Soulmask

Soulmask

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lunden Jun 20, 2024 @ 4:26pm
Not rewarding enough to play as tribesmen instead of the main character
There are already a bunch of threads going into but I still want to make a new one to point this out. It is just not rewarding enough in my opinion to play as a tribesman instead of your main character. Sure, it is possible to get a much higher max proficiency and certain buffs which you cannot get with your MC. But if you grind multiple hours to reach lvl 40 and max proficiency, but then losing all that progress from dying, then it does not feel worth it at all when I know for sure my MC will always stay lvl 40 and 50 proficiency at every skill.

It should be more rewarding to play as tribesmen instead of your MC by either making it possible to recover your tribesmen after it dies or making it possible to save some of the progress you made upgrading them.
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Showing 1-15 of 45 comments
Nybergs Jun 20, 2024 @ 4:27pm 
Agreed
Skellor Jun 20, 2024 @ 4:36pm 
Any tribesman is better than main char. That's reward. It makes your play easier. Explore with main if you afraid.
Once you get Torch of Eternity mask and 4 first traits probability of dying is ~0%. It's very easy mask to get.
With quinoa soup it take 1 hour to get to almost 50. You can get higher level tribesman to have less to level.
Noob Jun 20, 2024 @ 4:37pm 
I thought there was a way to save a certain amount of tribesmen in-game already for when they die.
lunden Jun 20, 2024 @ 4:42pm 
Originally posted by Skellor:
Any tribesman is better than main char. That's reward. It makes your play easier. Explore with main if you afraid.
Once you get Torch of Eternity mask and 4 first traits probability of dying is ~0%. It's very easy mask to get.
With quinoa soup it take 1 hour to get to almost 50. You can get higher level tribesman to have less to level.
Of course, it makes sense to play tribesmen late game when you know you will not die and it is easy to level up new tribesmen. But what about early and mid game? There is a much bigger risk and not rewarding at all. It should be at least be much more rewarding midgame and not a mechanic you start utilising properly until endgame.
Originally posted by Noob:
I thought there was a way to save a certain amount of tribesmen in-game already for when they die.
I play on official pvp servers which makes it impossible, and I could be wrong about this, but isn't there a setting that enables saving/recovering tribesmen when creating private/sp servers?
Natjur Jun 20, 2024 @ 4:53pm 
If I could re-spawn at a campfire with the tribeman I am controlling, then I would never use my starter main character again. It the only thing the starter char has going for it

Currently, I can 'reprint' my tribeman from the mysterious stone table but it takes 30 mins and can't spawn at a campfire. The endless respawns at a campfire is the only 'power' the starter char has
Last edited by Natjur; Jun 20, 2024 @ 6:58pm
BigBombz Jun 20, 2024 @ 5:01pm 
You can save the data of your tribesman in the mysterious stone table and resurrect them if they happen to die, so there is zero reason to play as your starting character.
People who are making these threads obviously don't understand the main idea of this game.
Chibbs Jun 20, 2024 @ 5:06pm 
Originally posted by lunden:
Originally posted by Skellor:
Any tribesman is better than main char. That's reward. It makes your play easier. Explore with main if you afraid.
Once you get Torch of Eternity mask and 4 first traits probability of dying is ~0%. It's very easy mask to get.
With quinoa soup it take 1 hour to get to almost 50. You can get higher level tribesman to have less to level.
Of course, it makes sense to play tribesmen late game when you know you will not die and it is easy to level up new tribesmen. But what about early and mid game? There is a much bigger risk and not rewarding at all. It should be at least be much more rewarding midgame and not a mechanic you start utilising properly until endgame.
Originally posted by Noob:
I thought there was a way to save a certain amount of tribesmen in-game already for when they die.
I play on official pvp servers which makes it impossible, and I could be wrong about this, but isn't there a setting that enables saving/recovering tribesmen when creating private/sp servers?

After defeating the first boss (which is very easy) you unlock the ability to save tribesmen.
The machine you need to use is in a dungeon that is doable with bronze gear (if you skip the humans in the first part its very easy) and you get to pick it up to place it at home. So you can save (at first 3) tribesmen at home.
On official servers they will respawn on their initial level (the way you found them in the wild), on private servers/in SP you can adjust the setting so that they'll be saved at their current level (including proficiencies).

And no, there is no "little reward". A 120 is way stronger than a 50 + gets to choose up to 3 more skills for each weapon.
Also your starter or "main" as you call it, will never be able to reliably craft good armors/weapons of the higher tiers, only leveled craftsmen will.
And as skellor already mentioned, the leveling is easy cake if you use buffs and/or know what you're doing.
Last edited by Chibbs; Jun 20, 2024 @ 5:08pm
wildbill Jun 20, 2024 @ 5:27pm 
Originally posted by Chibbs:
Originally posted by lunden:
Of course, it makes sense to play tribesmen late game when you know you will not die and it is easy to level up new tribesmen. But what about early and mid game? There is a much bigger risk and not rewarding at all. It should be at least be much more rewarding midgame and not a mechanic you start utilising properly until endgame.

