Soulmask

Soulmask

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Adalon Nov 23, 2024 @ 9:22am
Elite plunderer in Holy Ruins (Volcanic Forest) is overpowered?
I can't kill him. Neither solo nor with three tribesmen.
And the problem is not that he deals monstrous damage.
The main problem is that for some reason he heals.
How many times has it happened that he already has 10% health, you already think that's it, you killed him and then he heals up to 30-40%. And everything repeats in a circle.
This is not evasion, evasion is another problem with him - he likes to shoot from a bow and jumping away goes beyond his own circle. Or my partners press him, make him back up and back up and knock him out of the circle, and if I order them to passive and run up to me, he still evades.
So, for some reason he heals and the fight continues until my warriors and I use up all the bandages. And that's 50-60. The last fight lasted almost half an hour.

I've never had so many problems with any boss, mini-boss, clan leader, or robot.
The kit is legendary quality steel, coated with everything possible.

Why does he heal and how can this be stopped?
Or what is my mistake?
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lammaer Jan 11 @ 11:17am 
did you find any solution....?

The lvl50 elite plunderers and barrack leaders seems to have ridiculous amount if HP. I can manage their damage (by dodging and fast bandaging/healing), but as it seems it would takel like 15-20 minute to hammer down their HP - IF I dont make a mistake and get feign dead during the process - as their HP just resets in that case :(

I have brown quality iron equipment, level 2 mods on them, proficiency around 100-110....

Its like the dark soul bosses but with much much more HP....

No idea how to deal with these enemies...
Zenmuron Jan 11 @ 2:21pm 
Try stacking bleed and poison dots, scan them holding Q and see what weapon they are weak to and break their armor with blunt and acid tanks. The games balance is a bit of a mess tbh, wild swings in difficulty, poor to none on indications damage types or hazardous zones. No indication of where you can and can not climb or glide.

Good news, its EA and this dev team seems to respond to feedback. In game go to report and add suggestions to them. Like ohhh i dunno, a toggle for sprint or let us sprint or put eggs in the llama baskets. A FOV slider, hud customization.
lammaer Jan 11 @ 3:30pm 
Thanks. How bleed actually works? It seems to be very unrealiable for me....
Zenmuron Jan 12 @ 1:09am 
I would put bleed damage mod 3 on some dual blades and use flurry if you can. On your dual blade mastery I would go all status instead of damage. After you dot em up with bleed switch to blunt and break the armor, then switch to greatsword or spear and do as much damage as quick as you can.

As of now its just a basic DOT, bandages instantly remove it though so if they jump back to heal it will drop off and you have dot em up again. Poison is little different, its a dot as well but can build up the poison meter and needs antivenom or other potions to remove it as it builds up in your system.
lammaer Jan 12 @ 8:35am 
Originally posted by HammeredHam:
I would put bleed damage mod 3 on some dual blades and use flurry if you can. On your dual blade mastery I would go all status instead of damage. After you dot em up with bleed switch to blunt and break the armor, then switch to greatsword or spear and do as much damage as quick as you can.

As of now its just a basic DOT, bandages instantly remove it though so if they jump back to heal it will drop off and you have dot em up again. Poison is little different, its a dot as well but can build up the poison meter and needs antivenom or other potions to remove it as it builds up in your system.

Well... the elites I havent seen jumping back and healing. Only when I got in feign death or they reached the edge of their circle... but wonder how big the bleed damage... is it a flat value or percentage based?
English (Translated by Google):
So what I've found to be very helpful is a character with the "Throwing Knife Assassin"-buff.
This brings a pretty heavy "bleeding" effect when he throws his knives.
This works so well for me that I even took out the Destroyer Mammoth with it without too much difficulty.
And you don't need too many other buffs then.
Of course, it doesn't work on the mechanical guards in the ruins and dungeons.
The "Axe Assassin" buff for throwing axes and the "Lungstabber" buff for throwing spears are also really strong, but the Throwing Knife Assassin is, in my opinion, the best!

