Soulmask

Soulmask

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Victor Jun 7, 2024 @ 1:06am
Theres a way to move bases?
we were just starting builded everything prettymuch at spawn an now we want to move everything like to the mid of the map, we need to move manually ? or theres a "move base" like on VRISING if theres NOT, any tip for the travel?

i was thinking, worst case scenario, dismantle everything and place it on servants and start the slowest walk praying to not get jumped
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Showing 1-15 of 16 comments
YelloWStaR Jun 7, 2024 @ 1:14am 
i think you can´t but not pretty sure.......i made like this:
Search for the map portal´s ( the blue one´s ) and build your base around them, so you can teleport to your bases around the map quicky and ease......i hope i´ve helped you
ThatFawker Jun 7, 2024 @ 1:18am 
Yeah this drives me nuts. One of the biggest things holding me back atm. Fun game overall, but lots of ridiculously tedious things.
Maxpain Jun 7, 2024 @ 1:31am 
Yeah i setup a camp only to find i couldn't build a bonfire due to it being to close to the enemy campfire or such.
I moved and when i try to pick up tables and bed etc i cant as its damaged so i repair and still get told its damaged.
I think they went OTT with grinding and slow progression.
Zalzany Jun 7, 2024 @ 1:32am 
Most games there is no way to do this you would said this last year I would thought you were insane or high. V-rising only game I ever played in the entire genre that lets me esasily relocate the base. The fact I can retrieve the base stuff by defualt alone is a freaking small miracle most the genre doesn't even have.

I hate now v rising did it every is like "is this not standard now?" Its like peopel showing up and gong "my server is full let me have system like fallout 76 where I can keep my stuff and swap servers at will!" Its like the ♥♥♥♥ no indie studio can even afford that and it woudl take a year or 2 to completely entire game and stop all other updates to make htat work "well some other game from AAA studio did it!"

Dude its not modular can't just copy past it from v-rising into here. One that will instantly crash the game and they be sued into the stone age by v-rising devs shortly after sigh.. Like face it being able to pick it up and peice by peice and shove it into a lama is better then 90% of the genre has right now with out mods where do exactly the same thing.

I mean how bad are you hording i could do most my base in like 2 hours, wich in this genre is crazy good in Ark an conan with those cheater mods that let you stack to god tier numbers and insane carry weight changes it would take hours and you plan like 2-3 days around a main base move lol

I mean it would be nice but I played v-rising EA it wasn't even there at start lol It was huge suprised when I played it after 1.0 liek "wtf this was not an options last time I played!" Its up there with people going "I played a mod in x game that let me craft from boxes make that a thing now! How I suppose to craft things with out it!" As every one else goes "eww you hand craft ♥♥♥♥ put a work order in have a npc do it..."
Last edited by Zalzany; Jun 7, 2024 @ 1:44am
Grims Jun 7, 2024 @ 1:34am 
maxpain.. after u repaired it takes some time till the health gets back to full... only when the health is full again u can pick the benches and so on up
Mick Jun 7, 2024 @ 1:34am 
Originally posted by ☆★Victor★☆:
we were just starting builded everything prettymuch at spawn an now we want to move everything like to the mid of the map, we need to move manually ? or theres a "move base" like on VRISING if theres NOT, any tip for the travel?

i was thinking, worst case scenario, dismantle everything and place it on servants and start the slowest walk praying to not get jumped

I love V-Rising...
Toana Jun 7, 2024 @ 10:29pm 
Sadly, no, you need to do it sloggish and slow dangerous way, be ready to loose you tribesmans to jaguars/anacondas/crocks/wolfs w/e u encounter.

I move recently from starting area to highlands ( highlands looks freaking awesome, like really awesome ) because now i have all resources very close, but all my tribesmans died in the process, tho i was solo so it was harder for me probably.
punknugget Jun 7, 2024 @ 11:08pm 
I'm in the process of moving my base now for the first time, I want to move to a more centralized location closer to all the resources I didn't think l'd need.

I've been looking forward to this since now I can build the base I actually want instead of the piecemeal house of band aids I'm currently in and have a better understanding of how i need my production chains to function. I knew in advance i was going to do this.

My advice, build all the Thatch foundation you'll need, and bonfire in advance and have it set up before you move anything over.

Take a few of the Crafting tables that are harder to make, everything else can be easily replaced so don't worry about it.

My tribe will have all the resources back in a day, they'll have the time while i set up all the boxes again.....

