Soulmask

Soulmask

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DoNotAimAtMe Jun 4, 2024 @ 12:50am
Too far to walk/ride?
Hi,

I'm starting to get annoyed with the long walk/ride, now I'm supposed to go to butcher X (no idea where that is).

Is there no fast travel or other early on?

Really annoying.

Thank you.
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Showing 1-15 of 27 comments
Voodoo974 Jun 4, 2024 @ 12:51am 
2
people become really lazy in video game and like to get everything without effort ... sadness . More seriously , the map is not huge , you have mounts .
Last edited by Voodoo974; Jun 4, 2024 @ 12:52am
Keramane Jun 4, 2024 @ 12:52am 
The game allows you to make multiple bases. After awhile, you'll want to migrate from your starter base to someplace more central to what you're working on. That or make multiple installations with Tribesman division so you won't HAVE to walk super long distances for stuff.

Additionally, there are zone-based teleporters and, if the mask tree is to be believed, perhaps personal teleporters in the late game.
Stormquiver Jun 4, 2024 @ 12:52am 
get an alpaca and ride.

use the teleporters when you unlock them. maybe build a base next to one for convenience
Judaspriester Jun 4, 2024 @ 1:00am 
Yes and no. There are some ways to travel that may feel long at foot, but as you progress, there are tools to speed things up. The alpaca, which can be get kinda early on, already really speeds things up. For later on, there may be other (faster?) mounts, as well as the option to build teleporters for quickly moving between the main base and e.g. a mining outpost.
DoNotAimAtMe Jun 4, 2024 @ 1:03am 
Another problem I have, I try to interrogate enemies but they always die right away? How do I proceed?
Stormquiver Jun 4, 2024 @ 1:14am 
Originally posted by DoNotAimAtMe:
Another problem I have, I try to interrogate enemies but they always die right away? How do I proceed?

wait for them to respawn and try harder not to kill the ones you need to interrogate..
DoNotAimAtMe Jun 4, 2024 @ 1:26am 
Clever answer...
Tachyon Jun 4, 2024 @ 1:27am 
I do empathise to a degree when people complain about lengthy travel in modern mmorpgs, but sheesh they'd never have survived mmorpgs like EQ (and others) back in the day. Travelling across 3 or 4 zones for a corpse run or to a town/city was routine and nobody thought anything of it. No mounts, no in-game maps, no sparkly magical light trails to indicate the route and the only fast travel was teleports to specific points by players casting spells... if there was a player around and if they had the specific spell for the destination you needed.

From my vantage point, travel in modern mmorpgs is cake, even if by walking. As I say, I still empathise to a degree though.
upuaut2 Jun 4, 2024 @ 1:33am 
you can activate portals later on. but for now, my suggestion is, try to get a jaguar mount
Stormquiver Jun 4, 2024 @ 1:46am 
Originally posted by DoNotAimAtMe:
Clever answer...
happen to me. so. I'm going to end up taking my own advice. lol
HannaH没发鹿 Jun 4, 2024 @ 1:56am 
Actually I have the same problem, don't know why people are annoyed by us raising such question. Well I think it can be an option for people who do not have that much time or patience on walking/riding, while I still appreciate all hardcore gamers who bother not the distance.
GhrominIronfist Jun 4, 2024 @ 2:16am 
One thing I try to do is never go more than like 500 m at a time. If i'm going across the map, I just set waypoints as I go to various Pois, going 2-300 metres at a time hopscotching between ruins and scout camps makes the journey feel a lot shorter.
Judaspriester Jun 4, 2024 @ 2:29am 
Originally posted by DoNotAimAtMe:
Another problem I have, I try to interrogate enemies but they always die right away? How do I proceed?
There's a mask upgrade you can unlock in order to get more detailed information about the npc you're looking at by holding q pressed. higher quality people usually don't die that fast.

Besides that you should try to isolate npcs you want to capture, in order to control your dps output a little better. another option would be switching to a bad weapon once their hp goes close to 20% in order to make sure you get a chance to deter them before they die.




