Soulmask

Soulmask

Statistieken weergeven:
Gimp of a main character
Since the main character is less capable then any other warrior on the map, or nearly so, then please allow us to get rid of them. Treat the main character you start with like any other warrior in your tribe so that after I switch to another better warrior, I can dismiss the gimp I started with, who just sits there sulking anyway.

PLEASE, if you insist on making our main character a peon and claim that we are in fact the mask, not that peon, then let me dispose of the useless starting character.

I would stop complaining about it if you did that. ;)
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76-90 van 99 reacties weergegeven
If I can't has twice as many skill points as the NPC's I'm not going to have fun. Can't handle it anymore. Negative review time, uninstalling. It's all about the NPC's i'm so torn.
nope, it isn;t, it's about assigning tribesman who are better than you at something, not every skill your char doesn;' have access too as it's capped at 50, it doesn't have a use. stop gatekeeping behind a ♥♥♥♥♥♥ arguement.

Origineel geplaatst door falkon311:
Controlling other characters with better skills is the very core of the game, I don't see it changing nor do I think it should. You can eventually unlock skill level 60 (maybe 70?) so your initial character does get another set of Mastery skills.

Beyond that, the whole concept is controlling other folks that can do the job better. Plus the 120 cap is random so... do you want the initial character to have 120+ in every skill?? That's unrealistic imo.

Hmm, maybe they could allow one weapon skill and one or 2 craft/gather skills to max at 120 so then it's actually not completely useless (because I agree that it is, quite quickly).

At the very least, they shouldn't just sit with their heads in their hands somewhere. They need a throne or some Sleeping Beauty type bed or something to "reside" in/on while the mask is controlling others, to signify some importance (only one who can respawn).
Origineel geplaatst door Steinaar:
If I can't has twice as many skill points as the NPC's I'm not going to have fun. Can't handle it anymore. Negative review time, uninstalling. It's all about the NPC's i'm so torn.

Keep exaggerating and making things up, really shows how baseless your arguments are.

What if Larian Studios made Baldurs Gate 3, so that at the end of Act 1, your character gets perma killed and forces you to play with the origin story characters through the remainder of the game, and their reason was "because that's what happens in the story"? Assuming people have played it since it was game of the year but, how would you feel about that? I imagine pretty pissed off. This is very much like that. Yeah you can finish the game, but what hell was the point? See I can make up stuff too.
Laatst bewerkt door DiViOS; 7 jun 2024 om 13:28
Origineel geplaatst door falkon311:
Controlling other characters with better skills is the very core of the game, I don't see it changing nor do I think it should. You can eventually unlock skill level 60 (maybe 70?) so your initial character does get another set of Mastery skills.

Beyond that, the whole concept is controlling other folks that can do the job better. Plus the 120 cap is random so... do you want the initial character to have 120+ in every skill?? That's unrealistic imo.

Hmm, maybe they could allow one weapon skill and one or 2 craft/gather skills to max at 120 so then it's actually not completely useless (because I agree that it is, quite quickly).

At the very least, they shouldn't just sit with their heads in their hands somewhere. They need a throne or some Sleeping Beauty type bed or something to "reside" in/on while the mask is controlling others, to signify some importance (only one who can respawn).

and what about it anyway? if everyone had the same skill cap with different focusses there would be an actual point for going for different clan members, knowing how much points are left to a certain individual to fill a role. your arguement is absolute ♥♥♥♥♥♥♥.
We get it man, the game isn't for you.

If they allow the initial character to max all skills then there's no need to ever control other characters and the entire concept of the mask is moot. Sure, different masks have different abilities but the main thing all of them can do could just be removed from the game which could just be called "Masks" at that point. Plenty of other games like that.
Origineel geplaatst door suprpiwi:
if everyone had the same skill cap with different focusses there would be an actual point for going for different clan members

There would be zero point and you know it.

I really hope the devs don't fully cater to ya'll. Again, I see some room for compromise like allowing a couple skills to max out but thats it.

What's next? You'll demand getting perks, and only the positive ones? Well, at least there's one that fits, "Likes Defecation".
Origineel geplaatst door falkon311:
Origineel geplaatst door suprpiwi:
if everyone had the same skill cap with different focusses there would be an actual point for going for different clan members

There would be zero point and you know it.

I really hope the devs don't fully cater to ya'll. Again, I see some room for compromise like allowing a couple skills to max out but thats it.

What's next? You'll demand getting perks, and only the positive ones? Well, at least there's one that fits, "Likes Defecation".
I can agree the main dude go up to 90 for some skill gains. But that's not what these people want, they want god mode by default for the main character. The devs already added in NPC death recall just yesterday but that wasn't enough. They can just get their NPC back full bore but nah they still complain.
Origineel geplaatst door falkon311:
We get it man, the game isn't for you.

If they allow the initial character to max all skills then there's no need to ever control other characters and the entire concept of the mask is moot. Sure, different masks have different abilities but the main thing all of them can do could just be removed from the game which could just be called "Masks" at that point. Plenty of other games like that.

No, giving the player the ability to max out all their points is NOT going to keep people from playing other characters and the concept of the mask is NOT moot. If you spend all your time on your main character maxing out your skills, you are playing the game wrong, Only a sadist would enjoy doing this. Imagine having to smelt ALL your own ore, all your own farming, all your own gathering, never relying on an NPC for anything.

