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+1
Have to reduce the resolution and play severely cropped.
What engine does it run on?
Not buying the game to test that, though....
I'm playing it on 3440x1440 without any issue, maybe I'm uneducated but is that not ultra-wide resolution?
From what I have read Vert-, meaning that you will lose about 1/3 of your vertical screen estate compared to people playing in 16:9, making the game feel "cropped" or "zoomed in".
It is much worse for people using 32:9, as they will lose half the vertical screen estate.
I see, that is unfortunate if its true. Give me a moment I'll boot up my girls PC which is 5 feet away and check her HUD perspective compared to mine on 3440x1440 to see if this is true. Will post in a few minutes.
FOV is wild too with the tweak. Felt like I was playing Quake 3 Arena! (running at 3440x1440)
Cool, thanks for taking the time to confirm. Wish my gf would play games beside mobile games ;D
Think of it being similar to the outdated methods of connecting in games actions and events to the FPS, this had disastrous results for a lot of games during the 2010's when higher and dynamic FPS became the baseline for modern gaming. The same is to be said about FOV, so not having dynamic UI/UX scaling, Ultrawide and FOV scaling is odd.