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Another good example for the Travel time/game speed issue is Naval Action. I really like the game and especially the amount of realism added there. but on the other hand there was a heavy toll on the game speed, which resulted in me dropping the game since I know that if I can't sink the whole evening into the game, it isn't really worth starting at all, with ship battles easily taking 20-30 minutes or the need to travel from a to b which takes an hour where isn't happening much on a PvE server, since you don't need to be aware of gankers that want your cargo.
Thanks for rekindling that horrible memory of original EQ. Not only were the runs long you had a lot of loading screen when transferring between zones and on those old computers back then loading screens took forever.
The best was dying in the bottom of a dungeon and you had no way to get your corpse unless you found a group or found a necro to summon your body back to the entry but most of them charged insane gold fees for that retrieval service.
Yeah almost like the thing you need to do completely eludes your lack of effort.
I agree. Enshrouded is a game that I enjoy and the first time exploring that world on foot was fun but then as you uncover towers and build alters you get fast travel points all over the map so the exploring and finding hidden stuff becomes just open the map, click on a waypoint then instantly travel there.
I guess they could add an option in settings that disables fast travel like Fallout 4 did in survival mode that way the ones wanting fast travel get it and the ones who hate it can turn it off.
Oh I hear ya, believe me! My horrible memory, even 20 to 23 years later, was dying in fog-shrouded, undead-infested Nektulos Forest where it was always night, when my bind point was the gates of Qeynos, zones away. The run back with no gear was bad, but do-able because you could see the mobs and avoid them with a bit of luck but, man, when you entered Nektulos it was a nightmare because of the awful visibility. Every tree and rock looked the same as each other, the spooky sounds set your nerves on edge and there seemed to be undead behind every one of the aforementioned trees and rocks. I died about half a dozen times more, which meant 6 MORE corpses littering the place. God, when I managed to find the right one after searching for what must have been a couple of hours I was utterly tensed up, lol.
Very few game memories have stuck with me like that since then. I don't think players used to games with better QoL these days would have gone through the things such as you and I did in those anecdotes would call it fun. It somewhat amazes me that WE called it fun! 😄