But, when it comes to combat, hunting, a boss, or a dungeon run, it would be nice to be able to use your own character. And before you go "yeah but the main character is immortal and can't perma die", well yeah cause for one they're hiding in a house like a sissy, but also, NPCs get immortality. So why does campfire care if your most beastly warrior dies late game? Why give npcs immortality like the PC? Because the same whiny babies who are arguing against no player limits, would be throwing a hissy fit on steam the second they lost their 130 NPC warrior to lag or disconnect. So the immortality argument goes right out the window. And what spirit mask that's mind controlling people would want a gimp in their tribe, ruining morale and not contributing to anything? The game as it is now is contextually broke.
Origineel geplaatst door Steinaar:
Origineel geplaatst door falkon311:

There would be zero point and you know it.

I really hope the devs don't fully cater to ya'll. Again, I see some room for compromise like allowing a couple skills to max out but thats it.

What's next? You'll demand getting perks, and only the positive ones? Well, at least there's one that fits, "Likes Defecation".
I can agree the main dude go up to 90 for some skill gains. But that's not what these people want, they want god mode by default for the main character. The devs already added in NPC death recall just yesterday but that wasn't enough. They can just get their NPC back full bore but nah they still complain.
thats why i suggested the risk/reward of sacrificing a barbarian. chance to get positive/negative innate abilities. maybe some proficiency levels. I'm talking very small chance so it wont break the gameplay loop/core mechanic. the option would be there for the people that want to put in the extra time to do so. The tribes members you sacrifice shouldnt be able to have their data entered for remodel. So you cant just revive them afterwards and repeat the process. Upon death of the starter character, or whatever character you have perform the ritual, you have a high chance to lose what you obtained in the ritual.

as for the character just sitting around. you can clear the inventory, respawn from the esc menu and no more useless flesh bag lying around
If we want maxed out character than perma tribe death upon main characters death. You lose your save file and or have to restart all over entirely. Is this what you guys want for balance?
OP asked nicely for something to be an option, not even mandatory, and some people are acting like he angrily demanded they rewrite the game from scratch. I hope this doesn't become another one of those early access games where the forums are dominated by people who harass and attack anybody who says the game isn't perfect.
Origineel geplaatst door DiViOS:
No, giving the player the ability to max out all their points is NOT going to keep people from playing other characters and the concept of the mask is NOT moot. If you spend all your time on your main character maxing out your skills, you are playing the game wrong, Only a sadist would enjoy doing this. Imagine having to smelt ALL your own ore, all your own farming, all your own gathering, never relying on an NPC for anything.

Tf you on about? You never have to control a different character to max their crafting skills. You assign them to bench, have them make stuff, go to their proficiency tab to increase buffs- done. Playing as them is simply not needed and again, if that happens, the mask becomes just another piece of gear.

Edit: Controlling another character and then smelting ore IS doing it yourself....
Laatst bewerkt door falkon311; 7 jun 2024 om 14:40
Origineel geplaatst door falkon311:
Origineel geplaatst door DiViOS:
No, giving the player the ability to max out all their points is NOT going to keep people from playing other characters and the concept of the mask is NOT moot. If you spend all your time on your main character maxing out your skills, you are playing the game wrong, Only a sadist would enjoy doing this. Imagine having to smelt ALL your own ore, all your own farming, all your own gathering, never relying on an NPC for anything.

Tf you on about? You never have to control a different character to max their crafting skills. You assign them to bench, have them make stuff, go to their proficiency tab to increase buffs- done. Playing as them is simply not needed and again, if that happens, the mask becomes just another piece of gear.

Edit: Controlling another character and then smelting ore IS doing it yourself....

Learn to read, I never said that you had to control an NPC to max their skills. We are saying the same thing. You would have to be an idiot to max skills controlling any character, which is exactly my point of WHY uncapping the player character, is not a big deal. All these people freaking out in here about suggesting uncapping the player, because they think "ERMERGERD they just want to make uber character!!"" Well, you can also make uber character with NPCS but nobody in their right mind would do that because it would be colossal waste of time and largely inefficient.
I would be happy if my initial nerd was able to do tasks like everyone else when I am off exploring with another nerd.
The trolls are out on the hunt. The complaint is valid. You ARE the mask. You are the Soulmask. Whomever is holding it should be able to re-spawn, and if they do not have the mask they die. The tribe people should be considered a piece of equipment. When you change to something better, you recycle, store, or give away your old piece.
Starting toon should either be up-gradable, maybe through sacrifice. Or be able to dismiss it, chase it away, or sacrifice it at the bonfire. You have a limited number of tribe members. You can send away any of the others.

Trolling people in a game discussion is like sitting on your front porch and yelling at kids in the street to stay off your grass. You have to seriously be a lonely, bored, useless piece of trash to have nothing better to do than go into a discussion and tell people who are obviously giving feedback that was asked for by the developers.
So Officer Chibbs and Zalzany either dont understand what you are saying, which would be pretty sad, or they are trolls, which is way more sad. They should take off their badges and roll off to something better. Maybe you can be a protester, or a bag lady.

Your request, Saint, is not only valid, but makes sense. It is a good observation, and a possible solution. You did what the devs asked. You gave input, and an idea. I can only hope Chibbs and Zalzany get the mental help they need, or a hobby, or a pet. Something to help them pass the time, and manage their anger management issues.
Laatst bewerkt door Ostego! God Of War!; 7 jun 2024 om 18:28
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