Soulmask

Soulmask

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DoNotAimAtMe 4 JUN 2024 a las 12:50 a. m.
Too far to walk/ride?
Hi,

I'm starting to get annoyed with the long walk/ride, now I'm supposed to go to butcher X (no idea where that is).

Is there no fast travel or other early on?

Really annoying.

Thank you.
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Mostrando 16-27 de 27 comentarios
Judaspriester 4 JUN 2024 a las 3:16 a. m. 
Yeah, some mechanics age better than others. Wile I sometimes feel that new games are to fast, to easy, or take to much thinking/micromanagement off the player, some other QoL features really hurt if they aren't there, once you get used to them.

Another good example for the Travel time/game speed issue is Naval Action. I really like the game and especially the amount of realism added there. but on the other hand there was a heavy toll on the game speed, which resulted in me dropping the game since I know that if I can't sink the whole evening into the game, it isn't really worth starting at all, with ship battles easily taking 20-30 minutes or the need to travel from a to b which takes an hour where isn't happening much on a PvE server, since you don't need to be aware of gankers that want your cargo.
Desh51 4 JUN 2024 a las 3:16 a. m. 
Publicado originalmente por DoNotAimAtMe:
Another problem I have, I try to interrogate enemies but they always die right away? How do I proceed?
Had the same problem, i switched to fists
Tod Soldat 4 JUN 2024 a las 5:17 a. m. 
There are two kinds of teleporters in the game. The ones that are placed by the devs allow you to take whatever you want through them. The other can be placed by the player, after constructing it, but the only things you can take through it are whatever you're wearing and what is in your hotbar (unless that limitation has been changed)
X-C0brA-X 4 JUN 2024 a las 5:20 a. m. 
Publicado originalmente por Tachyon:
I do empathise to a degree when people complain about lengthy travel in modern mmorpgs, but sheesh they'd never have survived mmorpgs like EQ (and others) back in the day. Travelling across 3 or 4 zones for a corpse run or to a town/city was routine and nobody thought anything of it. No mounts, no in-game maps, no sparkly magical light trails to indicate the route and the only fast travel was teleports to specific points by players casting spells... if there was a player around and if they had the specific spell for the destination you needed.

From my vantage point, travel in modern mmorpgs is cake, even if by walking. As I say, I still empathise to a degree though.

Thanks for rekindling that horrible memory of original EQ. Not only were the runs long you had a lot of loading screen when transferring between zones and on those old computers back then loading screens took forever.

The best was dying in the bottom of a dungeon and you had no way to get your corpse unless you found a group or found a necro to summon your body back to the entry but most of them charged insane gold fees for that retrieval service.
Blue 4 JUN 2024 a las 5:22 a. m. 
Publicado originalmente por DoNotAimAtMe:
Clever answer...

Yeah almost like the thing you need to do completely eludes your lack of effort.
SmallArchangel 4 JUN 2024 a las 5:51 a. m. 
Publicado originalmente por X-C0brA-X:
Publicado originalmente por Tachyon:
I do empathise to a degree when people complain about lengthy travel in modern mmorpgs, but sheesh they'd never have survived mmorpgs like EQ (and others) back in the day. Travelling across 3 or 4 zones for a corpse run or to a town/city was routine and nobody thought anything of it. No mounts, no in-game maps, no sparkly magical light trails to indicate the route and the only fast travel was teleports to specific points by players casting spells... if there was a player around and if they had the specific spell for the destination you needed.

From my vantage point, travel in modern mmorpgs is cake, even if by walking. As I say, I still empathise to a degree though.

Thanks for rekindling that horrible memory of original EQ. Not only were the runs long you had a lot of loading screen when transferring between zones and on those old computers back then loading screens took forever.

The best was dying in the bottom of a dungeon and you had no way to get your corpse unless you found a group or found a necro to summon your body back to the entry but most of them charged insane gold fees for that retrieval service.
Lol, you guys are giving me EQ flashbacks... I played EQII, which was a cake-walk compared (griffon stations, yeah, I always fell off and died - and mounts later on). Nonetheless, you have just reminded me how labour-intensive that game really was compared to modern games, and I guess we are all used to things being different now. I don't think "QOL" was even a thing back then!
X-C0brA-X 4 JUN 2024 a las 5:54 a. m. 
Publicado originalmente por Judaspriester:

Travel times are always a difficult topic. If you make it to fast/easy to travel vast distances, players burn through the content to fast, miss stuff to explore and less often meet one another (which is an important point for PVP servers). On the other hand, if the travel is to slow (end even worse, event less), the game tends to feel stretched and exhausting to play.

