Soulmask

Soulmask

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Magden Jun 21, 2024 @ 6:53am
Permanent base that I never have to move? Possible?
I generally like the game (just played a few hours), but the one thing stopping me for diving into it is the idea that I need to move my base multiple times to be near certain resources, based on the tier I'm at currently, or having to pick a location based on how close it is to portals or resources, and not based on where a base would be the nicest.

What are the real disadvantages to putting a base in a cute spot in the starting rainforest and never moving? Tribesmen can't help with harvesting the higher tier resources, leaving me to do it solo? And then having to llama the resources back home? But then once you're done with the midgame resources, you have to move again to get to the late game resources, putting you in the same position again...? Anything else?

The idea of just abandoning a whole base and dismissing all/most of my current tribesmen to restart over in a higher tier area multiple times is the absolute opposite of how I'd play a game like this. Having everything be so disposable is just not computing in my brain.

Anyone managing to stick to one base forever? I assume you have to absolutely replace at least some tribesmen with higher quality ones over time... but I assume I can keep my favourites forever?

o.O
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Showing 1-12 of 12 comments
Duke Fleed Jun 21, 2024 @ 7:02am 
I myself am still in the rainforest but my understanding is that later you can build your own portals so you can just use that to move late game resources. Also you can have multiple bases for resource collection. If you are playing on your own server you can set it to drop items where you respawn when you die so you can use campfires to teleport as long as they are lit
Blink Jun 21, 2024 @ 7:04am 
you can stick to one base like i do but you might wanna but it not far from a portal as it takes ages to travel even on a mount you can also just make another mini base with basic things in each major area like snow spawn etc makes life way easier. if you start a new base you dont loose tribesmen btw you just take them to the new bonfire
Magden Jun 21, 2024 @ 7:25am 
Originally posted by Duke Fleed:
I myself am still in the rainforest but my understanding is that later you can build your own portals so you can just use that to move late game resources. Also you can have multiple bases for resource collection. If you are playing on your own server you can set it to drop items where you respawn when you die so you can use campfires to teleport as long as they are lit
The crafted teleporters, as far as I understand, don't allow inventory items (other than those in the hotbar), animals or tribesmen to come along. So I assume that with multiple bases I would simply need to plan a trip with pack animals in between bases on occasion if I need some items moved around?



Originally posted by Bubbles:
you can stick to one base like i do but you might wanna but it not far from a portal as it takes ages to travel even on a mount you can also just make another mini base with basic things in each major area like snow spawn etc makes life way easier. if you start a new base you dont loose tribesmen btw you just take them to the new bonfire
I assume these minibases would not have tribesmen working in them, they are just for you to use for some resource collection and repairs?
~T~D~ Jun 21, 2024 @ 7:47am 
You wanna build ur mainbase at lvl 30ish in the Wetlands, portal close by and flat ground and all resources near by Hence the portal 170m away.
Magden Jun 21, 2024 @ 7:55am 
Originally posted by ~T~D~:
You wanna build ur mainbase at lvl 30ish in the Wetlands, portal close by and flat ground and all resources near by Hence the portal 170m away.
That sounds like a very good plan, although it kind of forces everyone to build a base in the same spot... So I guess you have to start a mini base until you are strong enough to fight enemies near that portal and then you establish a base there... And then if you want later you move near another portal in a different zone. I'll do that, thanks.
Rogue Jun 21, 2024 @ 7:56am 
You actually don't really need to move your base as long as it's close to a biohome teleporter since the teleporters are generally in range of all the important resources, typically a mine, an enemy barrack and even the pyramids within comfortable spacing/ travel distance.

However, you should build at least 1 more base or expand the first one with more bonfires (as close to the biohome teleporter). This is mainly due to space needed to build crafting stations as you tier up or it'll be pretty cramp.

Beyond that, the extras are more like outposts placed really close to frequently needed resources to gather them and then transport back to main base via personal teleporter. You are still able to move 200 or so load in your hotbar.
Magden Jun 21, 2024 @ 7:59am 
Originally posted by Rogue:
You actually don't really need to move your base as long as it's close to a biohome teleporter since the teleporters are generally in range of all the important resources, typically a mine, an enemy barrack and even the pyramids within comfortable spacing/ travel distance.

However, you should build at least 1 more base or expand the first one with more bonfires (as close to the biohome teleporter). This is mainly due to space needed to build crafting stations as you tier up or it'll be pretty cramp.

Beyond that, the extras are more like outposts placed really close to frequently needed resources to gather them and then transport back to main base via personal teleporter. You are still able to move 200 or so load in your hotbar.
I suppose it's not possible or common to use tribesmen to gather these resources for you?

