Soulmask

Soulmask

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Nemi Jun 11, 2024 @ 4:22am
Follower Quality
how does this actually work, i see they has different quality aka from no color>green>blue>yellow>red. i suppose red is best but whet does it actually affect on? and then they has different ranks like novice to master, where does these affect on? so far i tamed many different quality ones and profiency cap seems to be totally random. Any explanation what does these raritys/ranks affect on?
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Showing 1-12 of 12 comments
UncleIstvan Jun 11, 2024 @ 5:59am 
It affects amount of positive/negative traits the tribesman has. So a higher rarity means less and lower level negative traits, more and higher level positive traits. I believe it also affects
starting skills and caps.

Their title directly corresponds to the "origin" trait, so say "novice hunter" trait increases bows, spear and blade skill gain by 50%, while "master hunter" increases it by 75%.
~T~D~ Jun 11, 2024 @ 6:18am 
It's a struggle cause I got some (white bracket) ones that's lvl 50 with some good talents but they're base point will be weaker.
Lucifer Jun 11, 2024 @ 6:24am 
Honestly, I think quality only really affects base health/stamina... and maybe starting stats. I have found common (white) tribals with higher skill caps and red (legendary) ones. And no really bad traits on the common ones... maybe -XP gain for a category (gathering/labor/crafting) or -DMG on a weapon that isn't their highest anyway. I've even found some common Masters and Legendary Novices... so while it may weight perks for higher rarity, the RNG can still make low rarity better than high for perks.
GhrominIronfist Jun 11, 2024 @ 6:27am 
Originally posted by Lucifer:
Honestly, I think quality only really affects base health/stamina... and maybe starting stats. I have found common (white) tribals with higher skill caps and red (legendary) ones. And no really bad traits on the common ones... maybe -XP gain for a category (gathering/labor/crafting) or -DMG on a weapon that isn't their highest anyway. I've even found some common Masters and Legendary Novices... so while it may weight perks for higher rarity, the RNG can still make low rarity better than high for perks.
As far as I can tell so far. The rarity is more for base stats and possibly future growth. As legendaries seem to have more "cohesive" and higher tier trait builds once they are maxed out. The origin skills have nothing to donwith it you can get a green with 2 tier 3 origin traits.
jumbled Jun 11, 2024 @ 8:11pm 
One thought that crosses my mind is the difference between novice, skilled, and master, and can this change.

I have several people of the same class, like warrior or hunter, but different grades, like novice vs master. They're all red, so this cannot be an issue, or at least not directly if it follows a predictable pattern. The only discernible difference is their skill levels in combat, where the novice is teens or less, while master seems to have 40+ in some areas.

So, the question here is, if the only REAL difference is the starting skills, and then, if you level them up past a certain point, does that rating change from novice to skilled, and finally to master?
Bonedog Jun 11, 2024 @ 8:44pm 
When you mouse over that diamond symbol on your own stats page, the popup says the color indication is a measure of their "potential". So they might have a really high max skill number for some of their skills and you can level those skills to the moon. It also might take into account the number and level of their bad traits versus their good traits, sort of like an aggregate score. The only real difference between a starting beach outcast at Lvl 4 and a Lvl 30 barbarian from a barracks is you'll have to level up the skills on the low level guy more to get to max skill. It doesn't mean higher Lvl ones have higher max skills or that they have more of them like it does in Ark.
jumbled Jun 12, 2024 @ 4:10pm 
Yes, but I'm actually thinking of that title. If I level up my "novice" guy to 40+ on his skills, does he now show up as a "master". I would hate to see the poor guy parading around claiming himself to STILL be a novice if his skills are so high by now. That doesn't make sense, and could be confusing if I lose track of who is who for the names.
~T~D~ Jun 12, 2024 @ 5:14pm 
Originally posted by jumbled:
Yes, but I'm actually thinking of that title. If I level up my "novice" guy to 40+ on his skills, does he now show up as a "master". I would hate to see the poor guy parading around claiming himself to STILL be a novice if his skills are so high by now. That doesn't make sense, and could be confusing if I lose track of who is who for the names.

No the title won't lvl up and I found it don't matter that much I had red diamond with me today against Elite Bear, and her stats where good but I think my White has better survival skills and more defense.

