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If you have a crafter with enough skill and the rarity proficiency bonus. They craft legendary gear 90% of the time.
That is true and makes for a fair point. It seems ultimately to offer a push to encourage people to use high tier crafters for their intended purpose. Good input!
The thing is that there is mods, like damage mod, bleeding mod and so on, so you apply those and then you see your weapon going down so quick.
It's nice mechanic but it should be slower. It goes down way too quick.
I would say it should be harder to craft legendary gear but durability cap should go down slower. So once you invested time to craft it you can enjoy longer with adding mods ant things like that.
And again their worker is so good 90% of the time they get a red quality sigh.
Finally someone who understand and don't complain about their character being stuck at level 50 or that they hate durability because they never played 7 days to die lmfao If only somes could put efforts into knowing what's min-maxing. Also don't forget you can put their masteries at 30-60-90-120 to make more higher durability tools, quicker crafter speed or better quality tools.
I have tools at home and they last years without repair.
All that repair is survival game mechanics to not get attached to things. It's like easy to make easy to lose. So you don't care if you die and lose since it's easy to make but at the same time you will be making them none stop.
What some people want is harder to make but last longer so you can invest some time in it.
For example i just tested that repair removes all the mods. Which is like... ok. So now i'm ivesting time to apply mods just to lose them when i repair it.
We want to invest time not waist.
Just more options :D