Also, is it possible to assign 1 or 2 tribesmen to a small outpost just for fun or for upkeep/gathering there?
Varyn [GER] Jun 21, 2024 @ 8:12am 
Build your base near a static portal (there are 5 or 6 around the world) and you never have to move your base. As due to these portals your base is always close by whereever you are on the map. Things like optimal growing temperatures for your plants is currently not as important as i hope it might be in the future.
When you host yourself you can enable the supply portal switch, which allows self build portals to function as static portals (i.e. allowing loot, mount etc) so you can basically build one at every place you visit often (until the bonfire cap hits you. Tho, you could disable building decay in the settings to make it not a necessity to have bonfire around every mini-outpost you build. But as older ressources quickly become obsolete, you could just remove your old portal-bases)
Last edited by Varyn [GER]; Jun 21, 2024 @ 8:48am
Rogue Jun 21, 2024 @ 8:15am 
Originally posted by Magden:
Originally posted by Rogue:
You actually don't really need to move your base as long as it's close to a biohome teleporter since the teleporters are generally in range of all the important resources, typically a mine, an enemy barrack and even the pyramids within comfortable spacing/ travel distance.

However, you should build at least 1 more base or expand the first one with more bonfires (as close to the biohome teleporter). This is mainly due to space needed to build crafting stations as you tier up or it'll be pretty cramp.

Beyond that, the extras are more like outposts placed really close to frequently needed resources to gather them and then transport back to main base via personal teleporter. You are still able to move 200 or so load in your hotbar.
I suppose it's not possible or common to use tribesmen to gather these resources for you?

Also, is it possible to assign 1 or 2 tribesmen to a small outpost just for fun or for upkeep/gathering there?

An example for one of the outpost is the mine exploitation sites for iron ores. You have 1 tribesman working on the mining platform and the other optional doing wild collection on the surrounding ores. These sites are typically far away and in annoying places, e,g your men need to wear ... protection.
Last edited by Rogue; Jun 21, 2024 @ 8:16am
Magden Jun 21, 2024 @ 8:19am 
Originally posted by Rogue:
Originally posted by Magden:
I suppose it's not possible or common to use tribesmen to gather these resources for you?

Also, is it possible to assign 1 or 2 tribesmen to a small outpost just for fun or for upkeep/gathering there?

An example for one of the outpost is the mine exploitation sites for iron ores. You have 1 tribesman working on the mining platform and the other optional doing wild collection on the surrounding ores. These sites are typically far away and in annoying places, e,g your men need to wear ... protection.

Ah, thanks! I was wondering if you could have tribesmen working in more than one place (base/outpost). Helps me a lot with planning what I want to do!
~T~D~ Jun 21, 2024 @ 8:35am 
Originally posted by Magden:
Originally posted by ~T~D~:
You wanna build ur mainbase at lvl 30ish in the Wetlands, portal close by and flat ground and all resources near by Hence the portal 170m away.
That sounds like a very good plan, although it kind of forces everyone to build a base in the same spot... So I guess you have to start a mini base until you are strong enough to fight enemies near that portal and then you establish a base there... And then if you want later you move near another portal in a different zone. I'll do that, thanks.

There's only boars and some wolves around that wetland portal, And i will not leave here once ive built here. Ya some said on officials thats the most spot people run to on new servers.

Will put up a couple of outposts and I'm not sure how well honey and bees will do here cause it's colder here.
Last edited by ~T~D~; Jun 21, 2024 @ 8:36am
Varyn [GER] Jun 21, 2024 @ 8:55am 
Originally posted by ~T~D~:
Originally posted by Magden:
That sounds like a very good plan, although it kind of forces everyone to build a base in the same spot... So I guess you have to start a mini base until you are strong enough to fight enemies near that portal and then you establish a base there... And then if you want later you move near another portal in a different zone. I'll do that, thanks.

There's only boars and some wolves around that wetland portal, And i will not leave here once ive built here. Ya some said on officials thats the most spot people run to on new servers.

Will put up a couple of outposts and I'm not sure how well honey and bees will do here cause it's colder here.
I build my second playthru base just north of the first portal and kept it there. Nice even plateau and i build a nice bridge over the river to directly connect my base with the portal without having to struggle with terrain. (If you're about to build a bride too keep in mind to not overlap its bonfire radius with your bases bonfire or else your people might wander off to chill to the other bonfire - resulting in being stuck there as there workplace is now "too far" away.)
Being between the wetland portal and the lvl 50 fortress west of it sounds interesting cause it would make bringing recruits home faster. But on the other hand, abusing your starter characters ability to die at the recruiting spot, respawn in a recruit and let another one follow you already allows you to bring back home 2 recruits with panther speed at once (remodel starter character at base, control him and ride back to recruiting spot again; repeat). So I'm not sure there's much time saved considering to move the base there firsthand. Also, there's personal portals which are even without the supply switch exactly meant for that i think.
Which reminds me to bring one on my next pokemon hunt there.
Last edited by Varyn [GER]; Jun 21, 2024 @ 9:03am
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Date Posted: Jun 21, 2024 @ 6:53am
Posts: 12