On top of this comes different types of gamers which have different expectations on how fast the gameplay should feel. Here will also be some kind of a generation conflict, between those who grow up with fast games and those that remember the "good old times" where you don't just jump from action to action but I wouldn't dare to reduce the discussion to this.

I agree. Enshrouded is a game that I enjoy and the first time exploring that world on foot was fun but then as you uncover towers and build alters you get fast travel points all over the map so the exploring and finding hidden stuff becomes just open the map, click on a waypoint then instantly travel there.

I guess they could add an option in settings that disables fast travel like Fallout 4 did in survival mode that way the ones wanting fast travel get it and the ones who hate it can turn it off.
Tachyon 4 JUN 2024 a las 6:23 a. m. 
Publicado originalmente por X-C0brA-X:
Publicado originalmente por Tachyon:
I do empathise to a degree when people complain about lengthy travel in modern mmorpgs, but sheesh they'd never have survived mmorpgs like EQ (and others) back in the day. Travelling across 3 or 4 zones for a corpse run or to a town/city was routine and nobody thought anything of it. No mounts, no in-game maps, no sparkly magical light trails to indicate the route and the only fast travel was teleports to specific points by players casting spells... if there was a player around and if they had the specific spell for the destination you needed.

From my vantage point, travel in modern mmorpgs is cake, even if by walking. As I say, I still empathise to a degree though.

Thanks for rekindling that horrible memory of original EQ. Not only were the runs long you had a lot of loading screen when transferring between zones and on those old computers back then loading screens took forever.

The best was dying in the bottom of a dungeon and you had no way to get your corpse unless you found a group or found a necro to summon your body back to the entry but most of them charged insane gold fees for that retrieval service.

Oh I hear ya, believe me! My horrible memory, even 20 to 23 years later, was dying in fog-shrouded, undead-infested Nektulos Forest where it was always night, when my bind point was the gates of Qeynos, zones away. The run back with no gear was bad, but do-able because you could see the mobs and avoid them with a bit of luck but, man, when you entered Nektulos it was a nightmare because of the awful visibility. Every tree and rock looked the same as each other, the spooky sounds set your nerves on edge and there seemed to be undead behind every one of the aforementioned trees and rocks. I died about half a dozen times more, which meant 6 MORE corpses littering the place. God, when I managed to find the right one after searching for what must have been a couple of hours I was utterly tensed up, lol.

Very few game memories have stuck with me like that since then. I don't think players used to games with better QoL these days would have gone through the things such as you and I did in those anecdotes would call it fun. It somewhat amazes me that WE called it fun! 😄
Ulgoroth 9 JUN 2024 a las 1:24 p. m. 
Publicado originalmente por TTV/Voodoo_974:
people become really lazy in video game and like to get everything without effort ... sadness . More seriously , the map is not huge , you have mounts .
You are troll, right? The terrain is absolutely horendous and they realy should give us toggle sprint option, my pinky hurts. Sadly my base is 2Km away from Slayer X dungeon, that ♥♥♥♥ is too huge and frikin' minibosses barbarians can one shot me in full red bronze, To hell with their shoulder bumb back flip shotgun, it is instant guard brake/stun with that absurd dmg.
Judaspriester 9 JUN 2024 a las 4:39 p. m. 
2km? literally nothing once you got a panther.
Desh51 9 JUN 2024 a las 4:45 p. m. 
Use an interactive map to find the teleporters, once you unlock them it gets a lot easier. I find the distances deceptively shorter travelling them as what I expect from the map.
Kittysennpaii 13 JUN 2024 a las 11:58 p. m. 
Publicado originalmente por TTV/Voodoo_974:
people become really lazy in video game and like to get everything without effort ... sadness . More seriously , the map is not huge , you have mounts .
Their question wasn't even lazy.... It's a new game so they asked a question, the map is big? so I don't know how you think it ain't. o-o compared to us it definitely is. :olivetownchick::health:
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Publicado el: 4 JUN 2024 a las 12:50 a. m.
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