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I have had an issue with the Mental Skills also changing tho, like Alchemy and whatnot. You would think that if it's the same consciousness, they'd have the same Memory and Knowledge for skills based moreso on them than physical ability/training
Please read.
Way to go soulsplaining over the dev post.
Bro the devs post argues from the lore's standpoint alone. I'm talking from a player standpoint. For any person a character they create will not only be the MC to the lore for them but also the MC to THEIR game. People are so used to that being the same thing that when they split it up here by leaving behind a husk when you transfer consciousness it creates the sense that you are essentially abandoning the MC of the game when in reality the mechanics totally disregard the character you created from the very start an focus only on the mask transference part. So my solution aims to keep the lore intact yet slightly change the mechanic so that you keep the created character as part of the MC role. Not just the mask.
I think from a immersion perspective you could argue that you gain access to the memories and experiences of the possessed tribesman while simply suppressing their personality or consciousness to an inactive state. So you would be adding your own bodies memories, muscle memory and experience on top of the repository of information of your host body. However each host body comes with unique cognitive processing abilities and natural talent that's rooted in brain development and their DNA. Your host is simply augmented by your awareness in the mask gaining access to the mind and controlling it. You also need to remember that your own cognitive processing function actually happens in the mask. The host's brain simply receives orders via the possession. This would further explain the loss of the extra skill rooted in the mask if they would adopt my suggested mechanic. Add in the bio matter for temporary physical modification and you get the superhuman ability to bring out the maximum potential of a host body in a much shorter time span. This is all just to tie into the lore of course. The actual aim of all this is still to avoid a disconnect from your created character for the player.