German:
Also was ich festgestellt habe, was sehr hilfreich ist, ist ein Charakter mit dem Buff "Wurfmesser-Assassine".
Der bringt einen ziemlich heftigen "Bluten"-Effekt mit sich, wenn er seine Messer wirft.
Das funktioniert bei mir so gut, dass ich mit dem sogar das Zerstörer-Mammut ohne allzu große Schwierigkeiten erledigt habe.
Und allzuviele andere Buffs brauchst Du dann nicht.
Funktioniert natürlich nicht bei den mechanischen Wächtern in den Ruinen und Kerkern.
Die Buffs "Axtmörder" für Wurfäxte und "Lungenstecher" für Wurfspeere sind ebenfalls echt stark, aber der "Wurfmesser-Assassine" ist, finde ich, der beste!
Last edited by roterfelsen; Jan 12 @ 9:00am
lammaer Jan 12 @ 1:15pm 
In my 100+ hours in the game, I yet to see these traits :)
Originally posted by lammaer:
In my 100+ hours in the game, I yet to see these traits :)
English (translated by google):
When you scan enemy tribe members, you will see this buff under the name. In principle, this is a special specialization of the character that can have significant effects.
So you can find this out without having to convert the NPC to your tribe first.
There are even more functions.
Specialists in plant cultivation, general weapons experts, bow experts, lucky people who are better at finding rare things, unlucky people who get hit much less often, NPCs who are particularly resistant to fire and the whole thing the other way around - sensitive to fire, rebels who are good fighters but are more likely to betray the tribe and so on.
When you have taken over such an NPC, the specialization is shown in yellow behind its name and the symbol also appears with the yellow symbols in the properties. There is also information there about what exactly the specialization does.

The "throwing knife assassin" with his relatively strong "bleeding" effect in combination with the advanced saber-toothed armor, which also increases the bleeding effect, and crystals on the mask that worsen injuries, is perhaps one of the strongest characters against all living opponents.
Of course, he is of little use against the machines.
On the other hand, the bow expert in combination with the wilderness mask and the improved mode that unlocks the homing arrows is an excellent sniper, plus a refined longbow and strong poison steel arrows and even strong leaders have nothing to laugh about.
So there is a lot to be gained if you take advantage of specializations.
On top of that, there are the green buffs if you get one that has specializations for destroying the head, torso, limbs and tail - I have one just like that, and he is only a medium hunter, but bow 123, then you have the best sniper in the game.
The same goes for a "throwing knife assassin" - a pure middle-range fighter.

German:
Wenn Du feindliche Stammesmitglieder scannst, siehst Du unter der Bezeichung diesen Buff. Im Prinzip ist das eine besondere Spezialisisrung des Charakters, die erhebliche Auswirkungen haben kann.
Das kannst Du also rausfinden, ohne dass Du die NPC erst zu deinem Stamm bekehren musst.
Da gibt es noch mehr Funktionen.
Spezialisten für Pflanzenanbau, allgemeine Waffenexperten, Bogenexperten, Glückspilze die besser seltene Dinge finde, Unglücksraben die deutlich seltener was abbekommen, NPC die besonders resistent gegen Feuer sind und auch das Ganze andersherum - feuerempfindlich, Rebellen, die zwar gute Kämpfer sind aber eher den Stamm verraten und so weiter.
Wenn Du einen solchen NPC übernommen hast, steht die Spezialisierung in Gelb hinter seinem Namen und das Symbol escheint auch bei den gelben Symbolen in den Eigenschaften. Dort gibt es dann auch eine Info, was genau die Spezialisierung bewirkt.

