Soulmask

Soulmask

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Resume a Completed Work Order? (Restart Button?)
I have some tribe members that collect stuff and I set their Qty to like 2000. When they fully collect everything it's marked as completed. It doesn't seem like that job is ever fired again or resumed when the Qty goes lower then marked. So I'm assuming these types of Qty type jobs are a one time deal?

If so, is there any button or way to restart a completed job without having to duplicate it and then delete the older one? It's sort of silly that we cannot pause and restart individual work orders.
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Showing 1-4 of 4 comments
Dr.doom Feb 26 @ 5:06pm 
just dont set a limit to work orders?
Xruptor Feb 26 @ 5:30pm 
Originally posted by Dr.doom:
just dont set a limit to work orders?

Yeah but if I do that they will continue as unlimited and eventually get "heavy" or fill up everything. Figured there was a way just to restart the order.
johnno23 Feb 26 @ 5:40pm 
Not sure what is up as my tribesmen keep the work tasks going.
for example I have the stove and set 60 cooked fish 60 cooked meat etc and the same for the crafting bench for handles carpenter for planks etc and the press for oil. All the workers do their work task and if the quantity drops as items are being used they return to work.
The only area of issue is the wild harvest as others have issues with them never stopping with logging mining etc even if all storage chests are full.
Myself I simply cancel the work order on my 3 harvesting npc's as once they have decent tools they can fill a chest real fast much faster than the camp requires. I simply marked them as logger miner and weed control under their names so if I need logs or minerals etc I can find them back with ease and tell them to go work again.
Alternative solution if you run solo on your own PC just use Lucifers mod for Stacks in the workshop. Let chests and backpacks carry stacks of 10,000 no weight added. Did this in a couple of my game worlds and it is a QoL mod that solves so much trouble with micromanagement.
yeah they really need a "maintain stock" option. So the tribesman go and harvest until the local storage contains a specified amount of that resource, stop harvesting until the number drops below a set tolerance level (say !0% below specified max stock) then continue, and so on. There is a button to copy work orders ( it's "C" on MKB) and its very handy especially when I have multiple locations for one tribesman to visit for the same job.
Personally my solution had just been absurd amounts of storage (stack em to the sky Tribesman can reach them from the ground) and unlimited quantity jobs, I make sure to go through and use up whatever I can. Example: tell a tribesman to make 10,000 stone bricks when stone gets full, etc....
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Showing 1-4 of 4 comments
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Date Posted: Feb 26 @ 11:46am
Posts: 4