Soulmask

Soulmask

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Onikage Jun 8, 2024 @ 9:09pm
Can't increase Main Character Skills above 50?
I thought this was a limitation of the Demo, but I'm still seeing this is the case in the EA Version? Am I missing something or is there a Mask Node I'm not aware of?
It sounds like everyone is switching to other tribespeople still and just playing as them instead of the main character you create...
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Showing 1-15 of 34 comments
shadew Jun 8, 2024 @ 9:15pm 
your main character is capped but if you unlock the 'Control' mask node then you have higher proficiencies.
Last edited by shadew; Jun 8, 2024 @ 9:15pm
Onikage Jun 8, 2024 @ 9:17pm 
Originally posted by shadew:
your main character is capped but if you unlock the 'Control' mask node then you have higher proficiencies.

Right that's what we were doing in the Demo... but it was supposed to be 150 cap for all the main character's skills in the EA version... why even bother with the main character? Just switch to the Vagabond you get as soon as you get her and unlock Control right?
GhrominIronfist Jun 8, 2024 @ 9:22pm 
Originally posted by Onikage:
Originally posted by shadew:
your main character is capped but if you unlock the 'Control' mask node then you have higher proficiencies.

Right that's what we were doing in the Demo... but it was supposed to be 150 cap for all the main character's skills in the EA version... why even bother with the main character? Just switch to the Vagabond you get as soon as you get her and unlock Control right?
Because the main character is immortal?
Onikage Jun 8, 2024 @ 10:35pm 
Originally posted by GhrominIronfist:
Originally posted by Onikage:

Right that's what we were doing in the Demo... but it was supposed to be 150 cap for all the main character's skills in the EA version... why even bother with the main character? Just switch to the Vagabond you get as soon as you get her and unlock Control right?
Because the main character is immortal?

How is that related? I mean seriously, that seems like a really simple/cheap excuse. It's the MAIN character, they should be the exception AND your primary focus.
What, if there was a Hardcore mode with Permadeath, then the higher cap would be fine? The MAIN character is always the most OP with the most potential in pretty much every game. This isn't even CLOSE to being decent. Fine, don't allow 150 because they're "immortal" but 50 is so low and gimped that it's frustrating and it really needs to be re-evaluated
Dark Exile Jun 8, 2024 @ 10:45pm 
said it elsewhere, not sure why the soft cap isnt 80, 100 with the mask nodes, that way its not completely useless out of the start zone and you still have a ton of wiggle room for better tribe people later
Makato Jun 9, 2024 @ 12:49am 
mines up to 60 with upgrades, maybe more upgrades further in the game
Househerr Jun 9, 2024 @ 2:37am 
Originally posted by Onikage:
Originally posted by GhrominIronfist:
Because the main character is immortal?

How is that related? I mean seriously, that seems like a really simple/cheap excuse. It's the MAIN character, they should be the exception AND your primary focus.
What, if there was a Hardcore mode with Permadeath, then the higher cap would be fine? The MAIN character is always the most OP with the most potential in pretty much every game. This isn't even CLOSE to being decent. Fine, don't allow 150 because they're "immortal" but 50 is so low and gimped that it's frustrating and it really needs to be re-evaluated

Thats the whole point of the game, the main Character is the Mask, your gimped starter Char is wearing. He was about to be sacrificed and found the mask by chance.

there is a reason you have Body XP and Awareness XP.
Last edited by Househerr; Jun 9, 2024 @ 2:38am
Rhapsody Jun 9, 2024 @ 2:57am 
There's one mask node that can increase the cap but it's available way late after the 3rd boss. There should be more of those and more evenly spread out IMO.
Judaspriester Jun 9, 2024 @ 3:37am 
There's a node after the 2nd boss (i think), with 2 levels and the first gives +10 to skill cap. so the cap can at least be increased to 70.
While the devs stated that the design idea was that you use more of your specialized tribesmen later on, but given the answers in the Q&A 3, they have got the message, that people are unhappy with the fact that the main char becomes more and more useless.
Mertinat_072 Jun 9, 2024 @ 12:48pm 
Originally posted by Judaspriester:
There's a node after the 2nd boss (i think), with 2 levels and the first gives +10 to skill cap. so the cap can at least be increased to 70.
While the devs stated that the design idea was that you use more of your specialized tribesmen later on, but given the answers in the Q&A 3, they have got the message, that people are unhappy with the fact that the main char becomes more and more useless.

