Soulmask

Soulmask

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VYM Jun 10, 2024 @ 5:43am
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Armor/weapon mods system. Total fail.
So what's the point, dear devs? I must have FOUR armor suits for cold, heat, poison and radiation? Or I must endlessly grind resources for swapping mods? Every set of armor, every piece of armor must have 1-4 mod slots. The more advanced armor, the more slots it must have. The higher quality armor, the more slots as well. For example:
- linen armor piece - 1 slot
- beast hide armor piece - 2 slots
- bronze armor piece - 3 slots
- iron armor piece - 4 slots
- steel armor piece - 5 slots

Bottom line is: high end armor set must be able to have all environmental mods, plus one slot for defense/speed/str/agi/whatever mod.

What we are having now is just a sadism - swapping mods disappearing, after each repair mods disappearing, one armor piece for one mod only.
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Showing 1-15 of 32 comments
Again, early access.
Deverti Jun 10, 2024 @ 6:01am 
Originally posted by pubcrawler13:
Again, early access.
parroting that line isnt helping, neither is the presentation OP went for.

i like the idea but calling the current implementation a total fail and a sadism spin off doesnt strike me as being likely to be well received.

gear mods only having a temporary effect is a design choice, having a permanent equivalent at like 1/3 efficacy would be a sensible compromise imo.
Originally posted by Deverti:
Originally posted by pubcrawler13:
Again, early access.
parroting that line isnt helping, neither is the presentation OP went for.

i like the idea but calling the current implementation a total fail and a sadism spin off doesnt strike me as being likely to be well received.

gear mods only having a temporary effect is a design choice, having a permanent equivalent at like 1/3 efficacy would be a sensible compromise imo.

I "parroted that line" because he made similarly disparaging remarks in another, unrelated thread, where I also explained in more detail why using inflammatory language like this is not the ideal method for leaving feedback.
GhrominIronfist Jun 10, 2024 @ 6:06am 
Mods dissapearing on repair I hate, but mods stack, just hover over the armor to see what mods are applied. Can have multiple bonuses one one piece.
Deverti Jun 10, 2024 @ 6:11am 
Originally posted by pubcrawler13:
...he made similarly disparaging remarks in another, unrelated thread, where I also explained in more detail why using inflammatory language like this is not the ideal method for leaving feedback.
context matters, thx. not ideal indeed, lol
EverTrek1701 Jun 10, 2024 @ 6:25am 
my concern is that going from bone to bronze is very little improvement for a lot of work making bronze items.

repair damages the durability too much. and the repair workstation should not damage the durability at all IMO. after 1 or 2 repairs we just trash the items.
Originally posted by EverTrek1701:
my concern is that going from bone to bronze is very little improvement for a lot of work making bronze items.

repair damages the durability too much. and the repair workstation should not damage the durability at all IMO. after 1 or 2 repairs we just trash the items.

I do agree with this. Normally I'm not a fan of reducing difficulty in games, but in this case I just turned decay off entirely. I left feedback for the devs about it being too punishing.
Deverti Jun 10, 2024 @ 6:39am 
same, comepletely disabled item wear and tear. it s tedious, nothing more.
at least we get the option to disable that, but it also feels cheap to do so.

maybe there s an item to restore durability im not aware of but it s just a chore as things stand.
GhrominIronfist Jun 10, 2024 @ 6:43am 
Originally posted by Deverti:
same, comepletely disabled item wear and tear. it s tedious, nothing more.
at least we get the option to disable that, but it also feels cheap to do so.

maybe there s an item to restore durability im not aware of but it s just a chore as things stand.
If you put durability loss down 3 on all your armor it lasts a really long time but i still dont like dealing with it so I turn it off anyway.
Jack Maker Jun 10, 2024 @ 7:10am 
I recommend making a polite suggestion over the developer's discord, there can we make so civilized discussion about the theme.
starkmaddness Jun 10, 2024 @ 7:22am 
Mods being removed on repair is just bad. It takes away a major reason to repair.
Originally posted by starkmaddness:
Mods being removed on repair is just bad. It takes away a major reason to repair.

I agree, it's an odd choice. All the more reason to just disable decay and durability, at least until such time as the devs change it (if they do).
Shira Tagachi Jun 10, 2024 @ 7:59am 
I will agree with you on mods going away after a repair. That's ♥♥♥♥♥♥♥♥.

But the rest I'm okay with. As a monster hunter player, I'm used to building multiple armors for multiple weapons. There is no, one armor suits all in that game. Especially defensively, if you build an electric resist set for Zingore, that ain't going to do ♥♥♥♥ again Rathalos. Plus, it's honestly not that hard to build what? 4 sets of armor?

FogFrog Set - Heat Proof, Poison Proof....make two sets and slap Heat mods on one and Poison mods on the other

Griffin Set - Radiation Proof, make a set and slap Radiation proof on it (OR don't even make this set and run chill/heat proof and eat mixed jam for radiation proof)

Mammoth Set - Chill Proof, make a set and slap chill proof on it

There is your four sets! Iron ore is a dime a dozen in game, there is even a mine you can exploit in the desert for endless Iron ore. Coal is easy to get too. Meteorite is rough, but even the basic armor that most Barbarians have in the mountain will suffice to get that. Just deter one, steal his armor and dismiss him. Same for the barbarians in the desert.
Last edited by Shira Tagachi; Jun 10, 2024 @ 8:00am
Mictlante Jun 11, 2024 @ 12:10pm 
Originally posted by Jordo007:
FogFrog Set - Heat Proof, Poison Proof....make two sets and slap Heat mods on one and Poison mods on the other
Mods of different types don't override each other, only same mods of different quality override, so you can slap chill/heat/poison on one armor and even add damage reduction and defense mods.
Stragglerek Jun 12, 2024 @ 7:23am 
To be fair - mods dissapearing after the repair is not bad for me, because I have tens of those mods crafted, most of them are really easy to get. The durability however is very annoying - at this point they could remove the max dura reduction, leave the mods (maybe make them a bit harder to craft to make up for it), increase the repair cost and it would be fine
Last edited by Stragglerek; Jun 12, 2024 @ 7:23am
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Date Posted: Jun 10, 2024 @ 5:43am
Posts: 32