you can choose durability over quality with the perks you get for reaching the 30/60/90/120 thresholds.
Last edited by Xea; Jul 15, 2024 @ 6:40pm
Cataclysm™ Jul 16, 2024 @ 3:05am 
Originally posted by Bahrman74:
Originally posted by Cataclysm™:
it doesnt matter 120 or 10, u ge one shot anyways by end game mobs lol
Firstly, how is that germane to the conversation. Secondly, at 28.5 hours you gonna act like you've reached endgame.... :D

just to let you know, this is family share account, i have over 400 hours in game :) since u disagree, it means you are not even close to end game... keep going kid, u may be there one day
vinnygunnz Jul 19, 2024 @ 7:08pm 
If a tribesman is red quality and a master, I kind of expect they have at least 1 or 2 120+ proficiencies in their discipline. It's disappointing this is not the case.

Some of the proficiencies and abilities don't seem to match up with the suggested quality level. I need to play around with it more though, maybe I've just had some bad luck.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Jul 14, 2024 @ 11:53am
Posts: 17