I'm also not sure if they use the (G) skill active while out with you fighting???

Cause I got several with healing and even full heal and revival skills.

Also FANG tribe got default + poison stats that helps lvl 30+ with the frogs.

But I just got a Weapon Master and he was no weapon master at all lousy points but ok he had 10% attack DMG on all weapons.
Last edited by ~T~D~; Jun 12, 2024 @ 5:15pm
william_es Jun 12, 2024 @ 5:37pm 
When you look at recruits, you really want to press "I" and go over all the traits they have. Higher quality recruits have more positive traits, and few negative ones.

Gold traits are backgrounds which can give increases to proficiency caps.

Greens are innate combat related talents. Like taking less damage permanently, or faster movement speeds.

Purple traits are mood related buffs when they're around something they like.

And reds are negatives things, but they're all over the map. It can be negative mood things, negative combat (like takes more damage, etc). Some reds are practically meaningless, like one barbarian I recruited in the desert wasteland doesn't like snow. If I use them in the desert it's a total non issue, and if I control them as the main character I'm not even sure negative mood things even have any effect on the mask wearer.
jumbled Jun 14, 2024 @ 9:38am 
Originally posted by william_es:
When you look at recruits, you really want to press "I" and go over all the traits they have. Higher quality recruits have more positive traits, and few negative ones.

...

Purple traits are mood related buffs when they're around something they like.

Speaking of which, I have one girl with a purple trait called, I believe, "Terrifying Habits". Apparently, she likes rolling around in feces. Ugh!

Originally posted by william_es:
And reds are negatives things, but they're all over the map. It can be negative mood things, negative combat (like takes more damage, etc). Some reds are practically meaningless, like one barbarian I recruited in the desert wasteland doesn't like snow. If I use them in the desert it's a total non issue, and if I control them as the main character I'm not even sure negative mood things even have any effect on the mask wearer.

I recall from the demo where I one ran one of my slaves with one of those, and I have another in the current game, where they go into depression based on one of those negative mood things. And this is while i'm inside there.
Tanyon Nov 20, 2024 @ 3:23pm 
Originally posted by william_es:
When you look at recruits, you really want to press "I" and go over all the traits they have. Higher quality recruits have more positive traits, and few negative ones.

Gold traits are backgrounds which can give increases to proficiency caps.

Greens are innate combat related talents. Like taking less damage permanently, or faster movement speeds.

Purple traits are mood related buffs when they're around something they like.

And reds are negatives things, but they're all over the map. It can be negative mood things, negative combat (like takes more damage, etc). Some reds are practically meaningless, like one barbarian I recruited in the desert wasteland doesn't like snow. If I use them in the desert it's a total non issue, and if I control them as the main character I'm not even sure negative mood things even have any effect on the mask wearer.

Yo bro. My friends are trying to get me to get this game.. is it good? As good as Bellwright.. I know they are different.. but somewhat similar? I have like 500 hours in Conan and Valheim if that means anything.
Kaos Nov 20, 2024 @ 3:58pm 
Originally posted by Tanyon:
Originally posted by william_es:
When you look at recruits, you really want to press "I" and go over all the traits they have. Higher quality recruits have more positive traits, and few negative ones.

Gold traits are backgrounds which can give increases to proficiency caps.

Greens are innate combat related talents. Like taking less damage permanently, or faster movement speeds.

Purple traits are mood related buffs when they're around something they like.

And reds are negatives things, but they're all over the map. It can be negative mood things, negative combat (like takes more damage, etc). Some reds are practically meaningless, like one barbarian I recruited in the desert wasteland doesn't like snow. If I use them in the desert it's a total non issue, and if I control them as the main character I'm not even sure negative mood things even have any effect on the mask wearer.

Yo bro. My friends are trying to get me to get this game.. is it good? As good as Bellwright.. I know they are different.. but somewhat similar? I have like 500 hours in Conan and Valheim if that means anything.
It is closer to Conan Exiles, but with a better Thrall system where you can take control of a Thrall, no helpful npcs that provide quests, alien robots and technology, and its magic system is oriented around any sufficiently advanced technology is indistinguishable from magic.
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Date Posted: Jun 11, 2024 @ 4:22am
Posts: 12