They should have placed this node on all bosses and released a quantity for each boss eliminated, placing a node that only releases 10 on the second boss doesn't make any sense and leaves your main character practically useless until you release this node, currently I'm playing more with my minions than with my main character since he is very limited compared to the first minion that appeared when I created the first bonfire, so far this formula that the developers want to rotate between tribe members is not working right, because I think that every game where you create a character or have a specific protagonist, he is the OP, he is different and I believe he is better than the NPCs, it doesn't make any sense for the main character to be so nerfed compared to the other members of the tribe.
Ellorien Jun 9, 2024 @ 1:01pm 
The devs are desperately trying to persuade the players that “the main character is unimportant” (look at their posted Q&A) and must be replaced with other faceless and disposable pawns ASAP.

Yeah, that’s the ticket. NOT.
Ordoprime Jun 9, 2024 @ 1:52pm 
So, Main Character Cap 70 to all Abilities? Not more? Must be replced how? cause if i change Control the Main charakter does nothing then sit on the floor ... can i put other Stats from a Tribesman on my Main Character?
Mira Cocoa Jun 9, 2024 @ 2:02pm 
The level limit for this game for starting characters is too low.

I have not even seen my first boss yet, but my body level has capped out at 40. Mind still grows at 30, but most of my weapon and work proficiency has finished growing at 50.

Losing the growth factor already so early in the game means that I am not sure if I will be able to stay motivated to play the game.
I am not sure if I will be able to maintain my motivation to play the game.

The main character is important to me. I don't want to be possessed by a stranger. Unless the main character is given room to grow, I cannot change my rating of the game to "good".
Flint Jun 9, 2024 @ 2:43pm 
That's the part of the game we all have to get used to. The Mask is the Main in this Game. The starting Character is just the first holder of it.
The goal is to get a Strong Mask and a Tribe around it, not the development of the starting character. The difficult is that the starting Character is immortal and the others not.
For me, the Game changed as soon as I had access to the Mysterious Stone Table. I searched for the right Tribe member of the highest Level I had access to and started playing with them.
Currently, I control a guy that has a healing as Class Skill and a companion that is set on defense behavior with shield and spear/blade. They are lower level than my starting Character, but with the higher Skills and Stats the content is much easier than before, and with the Table I can resurrect them.
I plan to replace them with higher Level Chars regularly, so that the loss on death is reduced.

My advice, don't play the Char, play the Mask :-)
Kaos Jun 9, 2024 @ 2:58pm 
Originally posted by Flint:
That's the part of the game we all have to get used to. The Mask is the Main in this Game. The starting Character is just the first holder of it.
The goal is to get a Strong Mask and a Tribe around it, not the development of the starting character. The difficult is that the starting Character is immortal and the others not.
For me, the Game changed as soon as I had access to the Mysterious Stone Table. I searched for the right Tribe member of the highest Level I had access to and started playing with them.
Currently, I control a guy that has a healing as Class Skill and a companion that is set on defense behavior with shield and spear/blade. They are lower level than my starting Character, but with the higher Skills and Stats the content is much easier than before, and with the Table I can resurrect them.
I plan to replace them with higher Level Chars regularly, so that the loss on death is reduced.

My advice, don't play the Char, play the Mask :-)
It is debatable whether the consciousness within the Mask is the starting character since the starting character loses all life when we control a tribesman while all of the tribesmen are perfectly fine when we go back to the starting character. So it could be said that the Soul of the starting character is the Main in this Game while the masks are only a tool to take over our Tribesmen's bodies.
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Date Posted: Jun 8, 2024 @ 9:09pm
Posts: 34