Soulmask

Soulmask

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Agent707 Jun 13, 2024 @ 8:00pm
Endless stun locks... sick of them!
I mean, SERIOUSLY sick of the ENDLESS stun locks. Even the most nooblett mobs have the ability to lay you on your face for 10 seconds and proceed to cut your balls out and chew them up and spit them on you. Only to do it again soon as you get up.

Getting flipping OLD man....
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Showing 1-15 of 24 comments
Rogue Jun 13, 2024 @ 8:05pm 
L2block or just .... stay away. Guerrilla warfare is the best.
Lucifer Jun 13, 2024 @ 8:06pm 
Stun is a result of stamina drain from attacks (the STA-Down stat on weapons). Manage your stamina level and just keep your distance while it rebuilds when it gets low. If it’s dropping low, roll away and keep circling without attacking basically.
leonneddr Jun 13, 2024 @ 8:18pm 
Yes watch your stamina bar and your resilience bar. The combat is meant to be dynamic. Standing still taking a pounding or trying to lay one on is not going to work unless you absolutely out gear the mob.

Second thing to watch for is the special attacks. Most mobs will have a tell/tell sign they are about to use a special attack. Avoid it dont try to block it. Some have glinting red eyes, blue outline for pouncing jaguars from a distance, glowing body outline for NPCs etc.
Agent707 Jun 13, 2024 @ 8:32pm 
Good advice. Thanks much mates. I'll keep at it. Not giving up!
onizukaftw Jun 13, 2024 @ 9:03pm 
Originally posted by Agent707:
I mean, SERIOUSLY sick of the ENDLESS stun locks. Even the most nooblett mobs have the ability to lay you on your face for 10 seconds and proceed to cut your balls out and chew them up and spit them on you. Only to do it again soon as you get up.

Getting flipping OLD man....
your guard break bar is easily the worst thing in this game, period man.
a knockdown enemy skill, hammering your ass (bonus pts+ if 2-4 people) completely wrecks you.
also the fact of the matter you cannot roll through enemies....they will block you.
Last edited by onizukaftw; Jun 13, 2024 @ 9:04pm
FlappeKopp Jun 14, 2024 @ 1:07am 
Originally posted by Agent707:
I mean, SERIOUSLY sick of the ENDLESS stun locks. Even the most nooblett mobs have the ability to lay you on your face for 10 seconds and proceed to cut your balls out and chew them up and spit them on you. Only to do it again soon as you get up.

Getting flipping OLD man....
LuL i getting killed by 2 Npcs because i couldnt move anymore til Death... yes this is a big Problem losing your Stuff that Way. Stucking for sucking....
Last edited by FlappeKopp; Jun 14, 2024 @ 1:08am
Agent707 Jun 25, 2024 @ 12:24pm 
This game is sooo freaking bad in this aspect. I'm 90+% ready to throw it.

Advice I get is watch my stamina bar and your resilience bar....
Both completely full, I still get dropped into a 10 second stun lock, only to go into a bleed out when I get up.
Agent707 Jun 25, 2024 @ 12:25pm 
Originally posted by Lucifer:
Stun is a result of stamina drain from attacks (the STA-Down stat on weapons). Manage your stamina level and just keep your distance while it rebuilds when it gets low. If it’s dropping low, roll away and keep circling without attacking basically.
It's not. I get stun-locked with both full, regularly. Bosses don't give a crap about this stuff, you get get stun-locked. Period.
Borlay Jun 25, 2024 @ 12:37pm 
Yea, it's bad.

I think devs watched one fight of Mike Tyson and were like 'yep, this guy couldn't stand on his legs after 10 seconds we should have it too, that's quite realistic"

But the problem with that is you ain't knocking down Tyson in his prime with your pepega skills, first of all you ain't even hit his head once in a million year let alone knock down for 10 seconds...

And that's what missing in this game, there is just no skill, only one strategy is to wait your self for enemy attack and block, it's not a strategy it's BS, it's just bad. We need skill based fights where we can react to it and change the outcome by reacting, now all attacks just locks in and you are like "ok thats gg...".

I have tribesmen that has class skill "Unyielding Determination" which allows me to get away from being stunned, which is game changing, but man... there is all kinds of attributes your tribesman can have and basically my tribesman has no other good attributes except this one, but since it's so hard to get that class skill i just have to run with whatever i have.

It's just annoying.
m142 Jun 25, 2024 @ 12:38pm 
try using skills that give you stance , red glowing light.
those skills block stamina drain.
Propwash50 Jun 25, 2024 @ 1:29pm 
I think the things that cause stun are fine, fighting smart can avoid a lot of it, BUT when you do get stunned it is for way too long, It should be a momentary thing giving the enemy one oppertunity to take advantage and land a special hit. The stun state itself is about double the length it should be.
Varyn [GER] Jun 25, 2024 @ 1:32pm 
Not saying i like that amount of stun, but there are perks to reduce them. There's a class skill which cleanses stuns and perks which make you parry imune above 50% resilence (steel body or hardened body or smth like that), and 2 perks i dont rem the name of which let you restore RES.
But with iron gear and def mods, I'm ok with the impact of a rare surprise parry even in 50+ fights (unless it's a elite tribesmen). It's just that it feels unfair, no matter the damage. And losing control for so long is just bad design. Losing control never feels good - especially when it's often enough not your fault.

After some time I could predict enemies behaviour good enough to smell the parry ahead. Always be ready to roll-cancel your (slower) attacks in case of a parry. But nonetheless, one cant watch out for every parry, esp as 2 enemies clipping in each other are basically parry-roulette.
Last edited by Varyn [GER]; Jun 25, 2024 @ 1:44pm
Varyn [GER] Jun 25, 2024 @ 1:39pm 
Originally posted by Propwash50:
The stun state itself is about double the length it should be.
Absolutely. At least for PvE, as i got no exp in doing PvP in this game. But I guess esp in PvP it should be even shorter.
Propwash50 Jun 25, 2024 @ 1:44pm 
Originally posted by Varyn GER:
Originally posted by Propwash50:
The stun state itself is about double the length it should be.
Absolutely. At least for PvE, as i got no exp in doing PvP in this game. But I guess esp in PvP it should be even shorter.
Yeah in pvp its just about who stuns first

I have mentioned before I do think there should be some kind of very short cooldown asfter being hit that a parry should not be possible. An example I used: I use dual blades and I launch a leap attack on a flat-footed enemy. This is 3-4 hits in rapid succession. If the enemy throws up their defense at anytime during the combo it acts as a stunning parry. They should ABSOLUTELY be able to parry the first hit if they time right, but not midway through the combo.
Last edited by Propwash50; Jun 25, 2024 @ 1:47pm
Varyn [GER] Jun 25, 2024 @ 1:47pm 
Originally posted by Propwash50:
Originally posted by Varyn GER:
Absolutely. At least for PvE, as i got no exp in doing PvP in this game. But I guess esp in PvP it should be even shorter.
Yeah in pvp its just about who stuns first
Imho dmg should unstun. Many enemies i just parry, proc my overpowered def-insight perk (ignore def after parry for 10s), do 2 heavy attacks and only thereafter the finishing move. This oneshots pretty much every high-lvl enemy and gets boring to do, because enemies are so spongy otherwise. But not abusing parry means either hittrading a lot or risking to get parried - none of which feels good.
Last edited by Varyn [GER]; Jun 25, 2024 @ 1:49pm
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Date Posted: Jun 13, 2024 @ 8:00pm
Posts: 24