Der „Wurfmesser-Assassine“ mit seinem relativ starken "Bluten"-Effekt in Verbindung mit der fortgeschrittenen Säbelzahn-Rüstung, die ja auch den Bluteneffekt erhöht und Kristallen auf der Maske, die verletzungen verschlimmern ist vielleicht eine der stärksten Figuren gegen alle lebenden Gegner.
Gegen die Maschinen natürlich bringt er wenig.
Dafür ist der Bogenexperte in Verbindung mit der Wildnismaske und dem verbesserten Modus, der die zielsuchenden Pfeile freischaltet ein ausgezeichneter Scharfschütze, dazu noch ein verfeinerter Langbogen und Starkgift-Stahlpfeile und schon haben selbst starke Anführer nichts mehr zu lachen.
Also da geht schon einiges, wenn man Spezialisierungen ausnutzt.
Dazu noch die grünen Buffs, wenn man da einen erwischt, der Spezialisierungen zur Zerstörung von Kopf, Torso, Gliedmaßen und Schwanz hat - genauso einen habe ich, und er ist nur Mitteljäger, aber Bogen 123, dann hast Du den besten Scharfschützen im Spiel.
Das selbe gilt für einen "Wurfmesser-Assassinen" - astreiner Mitteldistanzkämpfer.
Last edited by roterfelsen; Jan 12 @ 2:25pm
lammaer Jan 13 @ 10:45pm 
Thanks bro.

Meanwhile I asked my expert friend to join killing these bastards. What I realisd, together we could kill these without significant efforts - their HP went down pretty fast...

It seems t be the problem was the 3+ tribesmen who I brought with me (in Iron equipment)
Loks like the boss have much more HP if I have my followers with me than otherwise. ANd since the NPC tribesmen are not realy damaging the boss, this extra HP yous tmade my life much harder.

So my plan is to try the boss solo,,,,
Originally posted by lammaer:
Thanks bro.

Meanwhile I asked my expert friend to join killing these bastards. What I realisd, together we could kill these without significant efforts - their HP went down pretty fast...

It seems t be the problem was the 3+ tribesmen who I brought with me (in Iron equipment)
Loks like the boss have much more HP if I have my followers with me than otherwise. ANd since the NPC tribesmen are not realy damaging the boss, this extra HP yous tmade my life much harder.

So my plan is to try the boss solo,,,,


English (translated by google):
You should definitely attack boss enemies alone or, if possible, in co-op with another player, but definitely not with NPC characters.
As you have correctly observed, the NPCs you bring with you are at best better cardboard cutouts and cause relatively little damage to the boss, but the boss's strength increases considerably.
There is supposed to be a function somewhere in the settings (unfortunately I don't know where) that dynamically adjusts the strength of the boss enemy to the number of attackers. This can apparently also be changed or turned off.
The fact is that the AI ​​increases the boss's strength against more enemies and NPCs are pretty useless in this respect, while real people can also coordinate with each other in battle and outmaneuver the algorithms.
So attack either alone or only with real people in co-op.

German:
Du solltest Bossgegner auf jeden Fall alleine oder wenn dann im Koop mit einem anderen Spieler angreifen, aber keinesfalls mit NPC-Figuren.
Wie Du nämlich ganz richtig beobachtet hast, sind die NPC, die Du mitbringst bestenfalls bessere Pappkameraden und verursachen relativ wenig Schaden am Boss, aber dafür steigt die Stärke des Boss erheblich an.
In den Einstellungen soll es irgendwo eine Funktion (ich weiß leider nicht wo), die die Stärke des Bossgegners dynamisch an die Anzahl der Angreifer anpasst geben. Das läßt sich angeblich wohl auch ändern oder abschalten.
Fakt ist eben, dass die KI gegen mehr Gegner die Stärke des Boss erhöht und NPC's da ziemlich nutzlos sind während echte Menschen sich ja im Kampf auch absprechen und die Algorithmen ausmanövrieren können.
Daher eben entweder alleine oder nur mit echten Menschen im Koop angreifen.
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Date Posted: Nov 23, 2024 @ 9:22am
Posts: 10