Soulmask

Soulmask

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What each tribe have best of
I fund that claw tribe have best wariors but what flint and claw have best of and famus?
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Showing 1-7 of 7 comments
Kaos Feb 21 @ 10:35pm 
Flint has the best weapon and armor crafters due to a certain unique trait. Also, certain barracks have more resilient tribesmen compared to other barracks. For example, tribesmen from the frozen area have better cold resistance.
Radekplug Feb 22 @ 11:18am 
Thx now i go check forzen tribesmen's.
Elikir Feb 22 @ 4:45pm 
Claws have best warriors, their tribe uniques which either boost crit damage or crit chance, some of their exclusive green talents are also quite nice for combat like "getting braver" (15% chance each time you hit someone in melee to get bonus Crit chance, crit damage, crit resist and move speed, all +4%, stack 5 times)

Flint peoples have either better tenacity or better defense, as Kaos mentionned, they also have potentially better blacksmiths

Fang peoples have either flat or % poison resist, their tribe exclusive talents have talents to make harvesting/mining/logging more frequent (faster resources respawn) or get more from your farmlands

Any tribesmen taken from a harsh biome will have a bonus resist along their initial tribe uniques

Radiation resist if from wastelands, Heat resist if from the volcano biome, and chill resist if from the ice mountains
is ohter thing like flint better gauradians, claw better wariors, fang better hunters?
Elikir Feb 22 @ 6:34pm 
Originally posted by Radekplug:
is ohter thing like flint better gauradians, claw better wariors, fang better hunters?
Not really, as an example,if there is good talents for bow, either anyone can have it, or its exclusive to hunter

Tribes have no "class specialty", there is no talents that are especially good for a specific class from a specific tribe
As an example, flint tribe have an exclusive talent that make blocking with a shield interesting, but shield proficiency is a proficiency fighter AND guards are good at, hunter have less use for it though
johnno23 Feb 23 @ 5:10am 
I have been farming the lower level areas as the tropical jungle and just keeping as eye open for the better outcast and barbarians. Once captured I return to base then take control of them one at a time and level them up. I now have a tribe of diverse warriors that have decent stats and almost none of them have any negative stats. Also the ones I do not wish to keep I simply use as deployed to accompany me of my forays into enemy barracks etc.
Not an issue if a couple die whilst I seek a higher level crafter or porter for example.
Hunting for a ready made Red tagged high level NPC with often bad negatives I tried early on but have found that just using the mask to level up a red tagged NPC at lower levels is often far better in the long term.
For capturing tribesmen I lean towards "Claw" I have found some excellent guards warriors porters and craftsmen in Claw Settlements/barracks
Might just be luck ? no idea but the Claw for my game world seem to be the most interesting so far.
wildbill Feb 23 @ 11:51am 
Keep in mind, likes and dislikes do not have a chance to be removed when the tribesmen level up. I dismiss almost all that have either. They both make keeping the tribesmen mood high enough to get them to do work. I'll occasionally keep one of these "bad" ones around for awhile when I need a worker, but eventually I dismiss them when I find a replacement.
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Date Posted: Feb 21 @ 9:56pm
Posts: 7