Originally posted by HannaH没发鹿:
Actually I have the same problem, don't know why people are annoyed by us raising such question. Well I think it can be an option for people who do not have that much time or patience on walking/riding, while I still appreciate all hardcore gamers who bother not the distance.

Travel times are always a difficult topic. If you make it to fast/easy to travel vast distances, players burn through the content to fast, miss stuff to explore and less often meet one another (which is an important point for PVP servers). On the other hand, if the travel is to slow (end even worse, event less), the game tends to feel stretched and exhausting to play.

On top of this comes different types of gamers which have different expectations on how fast the gameplay should feel. Here will also be some kind of a generation conflict, between those who grow up with fast games and those that remember the "good old times" where you don't just jump from action to action but I wouldn't dare to reduce the discussion to this.
MarkFranz Jun 4, 2024 @ 2:44am 
Originally posted by DoNotAimAtMe:
Hi,

I'm starting to get annoyed with the long walk/ride, now I'm supposed to go to butcher X (no idea where that is).

Is there no fast travel or other early on?

Really annoying.

Thank you.
Nah, it's kinda fast actually, it's get slower a bit when you need to climb cliffs but not very much.
Tachyon Jun 4, 2024 @ 3:01am 
Originally posted by Judaspriester:
Travel times are always a difficult topic. If you make it to fast/easy to travel vast distances, players burn through the content to fast, miss stuff to explore and less often meet one another (which is an important point for PVP servers). On the other hand, if the travel is to slow (end even worse, event less), the game tends to feel stretched and exhausting to play.
You hit the nail right on the head there. It's a very tricky thing to balance and no matter whet devs do they will always piss somebody or other off.

Originally posted by Judaspriester:
On top of this comes different types of gamers which have different expectations on how fast the gameplay should feel. Here will also be some kind of a generation conflict, between those who grow up with fast games and those that remember the "good old times" where you don't just jump from action to action but I wouldn't dare to reduce the discussion to this.
While I am a very old gamer I remember the "good old times" well, and when I look back they very often weren't that good in hindsight. Two or three years ago I thought I'd dust off EQ, which I had played heavily for 4 or 5 years just as the first expansion was released (the base game was free on a magazine CD, lmao). I adored it, but when I started to play it again I was appalled at how clunky it was, to the point I shook my head and uninstalled it after less than an hour.

I think us oldsters can relate to younger players grumbling, but it's just we roll our eyes and think the volume of the grumbling is out of all proportion to whatever the younger gamers are grumbling about. For example, regarding in-game travel...

Soulmask's map is 64 sq miles, which is pretty good, and the game features bonfires to spawn at, an in-game map with death markers and map pins, a compass and a fairly easy to get initial mount. You can pick up some basic replacement gear at your base and even build shelter to keep you safe en route.

Back in 1999 EQ1 released with a 45 sq mile map, very good for the time, but there were no in-game maps or markers at all, no compass and no mounts. No base to spawn at where you could pick up some gear - you appeared at a spawn point you had previously set but that could have been zones away from where you died. You did the corpse run nekkid. If you wanted to collect your corpse you had to remember where you died or you just had to give up on it. Teleports were available via Druids and Wizards but limited to specific destinations (towns, druid circles) and were only available from player casters. If you yourself couldn't cast the appropriate teleport spell you had to plead for a handy Wizard or Druid who was nearby and willing to help with the right level spell. Mostly you had to hoof it and pray that you remembered the route correctly and didn't die a dozen more times en route.

Not saying we older gamers were better or "hardcore" back then or that 'younger' players are weak and whiny. It was just the way it was and everyone was used to it. We just think today's games aren't so harsh on players - always a good thing - and that, relatively speaking, the complaints are very often trivial in relation to the excessive amount of noise made about them. I find Soulmask cake, to be honest, but then over the decades I have learnt some patience I suppose. 😄

Anyway, no matter what your age or your gaming experience is, make sure to have fun. That's what it's all about. If it isn't fun, move onto something that is because life is too short s it is. 🙂
Last edited by Tachyon; Jun 4, 2024 @ 3:43am
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Date Posted: Jun 4, 2024 @ 12:50am
Posts: 27