Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's the part of the game we all have to get used to. The Mask is the Main in this Game, followed by the Tribe and then the immortal starting Char or Main Character, the owner of the Mask and the Tribe leader.
The main goal is to get a Strong Mask and a strong Tribe, not the development of the starting character.
For me, the Game changed as soon as I had access to the Mysterious Stone Table. I searched for the right Tribe member of the highest Level I had access to and started playing with them.
Currently, I control a guy that has a healing as Class Skill and a companion that is set on defense behavior with shield and spear/blade. On the Controlled Character, I use the Hammer with the 50% damage taken reduce ability. They are lower level than the Tribe leader or Main char, but with the higher Skills and Stats the content is much easier than before, and with the Table I can resurrect them. So far they didn't die and I farm the content that was difficult before.
I plan to replace them with higher Level Chars regularly, so that the loss on death is reduced.
My advice, don't play the Char, play the Mask and the Tribe :-)
If you have a Main Char that can be fully developed from the beginning, there is no reason to play as a tribesman.
My first suggestions for a fix is to raise the caps to 60 for the main character allowing the 2nd perk on everything from the start.
My 2nd suggestion is that every boss killed opens a mask slot to raise proficiency caps by another 5-10 pts
My 3rd suggestion is come at this from the other end. Why are these NPC's gods? That's part of the issue here. Like, I get a good npc and it has 80 and 90 and some caps in the 100's. He is a fighter, why are all his non combat skills equally high? Why? If he is a fighter, then maybe depending on quality, a few non combat skills caps can be above 50, but most shouldn't be. Likewise, there should be great non combat npc's with crap combat skills.
So in short, create a path for higher caps for the player while reducing the god status of npc's in comparison to the gimped main character.
You listed the reasons they can't work as possible death... as a consequence for a character that can infinitely respawn... do you not see the instant contradiction and nonsense of that?
I prefer Permadeath in my Survival games actually. So no, I wouldn't be complaining. In fact, if I can make that trade I would. If that was a setting, you enable Permadeath BUT that also means you can assign work to the starting character. 1000% fine with that.
Also when and why did so many people become such babies about permadeath? It's a EA game! You're afraid of losing all your progress? FFS any patch can do that. There's a chance with any update, especially the larger ones, that your entire Save File becomes obsolete.
As long as Permadeath is advertised in the game info, I'm fine with it. God the Survival Genre has become pathetic
EDIT: Also, read my original post. I flat out SAID I know what the Dev's reason is. I'm asking the players what they think. Hence the word "Believe" and the rest of the way I wrote it. Try having your own opinion and STOP assuming what other's want in their games or what their preferred playstyles are. If you wanna answer the question, explain why you THINK the starting character isn't the main character. Not because of what Devs said, what is your OPINION of why based on the way the game is structured.
I only made one of these threads. If you think you're seeing it too much, good news! That is the point of EARLY ACCESS! To get feedback from players to make changes.
EDIT: To clarify, I made another thread before this one asking if anyone knew why skills were capped at 50 for the main character because during the Demo, there was lots of people saying it was a cap for the Demo-Only and it would be removed upon EA release
Can you anti player character trolls please stop with the hyperbolic retorts.
Stop conflating what is being asked "make the player useful" with "make the player UBER"
I swear to god you people have reading comprehension skill issues. The OP clearly pointed out
Sorry, these points don't read to me like they want to have an UBER player character. Why are you SO against having the PC balanced as a normal NPC?, wtf is the difference?? You're already going to recruit/kill/rinse repeat until you get the best tribe members you can find. Why is it so hard for you to accept the player as a tribe member?
Really? So let me understand: They created several Intro Cinematics, they have us take the time to fully customize our character's appearance and they did that all so we have a permanent "respawn" person INSTEAD of just letting you respawn as whomever your last living tribesman is, regardless? OR giving us the option to designate one tribesman of our choosing as the Survivor so our intro character can still contribute and not spend almost the entire game sitting at the fire?
Also there's an argument to be made that the Mask *chose* us for a reason. So if we're immortal, the main gameplay mechanic chose us AND we get to fully customize the character... yeah I'd say that's a MAIN Character and it makes even less sense now that we're gimped
Ok, if we can get different Masks then the Mask isn't the Main Character either.
Also, to easily disprove your nonsense about why they can't work: If they can always be revived, then there's no reason they can't gather or craft because if they do die they just come back.
At the VERY LEAST they should be able to Work. The fact they're useless after the first few hours of the game is absolute BS and poor design
Putting my tin foil hat on, what if another person is controlling your character now under the semblance of you as the player on the other side of the screen or the awesome Bioshock moment of 'Would you kindly?' reveal sort of twist? Maybe there are limitations on the original host for the mask, but once activated, the mask can 'control' others with their full skillsets.
2. Have the ability to assign your PC to do chores while you occupy a NPC. As it is now, a PC is an useless member of teh tribe doing nothing while you are playing and occupying tribe slot.
This is probably the closest explanation. The main starting character was just some random person in a cage waiting to be sacrificed. We only know three things about them: They couldn't fight their way out of getting captured, run fast enough or hide well enough. They're just a random schmuck, not a hero.
Due to some random event, they escape, fall down a cliff and find a "magic" mask. In the intro, I can't even remember them putting it on. It sort of teleported onto their face.
The mask is obviously the main character, and it's the AI "spirit" in the mask that's calling the shots.
The AI can load itself into other physical masks (with different hardware), and control people as "hosts". And it's the explanation for things like your mesoamerican jungle character suddenly understanding how to make blast furnaces and other higher tech stuff. Far as I know, the historical cultures in that area never discovered or used iron. Much less steel. The mask is using the hosts to bootstrap up civilization thousands of years in a matter of weeks.
And as far as the main character being "gimped", that's something that's also in conan exiles (which this game appears to be HEAVILY based on). You could recruit thralls that were able to craft items your main character could never craft. And the thralls were about 20 tougher then your main character.
I kind of like the current system in soulmask. I just captured a level 48 barbarian from the wasteland. They have a permanent radiation and heat resist that my main will never have. They also have 3 gold buffs that increase skills, leaving them with 120 in one skill, and others in the range of 115+. And they have three green innate talents. If I want to explore the desert and wasteland, it's a much better choice to wear that body while doing so.