I play on official pvp servers which makes it impossible, and I could be wrong about this, but isn't there a setting that enables saving/recovering tribesmen when creating private/sp servers?

After defeating the first boss (which is very easy) you unlock the ability to save tribesmen.
The machine you need to use is in a dungeon that is doable with bronze gear (if you skip the humans in the first part its very easy) and you get to pick it up to place it at home. So you can save (at first 3) tribesmen at home.
On official servers they will respawn on their initial level (the way you found them in the wild), on private servers/in SP you can adjust the setting so that they'll be saved at their current level (including proficiencies).

And no, there is no "little reward". A 120 is way stronger than a 50 + gets to choose up to 3 more skills for each weapon.
Also your starter or "main" as you call it, will never be able to reliably craft good armors/weapons of the higher tiers, only leveled craftsmen will.
And as skellor already mentioned, the leveling is easy cake if you use buffs and/or know what you're doing.

There is the rub. The game is a slow grind and was recently released. So most players do not know what they are doing yet. I've got 70 hours in and I'm still in the first biome, have yet to do a single boss. I'm probably the typical player. I'm playing solo, so can't get boosted by other tribe mates. So that buff to leveling, I don't have it yet.

I find it interesting to read about saving my character level, but I'm at least a week more of playing the game before I unlock that. I'm in no rush to get there either.

It really isn't helpful to the average player to just tell them "that is already in the game". Your game, yes. Not in their game yet. Not unlocked.

The game needs to be rewarding from start to finish. Not just for a few players that have been playing 8 hours a day or more since the game was released.

I also don't see the point (or the reward) yet in not playing the initial character. I expect to get to that point eventually. I'm leveling a few NPCs up, but I've yet to get it to where I can level them quickly.
Last edited by wildbill; Jun 20, 2024 @ 5:29pm
Varyn [GER] Jun 20, 2024 @ 5:38pm 
I'm starting to think it's just trolling anymore.
Wish the devs would just make the starting character sick and make it a task to get a new healthy host asap. Once you got your first recruit, the starter character dies and you live on as/on your first recruit. You'll think oh no, what happens if i die as him? ye, better get more tribesman before that happens - After reading this forum for a few days, i realize devs need to make it extremely obvious and understandable, like a blackscreen with a huge big text so even the bottom 5% here are able to understand it.

Might need to add some extreme lowlevel-dudes near the starting beach so even mentally challenged people are able to do it. Might need to make remodel available earlier or give the player a more direct note that dead people are dead for good, so you might wanna solve that problem asap and dont go crying in the forum because you thought it would be smarter to do everything else first.

The same goes with the perfect remodel switch. They should make it more clear that the progress of that dude isnt saved so it MIGHT BE SMART to recruit some dudes of your current or next active area and not believe your low level bob you leveled up will never die. So you can die like as much as you like here because your revived dude will already be pretty good. This will automatically remove the whining about oh no i have to grind xp again for days if i die. No you dont, you never had to. The devs just missed helping your two brain cells to add one and one.
Last edited by Varyn [GER]; Jun 20, 2024 @ 5:57pm
Malakoff Jun 20, 2024 @ 5:46pm 
If you are getting your leveled up tribesmen killed all the time then you are taking them into situations they should not be in. I haven't gotten a tribesmen killed since the beast bone stage, and I never take my MC into the field except for the first or second attempt at a boss. Once I figure out what the boss is going to do in battle, I'll kill it with a tribesmen.

And as already mentioned, once you get the Torch of Eternity mask and unlock it's mask powers you'll never die again while it is being used. It ensures you'll only go into feign death which is just a small pause in the action.
Natjur Jun 20, 2024 @ 6:03pm 
Torch of Eternity mask does make playing as a tribe member much better. I highly recommend player get that as soon as they can and swap to it
wildbill Jun 20, 2024 @ 6:08pm 
Originally posted by Varyn GER:
I'm starting to think it's just trolling anymore.
Wish the devs would just make the starting character sick and make it a task to get a new healthy host asap. Once you got your first recruit, the starter character dies and you live on as/on your first recruit. You'll think oh no, what happens if i die as him? ye, better get more tribesman before that happens - After reading this forum for a few days, i realize devs need to make it extremely obvious and understandable, like a blackscreen with a huge big text so even the bottom 5% here are able to understand it.

Might need to add some extreme lowlevel-dudes near the starting beach so even mentally challenged people are able to do it. Might need to make remodel available earlier or give the player a more direct note that dead people are dead for good, so you might wanna solve that problem asap and dont go crying in the forum because you thought it would be smarter to do everything else first.

The same goes with the perfect remodel switch. They should make it more clear that the progress of that dude isnt saved so it MIGHT BE SMART to recruit some dudes of your current or next active area and not believe your low level bob you leveled up will never die. So you can die like as much as you like here because your revived dude will already be pretty good. This will automatically remove the whining about oh no i have to grind xp again for days if i die. No you dont, you never had to. The devs just missed helping your two brain cells to add one and one.

I'm sure those that like the initial character and want to continue to play it instead of an NPC think you are the one that is trolling. To resort to calling them mentally challenged (code for stupid) indicates that maybe you are too mentally challenged to be able to understand another persons point of view.

