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1* my character becomes useless and disposable.
2* but I'm still stuck with the starting character.
If my character is disposable (pregression is blocked and I am forced to play with other characters), then allow me to kill him immediately, and as soon as I find a character stronger than the initial one, mark him as main, and so on every time it is necessary , it doesn't make sense in the "end game" for me to be carrying the weakest character in the game.
Unfortunately I cannot understand the reason for this limitation dynamic.
I built a podium at my base on which my starting character sits and my tribe dances around him, a completely acceptable use for him while I play with the characters I saved in the mystical table.
translates into the world being careless about others
an easy to control citizen.
What I think the game should do is have your character have stats like the NPCs and have special NPCs that have "Master" stats in specific areas, that way it wouldn't fully get rid of the "its better to swap between characters" feel for doing specific tasks, and your custom character wouldn't feel like there useless past the starting area.