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but there is plenty of room for improvement and polishing
i agree on the Audio. and sleep needs changing badly .
and yes the game has huge potential.
100% on the confusing menus. It took me forever to figure out how to queue up tasks for my peons to do for (I'm with you, I kept trying to spam it and being super annoyed until I found it) - and it was only when I looked at another thing and realized there were key tips at the bottom of some screens that I found it. I kept looking for them in the Game Settings. Which also means I can't rebind them to things that make sense to ME - but that is an EA thing they might add someday. and exactly the kind of feedback I think devs can collect in EA to make the game better. If a bunch of people say "I hate the default keybinds, let me change it" the devs can decide if that's worth the work.
Crafting menus desperately need overhaul. Even just some toggles of "hide shtuff I haven't unlocked" would help. Bleep, I hated scrolling through Bronze stuff when all I wanted was bone or stone for my peons. And yes, there's a search I know. I don't like it. It felt twitchy. And I mean that literally, the like blinky-blinky as it tries to adjust instantly to what I'm doing made me slightly nauseous. Thank God I'm not epileptic because I'd be seriously scared of using the search box at all.
My biggest complaint is one of my most common with devs who love Multiplayer. If I am in single-player, why can't I pause? Like I get it, on a server with others you >can't< pause. But if I'm running on my pc and shtuff - I want to pause. And this isn't an academic issue. I have a toddler at home and sometimes I have to be able to stand up and move away from my PC _immediately_ to go address things like "There's a sugar ant in my bathtub!" (the horror) and if this dev wants me to be able to play this game when my kid is AT ALL IN MY HOUSE - I need to be able to hit pause. Where I am. Instantly.
I wasn't talking about features. The game has missing and lacking basic functionality. Most importantly audio. If you're missing something as basic as audio, you have no place selling a game, regardless if it's Early Access. You can't just prototype a game and sell it. But people do it because Steam allows it and players are so used to getting shafted now, that they've even started defending bad practices.
There are a LOT of bad devs out there abusing EA. and there are some who really engage and listen to their EA people (Planet Crafter is a recent one where the devs felt very responsive to the community and clear on "yeah, we hear y'all say this yes/no and why" throughout EA - and wouldn't ya know they released into 1.0 with pretty decent reviews - like overwhelming positive. Raft was similar.)
I am willing to watch a dev early in the EA process and see how they respond - because IMO that's the key: are they just selling the game early to make $$$ or do they legit want feeback from players to make the game better.
PVP is doomed. There's no anti-cheat. You can play-pretend with friends but actual pvp is now pure toxic who can cheat the best. PVE might has issues too, due to area blocking. You just started out with a hut, while the cheater(s) has a wall stretching from northeast to south-west blocking you already to later content or resources. lol.
There's no balance, 1 vs 1 the weapon which has fastest burst damage wins. Many vs many is a blurred chaotic mess and there's no defining siege weapons and tactics.
Very obvious, if you had play a bunch of similar games with pvp.
I mean... that's what EA is for: testing. Why would they do a public test before the public test? It would just be another round of FOMO marketing like the current public demo.
This is borked, you paid for a product to their tester. Mind blown. This is the new generation of gamers... Pretty sad in my opinion. Just use simple logic, you know the massive issue already, no anti-cheat->pvp is doomed and you need EA for "testing"...
I guess most will just hide in their private servers instead of playing official.