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I sincerely hope they DO NOT increase the stats on the original character.
So why would you go to another body? Add bonus skills with different bodies same as the masks have different bonuses. Also of course the body can die, so when it does, you would switch to a different one, but you would retain all the proficiencies that are stored in the mask. Make those be the same across all masks you get (I think how the top rows work already).
I suppose this is the same reason I only play PvE. I just don't like everything being lost and having to start over. Well I don't mind when it is my choice, but hate it when it is forced onto me.
Anyone who thinks the main charactor being gimped is bad is a silly goose.
At first I thought the control feature was like. A gimmick.
But it's actually one of the most unique aspects of the game.
Don't let the 12 year olds remove the coolest feature of the game.
A new villager can hit level 90 in about 20 minutes if you have a good one. The good ones have boosts the correspond to what you're trying to level.
Take a Master Hunter. 75% boost to spear. Plus weapon master %50 boost to spear. Plus seafood %200 boost to body exp. Plus well rested %40 boost. Plus 100% mask node boost.
You're looking at like %500 boost to body exp.
If you're trying to level up cooking on a novice hunter you're going to have a bad time.
As for the mask yeah. It sucks. Grinding awareness sucks. But it only takes about 12 hours to max out a mask if you're grinding awareness exp anyway.
you can get better tribes people after and store them so you can revive if they die
your starting character is just a lucky random tribe person who got the mask..
its very simple to understand
whats not simple is surviving in a game that is riddled in rubberbanding
You talk a lot about rage and its clear from your writing you are projecting. For your health try to calm down a bit when someone online voices an opinion different than your own.
We UNDERSTAND the 'lore' explanation, but that doesn't change the fact that many people hate the game mechanic. And gameplay trumps lore.
It is also a lame explanation because the OP doesn't understand that the mask is NOT the main character as you can swap the mask as well. So at best there is some nebulous concept of a soul that is the 'main character' that possesses masks to then possess people. Which is just dumb, a main character with no sense of identity is just bad.
Meanwhile... there are those of us that find the game too easy, I do consider this a Mid-tier difficulty game with some early design balance issues.
I'm already the Main character of my own life. I don't need a game to let me pretend, nor would I ever want that! I game for the challenge and to keep my wits and intellect sharp.
This game is a bridge between the "thanks for your money, now your a hero!" patronizing experience marketed to children as games, vs those people that understand that a game is meant to challenge us and elevate us further as individuals. To become better than we already are.
There is nothing wrong with being a difficult game. It's supposed to be hard, otherwise it's simply stops being a game. The day I stop facing challenges, life will be over. It's not surprising to me that so many people around me are just walking around like zombies.
So many gamers are going back in time to find games that challenge them because the stuff that comes out now is so dumbed down and simple. The challenge here, with the quality of the game was truly satisfying. I hope this game keeps on that challenge path and CampFire Studios stands out as a leader... not the follower others are demanding you be.
It has nothing to do with difficulty, you pretentious one.
We are an AI using organic (and in the future mechanical) beings to repair itself. When you switch masks the button says Transfer Awareness. Your node repairs (not unlocks) that are not mask specific follow your awareness and the masks serve as your link to these controlled beings. many of us think this is fine and a cool new take on a stale genre. Sorry you don't see it this way
There are a lot of comments here. You are not special.
Huh? An AI where? In the mask? So we are not a soul, we are just code that gets uploaded between masks? Why can't we run all the masks at the same time, as code can be duplicated. Also, how do you 'repair' an AI that has no physical form? Since the repairs are not tied to the mask, what is being repaired exactly? Code? Code being magically repaired by green crystals?
Lets be honest, the lore is weak and meaningless because it has major plot holes . This is really a discussion about game mechanics. And if the devs are smart they will find a way to balance the two sides.
So their position is a mix of the positions discussed in this thread. I'm happy with the mechanics as they are now and hope they stay true to this unique direction for the game.
Not sure why so many are complaining about the MC being gimped. I've killed the Sabertooth, Berserker Sabertooth, and Frog bosses with the so called "gimped" MC. Mostly because I'd rather be able to spawn nearby at a campfire and try again as I learn the mechanics of each boss and try different approaches to how to beat them. I'm sure I'm going to use captured tribesman for the more difficult bosses.