Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Additionally, there are zone-based teleporters and, if the mask tree is to be believed, perhaps personal teleporters in the late game.
use the teleporters when you unlock them. maybe build a base next to one for convenience
wait for them to respawn and try harder not to kill the ones you need to interrogate..
From my vantage point, travel in modern mmorpgs is cake, even if by walking. As I say, I still empathise to a degree though.
Besides that you should try to isolate npcs you want to capture, in order to control your dps output a little better. another option would be switching to a bad weapon once their hp goes close to 20% in order to make sure you get a chance to deter them before they die.
Travel times are always a difficult topic. If you make it to fast/easy to travel vast distances, players burn through the content to fast, miss stuff to explore and less often meet one another (which is an important point for PVP servers). On the other hand, if the travel is to slow (end even worse, event less), the game tends to feel stretched and exhausting to play.
On top of this comes different types of gamers which have different expectations on how fast the gameplay should feel. Here will also be some kind of a generation conflict, between those who grow up with fast games and those that remember the "good old times" where you don't just jump from action to action but I wouldn't dare to reduce the discussion to this.
While I am a very old gamer I remember the "good old times" well, and when I look back they very often weren't that good in hindsight. Two or three years ago I thought I'd dust off EQ, which I had played heavily for 4 or 5 years just as the first expansion was released (the base game was free on a magazine CD, lmao). I adored it, but when I started to play it again I was appalled at how clunky it was, to the point I shook my head and uninstalled it after less than an hour.
I think us oldsters can relate to younger players grumbling, but it's just we roll our eyes and think the volume of the grumbling is out of all proportion to whatever the younger gamers are grumbling about. For example, regarding in-game travel...
Soulmask's map is 64 sq miles, which is pretty good, and the game features bonfires to spawn at, an in-game map with death markers and map pins, a compass and a fairly easy to get initial mount. You can pick up some basic replacement gear at your base and even build shelter to keep you safe en route.
Back in 1999 EQ1 released with a 45 sq mile map, very good for the time, but there were no in-game maps or markers at all, no compass and no mounts. No base to spawn at where you could pick up some gear - you appeared at a spawn point you had previously set but that could have been zones away from where you died. You did the corpse run nekkid. If you wanted to collect your corpse you had to remember where you died or you just had to give up on it. Teleports were available via Druids and Wizards but limited to specific destinations (towns, druid circles) and were only available from player casters. If you yourself couldn't cast the appropriate teleport spell you had to plead for a handy Wizard or Druid who was nearby and willing to help with the right level spell. Mostly you had to hoof it and pray that you remembered the route correctly and didn't die a dozen more times en route.
Not saying we older gamers were better or "hardcore" back then or that 'younger' players are weak and whiny. It was just the way it was and everyone was used to it. We just think today's games aren't so harsh on players - always a good thing - and that, relatively speaking, the complaints are very often trivial in relation to the excessive amount of noise made about them. I find Soulmask cake, to be honest, but then over the decades I have learnt some patience I suppose. 😄
Anyway, no matter what your age or your gaming experience is, make sure to have fun. That's what it's all about. If it isn't fun, move onto something that is because life is too short s it is. 🙂