Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I assume these minibases would not have tribesmen working in them, they are just for you to use for some resource collection and repairs?
However, you should build at least 1 more base or expand the first one with more bonfires (as close to the biohome teleporter). This is mainly due to space needed to build crafting stations as you tier up or it'll be pretty cramp.
Beyond that, the extras are more like outposts placed really close to frequently needed resources to gather them and then transport back to main base via personal teleporter. You are still able to move 200 or so load in your hotbar.
Also, is it possible to assign 1 or 2 tribesmen to a small outpost just for fun or for upkeep/gathering there?
When you host yourself you can enable the supply portal switch, which allows self build portals to function as static portals (i.e. allowing loot, mount etc) so you can basically build one at every place you visit often (until the bonfire cap hits you. Tho, you could disable building decay in the settings to make it not a necessity to have bonfire around every mini-outpost you build. But as older ressources quickly become obsolete, you could just remove your old portal-bases)
An example for one of the outpost is the mine exploitation sites for iron ores. You have 1 tribesman working on the mining platform and the other optional doing wild collection on the surrounding ores. These sites are typically far away and in annoying places, e,g your men need to wear ... protection.
Ah, thanks! I was wondering if you could have tribesmen working in more than one place (base/outpost). Helps me a lot with planning what I want to do!
There's only boars and some wolves around that wetland portal, And i will not leave here once ive built here. Ya some said on officials thats the most spot people run to on new servers.
Will put up a couple of outposts and I'm not sure how well honey and bees will do here cause it's colder here.
Being between the wetland portal and the lvl 50 fortress west of it sounds interesting cause it would make bringing recruits home faster. But on the other hand, abusing your starter characters ability to die at the recruiting spot, respawn in a recruit and let another one follow you already allows you to bring back home 2 recruits with panther speed at once (remodel starter character at base, control him and ride back to recruiting spot again; repeat). So I'm not sure there's much time saved considering to move the base there firsthand. Also, there's personal portals which are even without the supply switch exactly meant for that i think.
Which reminds me to bring one on my next pokemon hunt there.