Soulmask

Soulmask

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Talent pools, RNG and Builds ? is it really random.
Disclaimer. this is being done on single player with modded world values.

i have been trying to create a mega leech build but the RNG on the talents is painful.
is it truly random or are there pools. ? you only seem to get certain talents and some don't seem to want to pair together. (not talking about exclusives like flint )

i have player XP set high enough to lvl a char in 15 min. after about 30 tribesmen levelled to 60 finding the perfect set looks like winning the lottery.

so far best i have managed is three out of the six and some never seem to appear together.

desired talents for leech build.

crave for blood : 30% of dps to HP. 25% chance to proc
static recovery : recover HP when standing still
blood absorption : steal 30HP. 25% chance.
last radiance : recover 20% hp in 5 sec when HP below 30%
skill recovery : recover 35% of dmg as HP after reflecting attack
Extraordinary talent : 20% proc chance. (could be replaced with something like Pen Def)

Questions
1. are there talent pools and are some talents in pools. e.g proc chance, heal talents, wpn Dmg. ?
2. there are 6 green talent slots. you Don't seem to be able to get more. are there limits on talent types to fill those slots. e.g can you even have the 5 heal talents listed above. ?

would be nice if there was a Talent selection like the proficiency section.
you could pick from 4 random ones at each 10 levels. it would tone down the RNG.
Originally posted by Natjur:
All NPC spawn with all the traits fixed from spawn level to L60
The admin command showinfo 1 will show you what the level 15 NPC is going to unlock per level all the way to 60

So that NPC you tame, its negative perks its going to fix and the new ones its going to gain are locked in when it spawns and all weapon skills its ever going to get. There are some very rare 'Divine' weapon skills (show up at GOLD skills)

There is another admin command to 'reroll' theses but there appears to be fixed rules on what they can have (After 'reroll' 1000 times to do some testing, there is some interesting patterns)

The admin reroll command does not reroll the 'primary perks' or the proficiency cap.
So the 'perfect' NPC is one with the 'primary perks' or the proficiency cap you want and rerolled until you get the secondary perks you want. (The ones you listed are secondary perks)

There are 6 secondary perks
(L10, L20, L30, L40, L50, L60)

Different perks have different value, so you can't get 6 'POWERFUL secondary perks without having some negative perk to bring the total down, or it will be over the red/legendary cap

There also seems to be a link to the 'amount of perks' and the proficiency cap.
Having a NPC with a few proficiency cap over 120 seems to remove some perks from the perk pool it can get (even after 1000 rerolls)

The NPC rarity (red/legendary) is based on the traits its going to end up at L60. Each 'green' trait adds to the 'value' each red negative trait removes from that value.
If the total is over X, that will be its rarity. Since most negative traits are not that bad. The best NPC I have are all 'purple' quality , there they have all the 'powerful' traits but a few bad ones too to balance it.

So that Level 15 legendary may look crap, but the rarity is based on what they have at L60 (cause its already 'set' at spawn)

Also the class (Crafter, Porter, Warrior etc) effects the proficiency cap range.
And the tribe also add some extra perk options to the perk pool.

I a need a lot more 'reroll' before I can post the patterns and the logics, but its becoming very clear that its impossible to ever find the 'perfect' NPC cause its just not allowed to spawn
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Showing 1-5 of 5 comments
Haruspex Jul 5, 2024 @ 12:10pm 
Flint tribe barracks on wet lands seems to have higher chance of getting last radiance and crave for blood.
The rest seems to be RNG.
The author of this thread has indicated that this post answers the original topic.
Natjur Jul 5, 2024 @ 12:25pm 
All NPC spawn with all the traits fixed from spawn level to L60
The admin command showinfo 1 will show you what the level 15 NPC is going to unlock per level all the way to 60

So that NPC you tame, its negative perks its going to fix and the new ones its going to gain are locked in when it spawns and all weapon skills its ever going to get. There are some very rare 'Divine' weapon skills (show up at GOLD skills)

There is another admin command to 'reroll' theses but there appears to be fixed rules on what they can have (After 'reroll' 1000 times to do some testing, there is some interesting patterns)

The admin reroll command does not reroll the 'primary perks' or the proficiency cap.
So the 'perfect' NPC is one with the 'primary perks' or the proficiency cap you want and rerolled until you get the secondary perks you want. (The ones you listed are secondary perks)

There are 6 secondary perks
(L10, L20, L30, L40, L50, L60)

Different perks have different value, so you can't get 6 'POWERFUL secondary perks without having some negative perk to bring the total down, or it will be over the red/legendary cap

There also seems to be a link to the 'amount of perks' and the proficiency cap.
Having a NPC with a few proficiency cap over 120 seems to remove some perks from the perk pool it can get (even after 1000 rerolls)

The NPC rarity (red/legendary) is based on the traits its going to end up at L60. Each 'green' trait adds to the 'value' each red negative trait removes from that value.
If the total is over X, that will be its rarity. Since most negative traits are not that bad. The best NPC I have are all 'purple' quality , there they have all the 'powerful' traits but a few bad ones too to balance it.

So that Level 15 legendary may look crap, but the rarity is based on what they have at L60 (cause its already 'set' at spawn)

Also the class (Crafter, Porter, Warrior etc) effects the proficiency cap range.
And the tribe also add some extra perk options to the perk pool.

I a need a lot more 'reroll' before I can post the patterns and the logics, but its becoming very clear that its impossible to ever find the 'perfect' NPC cause its just not allowed to spawn
Last edited by Natjur; Jul 5, 2024 @ 12:50pm
Hey man

thanks for the info.

"Different perks have different value, so you can't get 6 'POWERFUL secondary perks without having some negative perk to bring the total down, or it will be over the red/legendary cap"

i thought something like this was going on. i couldn't seem to get Crave blood with static recovery. i have been going for Red master , warrior, hunter, guard. ideally with fly cutter or weapon master.

i will try a round of purples and see if it makes a difference before i give up on the build and make do.
socomcasper Jul 8, 2024 @ 1:30pm 
Can you share the commands you are using to debug this?
Natjur Jul 8, 2024 @ 2:08pm 
Originally posted by socomcasper:
Can you share the commands you are using to debug this?
So the in game admin command I used are
showinfo 1 - Show all stats of the thrall your controlling
Dengli 60 - To reroll all 'perks' on a toon (60 means it re-rolled to L60)
SLDDengliAll 140 (to set all proficiency to the cap, this doe not change the cap, it just levels everything to the cap)

but most of the debugging is via the world.db which has the blob field encrypted so you need to know how to decrypt it before editing.

FIrst you need to find your thralls name in the db
Easiest way is to use the teleport command and check the logs.
You will see a line in the logs like
Name = Helena, LanTuName = BP_SuiJi_BuLuo_Nv_C_2145890509, Teleport From

So Helena is what you call the thrall but its name in the database is
BP_SuiJi_BuLuo_Nv_C_2145890509 so you now know the row you want to edit

As for how to decrypt and edit the blob field...that would take to long to teach.
Last edited by Natjur; Jul 8, 2024 @ 2:10pm
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Date Posted: Jul 5, 2024 @ 12:01pm
Posts: 5