Not surprising you resort to name calling at this point. No thread on this subject as escaped that so far.

No huge type initially is going to stop threads like this from being started until the game design changes in some fundamental way. This is a problem with the game, not those playing it. It either needs to make it impossible right from the start to play with an initial character or allow that type of game play right to end game. What we have now is a half ass design that does neither.

If the game made it clear from the start, maybe with the huge text like you suggest, many would just refund on the spot. As it is, players invest hours into their character. Maybe 20 or more hours, then don't like giving up that investment. Many of us play games where 20 hours is half way to end game. Never seen a game you could play half way through, then completely do a 180 on how you play the game.
Last edited by wildbill; Jun 20, 2024 @ 6:09pm
Natjur Jun 20, 2024 @ 6:14pm 
Later on you can 'upgrade' your starter char, so there skill cap is 60 instead of 50 and there level cap is 45 instead of 40

If this was changed, so you upgrade your toon via mask upgrades from
50 to 100 for skill caps and level cap from 40 to 50 via mask upgrades. Maybe that would make everyone happy. So you still have to kill bosses to upgrade your main char.

Even tho, you never get special skills which makes tribe members so much more powerful then the starter char ever will be
Varyn [GER] Jun 20, 2024 @ 6:47pm 
Originally posted by wildbill:
Originally posted by Varyn GER:
I'm starting to think it's just trolling anymore.
Wish the devs would just make the starting character sick and make it a task to get a new healthy host asap. Once you got your first recruit, the starter character dies and you live on as/on your first recruit. You'll think oh no, what happens if i die as him? ye, better get more tribesman before that happens - After reading this forum for a few days, i realize devs need to make it extremely obvious and understandable, like a blackscreen with a huge big text so even the bottom 5% here are able to understand it.

Might need to add some extreme lowlevel-dudes near the starting beach so even mentally challenged people are able to do it. Might need to make remodel available earlier or give the player a more direct note that dead people are dead for good, so you might wanna solve that problem asap and dont go crying in the forum because you thought it would be smarter to do everything else first.

The same goes with the perfect remodel switch. They should make it more clear that the progress of that dude isnt saved so it MIGHT BE SMART to recruit some dudes of your current or next active area and not believe your low level bob you leveled up will never die. So you can die like as much as you like here because your revived dude will already be pretty good. This will automatically remove the whining about oh no i have to grind xp again for days if i die. No you dont, you never had to. The devs just missed helping your two brain cells to add one and one.

I'm sure those that like the initial character and want to continue to play it instead of an NPC think you are the one that is trolling. To resort to calling them mentally challenged (code for stupid) indicates that maybe you are too mentally challenged to be able to understand another persons point of view.

Not surprising you resort to name calling at this point. No thread on this subject as escaped that so far.

No huge type initially is going to stop threads like this from being started until the game design changes in some fundamental way. This is a problem with the game, not those playing it. It either needs to make it impossible right from the start to play with an initial character or allow that type of game play right to end game. What we have now is a half ass design that does neither.

If the game made it clear from the start, maybe with the huge text like you suggest, many would just refund on the spot. As it is, players invest hours into their character. Maybe 20 or more hours, then don't like giving up that investment. Many of us play games where 20 hours is half way to end game. Never seen a game you could play half way through, then completely do a 180 on how you play the game.

Yes the game is half ass design that does neither. I played it like i think it is meant to be played and it works perfectly fine imho. Yet the devs keep rubbing the bellies of the people who play a different game in this game and are disappointed. Now they're gonna make the starting character better, this i fear will to lead to follwing things: The starter character will still be worse than a good recruit, so the crying continues until the starter character can be the best. No one wants to feel gimped. What have we now? A starter character wo can be best gives no reason to switch to other tribe members. I would stop doing it too, because for what reason should I?
In the end, i will be sad because people not being adaptable/openminded enough to the slightest change in new games cried loud enough to ruin a new, refreshing and fun aspect of survival games. I see no way to vent that to the devs, so I'm venting at the crybabies, maybe as a counterweight. Which doesnt excuse my unappropriate rudeness i agree.
Last edited by Varyn [GER]; Jun 20, 2024 @ 6:58pm
lunden Jun 20, 2024 @ 6:50pm 
Originally posted by Natjur:
If I could re-spawn at a campfire with the tribeman I am controlling, then I would never use my starter main character again. It the only think the starter char has going for it

Currently, I can 'reprint' my tribeman from the mysterious stone table but it takes 30 mins and can't spawn at a campfire. The endless respawns at a campfire is the only 'power' the starter char has
Ah okay that makes sense, we defeated the lion boss and got a mysterious table but then there was a patch which for some reason deleted it at our base. That is probably why we never found out it is possible to resurrect tribesmen.

Originally posted by BigBombz:
You can save the data of your tribesman in the mysterious stone table and resurrect them if they happen to die, so there is zero reason to play as your starting character.
People who are making these threads obviously don't understand the main idea of this game.
You clearly do not understand the point of my thread, I created it to discuss that specific point which I have not utilised yet with 40h playtime.
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Date Posted: Jun 20, 2024 @ 4:26pm
Posts: 45