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on the other hand, if private server ask the owner or admin, to set the special items multiply to 3, then atleast 3 people get the mask =D
Like, Dungeons are fun, don't get me wrong, but 50 times of the same thing over and over? Surely there has to be a more tribe friendly way of implementing people unlocking the mask when they were THERE to put in the work to get it only to not get it unlocked because someone pressed T faster.
Does anyone have any thoughts on this or a good way for the devs to implement a much better way for this to happen?
I can't find a setting called special items multiply. Is it called Boss Drop Multiplier maybe?
Thanks for the help.
Yes, I do agree with you on both accounts. It is great items, they are fun to run. Yes, the room should do an AOE scan to see how many players are in the room, that would work perfect actually. I do like that idea.
I agree, bossloot should drop for each individual "in the room".
As of right now I'd say go in teams of 2-3 people, imho playing the same dungeon 2-3 times isn't much of a hassle. I guess we can agree that 50 people (or even 20) is very exaggerated. (who would run a dungeon with 20 ppl?) :D
yes sorry that's the one.
Haha it is exaggerated for sure, but it was just getting my point across that the boss needs to die 50 times for everyone to unlock their mask vs. a room aoe scan which can solve the issue.
Which also works for the scouts as I just remembered. Not everyone has to interrogate the scout, it is enough to stand near it while someone else does it. So that could also work for bosses I guess. Let's hope they think about this change. :)