To move my tribe, I'm going to set up one or maybe two very small outposts along the way that aren't in the path of any animal camps....setting bonfires to branches only***

Then I will send a few of the tribe to the outposts to work the bonfires, in groups while hauling any supplies I don't want to waste in their inventories.

I'll try to have them all "leap frog" back to the new home, hopefully without fuss.
Limdood Jun 7, 2024 @ 11:29pm 
If you're playing on your own solo game or your server, or playing on a server where the person running it would be willing to do so, you can set "death package spawns at feet"

That makes all your gear appear at your feet when you respawn. Run to target location, place bonfire or campfire, hit escape, select respawn in the bottom corner...you die and select your old base. Load up with gear, select respawn and respawn at your new base, and pick up the gear.

Rinse and repeat as needed.

Tribesmen have to be moved manually if moving very long distances. Respawn at old base, set a tribesman to deploy -> follow -> passive, and make the run on foot to the new base....use your life perception A LOT to pre-emptively take down jaguars and bush dogs. give tribesman some gear and bandages to make it better (and just strip them at the new base and die and re-use the gear on the next guy). Changing bases is a good time to take a good look at your tribesmen though. A good opportunity to start specializing them. Keep people who have at least a 90+ max proficiency in some sort of useful skill (I have almost all the skills on their own individual person...a carpenter, smith, weaver, chemist, cook, farmer, gatherer, rancher (no skill), a couple kiln workers). I'd love to find some 120 skill max people, but i think you only find those craftsmen and porters in the barbarian barracks, which can be a chore to dive in, grab a couple crafters, escape, wait, and only then see the more-than-likely outcome of them having less than 120....so thats a long term goal.


anyways, in summary, abuse the death package at feet feature and respawn function to move any items you care about over, though most things can be quickly replaced. Run tribesmen over individually and carefully, or just dismiss them and look for better tribesmen.
starkmaddness Jun 8, 2024 @ 12:27am 
Rebuilding and manually moving the supplies is not a big issue for me. Moving all the damn NPCs one-by-one is the tedious part. That is what needs a fix.
Toana Jun 8, 2024 @ 12:30am 
Yeah, rebuilding is easy
reap Jun 14, 2024 @ 11:41am 
Originally posted by Limdood:
If you're playing on your own solo game or your server, or playing on a server where the person running it would be willing to do so, you can set "death package spawns at feet"
Do you remember which exact option it is in the GameXishu.json? For whatever reason the devs decided to use codewords for most of the settings. I found this https://www.ghostcap.com/soulmask-server-settings/ and "Resurrection Move Death Switch/FuHuoMoveSiWangBaoKaiGuan" is the one which sounds similar to your suggested "death package spawns at feet". But this doesn't work if I set it to "1". Any advices?
wildbill Jun 14, 2024 @ 11:55am 
I put down the bonfire first, then move it into the base once I build it to be sure the area is good for building. Also on the first foundation, move it all around where you want to build and ensure it doesn't turn red in any location where you are building. Stupid things like a turkey egg nest can block building. But some locations have other more obvious reasons you shouldn't build there.

I just built a 2nd base, didn't actually move the first one. Might destroy the first eventually, but I'm single player, so just did the drop stuff at feet when respawning to teleport back and forth between the first and second base. Was able to craft all the base parts at my first base and just teleport over to the second with them in my inventory once I had a campfire in place. I brought over one alpacha, but then got all new NPCs at the new location.

The first location, even if not a "bad" location like the OP had is not likely to be one you stay at long. For those people not playing single player, this move has to really suck. The starter area isn't a good place to be once you need to go the the bronze "age".
~T~D~ Jun 14, 2024 @ 11:57am 
I did exactly that, but got me a Llama first they carry 1200kgs. Rebuilt built new benches and slowly moved 1 of 18 tribe members, ended killing 2 or 3.
wildbill Jun 14, 2024 @ 12:05pm 
Originally posted by ~T~D~:
I did exactly that, but got me a Llama first they carry 1200kgs. Rebuilt built new benches and slowly moved 1 of 18 tribe members, ended killing 2 or 3.

Too bad you can't teleport the tribe members or the Llama. I have 2 Llamas still at the first base, so I'll use those when I bring 2 more tribe members to the second base. That will leave 5 or 6 still there though. Maybe those will just stay there or I will kill them, most of them aren't work keeping.
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Date Posted: Jun 7, 2024 @ 1:06am
Posts: 16