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Search for the map portal´s ( the blue one´s ) and build your base around them, so you can teleport to your bases around the map quicky and ease......i hope i´ve helped you
I moved and when i try to pick up tables and bed etc i cant as its damaged so i repair and still get told its damaged.
I think they went OTT with grinding and slow progression.
I hate now v rising did it every is like "is this not standard now?" Its like peopel showing up and gong "my server is full let me have system like fallout 76 where I can keep my stuff and swap servers at will!" Its like the ♥♥♥♥ no indie studio can even afford that and it woudl take a year or 2 to completely entire game and stop all other updates to make htat work "well some other game from AAA studio did it!"
Dude its not modular can't just copy past it from v-rising into here. One that will instantly crash the game and they be sued into the stone age by v-rising devs shortly after sigh.. Like face it being able to pick it up and peice by peice and shove it into a lama is better then 90% of the genre has right now with out mods where do exactly the same thing.
I mean how bad are you hording i could do most my base in like 2 hours, wich in this genre is crazy good in Ark an conan with those cheater mods that let you stack to god tier numbers and insane carry weight changes it would take hours and you plan like 2-3 days around a main base move lol
I mean it would be nice but I played v-rising EA it wasn't even there at start lol It was huge suprised when I played it after 1.0 liek "wtf this was not an options last time I played!" Its up there with people going "I played a mod in x game that let me craft from boxes make that a thing now! How I suppose to craft things with out it!" As every one else goes "eww you hand craft ♥♥♥♥ put a work order in have a npc do it..."
I love V-Rising...
I move recently from starting area to highlands ( highlands looks freaking awesome, like really awesome ) because now i have all resources very close, but all my tribesmans died in the process, tho i was solo so it was harder for me probably.
I've been looking forward to this since now I can build the base I actually want instead of the piecemeal house of band aids I'm currently in and have a better understanding of how i need my production chains to function. I knew in advance i was going to do this.
My advice, build all the Thatch foundation you'll need, and bonfire in advance and have it set up before you move anything over.
Take a few of the Crafting tables that are harder to make, everything else can be easily replaced so don't worry about it.
My tribe will have all the resources back in a day, they'll have the time while i set up all the boxes again.....
To move my tribe, I'm going to set up one or maybe two very small outposts along the way that aren't in the path of any animal camps....setting bonfires to branches only***
Then I will send a few of the tribe to the outposts to work the bonfires, in groups while hauling any supplies I don't want to waste in their inventories.
I'll try to have them all "leap frog" back to the new home, hopefully without fuss.
That makes all your gear appear at your feet when you respawn. Run to target location, place bonfire or campfire, hit escape, select respawn in the bottom corner...you die and select your old base. Load up with gear, select respawn and respawn at your new base, and pick up the gear.
Rinse and repeat as needed.
Tribesmen have to be moved manually if moving very long distances. Respawn at old base, set a tribesman to deploy -> follow -> passive, and make the run on foot to the new base....use your life perception A LOT to pre-emptively take down jaguars and bush dogs. give tribesman some gear and bandages to make it better (and just strip them at the new base and die and re-use the gear on the next guy). Changing bases is a good time to take a good look at your tribesmen though. A good opportunity to start specializing them. Keep people who have at least a 90+ max proficiency in some sort of useful skill (I have almost all the skills on their own individual person...a carpenter, smith, weaver, chemist, cook, farmer, gatherer, rancher (no skill), a couple kiln workers). I'd love to find some 120 skill max people, but i think you only find those craftsmen and porters in the barbarian barracks, which can be a chore to dive in, grab a couple crafters, escape, wait, and only then see the more-than-likely outcome of them having less than 120....so thats a long term goal.
anyways, in summary, abuse the death package at feet feature and respawn function to move any items you care about over, though most things can be quickly replaced. Run tribesmen over individually and carefully, or just dismiss them and look for better tribesmen.
I just built a 2nd base, didn't actually move the first one. Might destroy the first eventually, but I'm single player, so just did the drop stuff at feet when respawning to teleport back and forth between the first and second base. Was able to craft all the base parts at my first base and just teleport over to the second with them in my inventory once I had a campfire in place. I brought over one alpacha, but then got all new NPCs at the new location.
The first location, even if not a "bad" location like the OP had is not likely to be one you stay at long. For those people not playing single player, this move has to really suck. The starter area isn't a good place to be once you need to go the the bronze "age".
Too bad you can't teleport the tribe members or the Llama. I have 2 Llamas still at the first base, so I'll use those when I bring 2 more tribe members to the second base. That will leave 5 or 6 still there though. Maybe those will just stay there or I will kill them, most of them aren't work keeping.