Soulmask

Soulmask

View Stats:
EverTrek1701 Jul 8, 2024 @ 12:46pm
15.7% have made iron ingots
that's insane at this point. so much good content at endgame and one-in-seven have made an iron ingot.

none of the other popular survival games are that crazy. feels like they didn't play the game themselves or maybe....
< >
Showing 1-15 of 82 comments
~T~D~ Jul 8, 2024 @ 12:48pm 
I've some worse that's 2% have done this and that I'm like WHAAAAT
EverTrek1701 Jul 8, 2024 @ 12:50pm 
5.1% have made a steel ingot.
Natjur Jul 8, 2024 @ 12:53pm 
A lot got to about L30, then got boried from the grind or worked out there main char is useless and quit
cyntheone Jul 8, 2024 @ 12:54pm 
last week it was 13%, maybe, just maybe, the game takes time to play or something? Its ok for the game to take some effort, so long as you feel like you made steady progress which I've always felt so far. Suppose I'll find out as time goes on. The game doesn't need to be completed by 80% of the playerbase in a week.

That said, I do think the crafting times are too slow, we sped them up on our server. Other then that I've not had many complaints. The crafting times would probably also be fine if we played on a dedicated server, we just only play in bursts when we can all play together, so raising the crafting speed so we don't have to wait around our entire playtime was a good choice for us.
~T~D~ Jul 8, 2024 @ 12:58pm 
TBH it took ages before I moved over to iron.
EverTrek1701 Jul 8, 2024 @ 12:58pm 
Originally posted by cyntheone:
last week it was 13%, maybe, just maybe, the game takes time to play or something? Its ok for the game to take some effort, so long as you feel like you made steady progress which I've always felt so far. Suppose I'll find out as time goes on. The game doesn't need to be completed by 80% of the playerbase in a week.

That said, I do think the crafting times are too slow, we sped them up on our server. Other then that I've not had many complaints. The crafting times would probably also be fine if we played on a dedicated server, we just only play in bursts when we can all play together, so raising the crafting speed so we don't have to wait around our entire playtime was a good choice for us.

that's the coupium pipe talking. i have 3k+ hours in Ark, 4k+ in conan, and 2k in FO76. i know a problem when i see one.
Originally posted by EverTrek1701:
Originally posted by cyntheone:
last week it was 13%, maybe, just maybe, the game takes time to play or something? Its ok for the game to take some effort, so long as you feel like you made steady progress which I've always felt so far. Suppose I'll find out as time goes on. The game doesn't need to be completed by 80% of the playerbase in a week.

That said, I do think the crafting times are too slow, we sped them up on our server. Other then that I've not had many complaints. The crafting times would probably also be fine if we played on a dedicated server, we just only play in bursts when we can all play together, so raising the crafting speed so we don't have to wait around our entire playtime was a good choice for us.

that's the coupium pipe talking. i have 3k+ hours in Ark, 4k+ in conan, and 2k in FO76. i know a problem when i see one.

Calling it copium is supremely presumptuous, as is dismissing the opinions of others while assuming that yours is correct. It's an interesting observation, but your playtime in other games has no bearing on it whatsoever.

I've been playing the game since release and also used up the demo hours as well, and I've only just made my first iron ingot. At no point have I felt like I was wasting time, or not progressing. Quite the opposite, in fact - I've been milking it because I enjoy the gameplay, and I don't want to get to the "well that was cool, what now?" phase.

It's absolutely fine if the game's pace is not for you, but please don't assume that something is definitelively a problem just because you think it is. One size does not fit all... regardless of how many thousands of hours you've put into similar games.
123 Jul 8, 2024 @ 1:35pm 
i doubt more than 5% on official for even bronze.
most of these are speedruns on singleplayer where in 2 hours u could get to steel

i understand the perspective on the game taking long to play, but the process gotta be fun, theres a reason why the percentage is low and will stay low, if over time it'll rise to 30% i was wrong, but i think people are quitting due to unrewarding grind
Last edited by 123; Jul 8, 2024 @ 1:37pm
Originally posted by EverTrek1701:
Originally posted by ᛈᚢᛒᚲᚱᚨᛚᚱ13:

Calling it copium is supremely presumptuous, as is dismissing the opinions of others while assuming that yours is correct. It's an interesting observation, but your playtime in other games has no bearing on it whatsoever.

I've been playing the game since release and also used up the demo hours as well, and I've only just made my first iron ingot. At no point have I felt like I was wasting time, or not progressing. Quite the opposite, in fact - I've been milking it because I enjoy the game-play, and I don't want to get to the "well that was cool, what now?" phase.

It's absolutely fine if the game's pace is not for you, but please don't assume that something is definitelively a problem just because you think it is. One size does not fit all... regardless of how many thousands of hours you've put into similar games.

i stand corrected. once long ago someone asked for a switch to turn off experience on Everquest 2 (and they added it). they felt the game was too easy and quests couldn't get completed with all the experience we got from playing the main quest line (dungeons, raids). endgame was the point for EQ2 for us raiders and dungeons.

i understand, you just like to "savor" the game, where others like to see steady progress.

But that's just it - there HAS been steady progress. At no point has it felt stagnant, stale, or otherwise boring in any way. I don't think it's an issue that has a definitive answer; it just comes down to the pace at which different people enjoy games. That's totally fine - the issue I have is not with that, but rather with referring to it as a problem, rather than a preference.
~T~D~ Jul 8, 2024 @ 1:42pm 
I think most went offline and stayed offline, these % can't be correct.
123 Jul 8, 2024 @ 1:46pm 
btw it doesnt have to be a one of the two case, just make vanilla servers along official servers, doesnt have to be all vanilla
Last edited by 123; Jul 8, 2024 @ 1:47pm
Aiing-Tii Jul 8, 2024 @ 1:54pm 
I pretty much dont care how long it takes- ill get there eventually. Im in no hurry. Noobs quit. Veterans dont.
I called this out a long time ago.....I love this game but on my Official server PVE there are people sitting down everywhere they quit the game, tribes standing around....Grind is too much its obvious. Im at Saber Armor btw i defeated Berserk Saber and the frog and just completed the Eternity Mask....so im not a newbie crying...grind is too much for most players and most players is what makes a game live not the niche community.....hope they fix this
Originally posted by Aiing-Tii:
I pretty much dont care how long it takes- ill get there eventually. Im in no hurry. Noobs quit. Veterans dont.
No Games die when only the veterans remain your wrong
Originally posted by Panic:
Originally posted by ~T~D~:
I think most went offline and stayed offline, these % can't be correct.

Agreed and the point of the OP post is?
He is concerned like I am, for the well being of the game, guys if you want deathcore HARD insane mode play on a private server or solo but the game on official has to be designed with casuals in mind.
< >
Showing 1-15 of 82 comments
Per page: 1530 50

Date Posted: Jul 8, 2024 @ 12:46pm
Posts: 83