Soulmask

Soulmask

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Deinsensai Jun 3, 2024 @ 2:27pm
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Devs: Raise max lvl for main and skills
Why is everything limited? Me and so many other want to play as Main Char, progress there, remove the limit, and give us an option to not lose a Tribesman permanent, like let them respawn at our Base, its a pita to lose them and all their progression, i play in PVE, pray, do something about that. There some Perks we can get for Mask to raise lvl cap a little bit, but would be nice to get to 120 skill levels and higher lvl cap.
Last edited by Deinsensai; Jun 3, 2024 @ 2:31pm
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Showing 16-30 of 34 comments
suprpiwi Jun 3, 2024 @ 9:26pm 
just make it an option in server options if anything
DragynDance Jun 3, 2024 @ 9:48pm 
Originally posted by Si Cwan:
Hate to break it to you.. but... this might come as a shock.. and I know that shocks are bad, but...
you....
are....
the..
MASK!!
Actually, incorrect. IT'd be more accurate to say, the mask is you. Every tribesman you recruit, is a unique person, that has their own personality and do their own thing when you are not controlling them. Your main character becomes a husk that stands there like a drone with drool coming out of their mouth when you are not controlling them. Why? Because now your spirit is in the mask rather then in your body. So, that character is still you, you are just using the mask to control others.
suprpiwi Jun 3, 2024 @ 9:49pm 
Originally posted by Chays:
you want a different game!

If you don't like this game then go play another game!

what's wrong with people, everyone demands a game the way they want and not how is it ????

Play the games you like and leave other games as they are, because these are for a different target group who like the gameplay the way it is intended!
a different game for wanting the character you created to advance further? wild
Kuraokami Jun 3, 2024 @ 10:13pm 
some of you got the wrong idea, the game is fun so much fun that we want more people to play it, but the limiting level cap for OG character is denying more people to play as EACH and EVERY other tribe men you find has more level cap than the OG character which is pretty weird AND the OG character is the only one that will NEVER dies but can be respawn even w/o the mysterious stone tablet, thus making OG character a more worthwhile investment to play with. that revive tribe men function has limited slots btw, very limited. lol.
artweyrhf Jun 3, 2024 @ 10:29pm 
There is a way to increase the cap on skill proficiency for the starting character. I have the civilization mask and one of the mask upgrades, Body Enhancement 3, gives +10 to all proficiency caps for the starting body. I haven't actually gotten far enough to unlock it but it does have a second tier so who knows how high it'll boost the proficiency cap. Maybe by unlocking and upgrading multiple masks you can boost max level and proficiency cap to compete with the random characters.
Judaspriester Jun 3, 2024 @ 11:18pm 
There should be ways to raise the cap and/or they should be communicated better.

I mean, the idea of switching bodies is fine, but until first boss you play on them on perma death and unless the other tribesmen, your "main char" will just sit around doing nothing while you're on another char.

So even if we think about this further, on a point where you can revive with your captured tribesmen as you can with your "main char": this would completely reduce it to a mouth to feed that refuses to do anything. Ofc people will have different opinions on this but for me this feels simply wrong.

@artweyrhf: body enchantment 3 means at least 3 bosses killed. so you've most likely "wasted" a whole ton of exp until you reach the +10 (which would "just" increase the skill cap to 60, while tribesmen usually have 90+). So while this would a nice addition to squeeze out the max out of the char (e.g. going that road for 90 to 120), but without other means to increase your skill limit it seems, at least for me, kinda pointless.
Kuraokami Jun 3, 2024 @ 11:26pm 
Originally posted by artweyrhf:
There is a way to increase the cap on skill proficiency for the starting character. I have the civilization mask and one of the mask upgrades, Body Enhancement 3, gives +10 to all proficiency caps for the starting body. I haven't actually gotten far enough to unlock it but it does have a second tier so who knows how high it'll boost the proficiency cap. Maybe by unlocking and upgrading multiple masks you can boost max level and proficiency cap to compete with the random characters.
if that is so, then it will be great as leaving your OG while using other tribe supermen is posing a waste of slot as OG stats cant really do much crafting/harvesting work.
Oobaneko Jun 3, 2024 @ 11:28pm 
Originally posted by GhrominIronfist:
What's wrong with having a gathering guy, a weaponsmithing guy and a woodworking guy. You need like 200 bronze ingots just to unlock most tier 3 tech, do you really want to be sitting there for literally over an hour smelting ingots instead of letting a tribesman do it for you.

Also you unlock the ability to revive tribesman, you need to progress further in the game.
No, but it would be nice, if I need something here and now or I need to make a coffee, I put MC and he/she works while i'm making delicious coffee for myself. Plus. I can go pretty far to relocate and start fresh quicker, if we speak about professions.
Weapons skills, I hope, doesn't need explanation.
Even with cap at 100 it will be ok, because we still have traits and other tribes man.
Ellona Jun 3, 2024 @ 11:32pm 
What would be nice is start cap at 50 and as you level another body past 50 your main bodies cap also goes up alongside it. Like your mask is feeding your main pawn all that it learns while piloting some other meat mech.
Oobaneko Jun 3, 2024 @ 11:37pm 
Originally posted by Ellona:
What would be nice is start cap at 50 and as you level another body past 50 your main bodies cap also goes up alongside it. Like your mask is feeding your main pawn all that it learns while piloting some other meat mech.
One of the ways. Maybe main, but sacrifices can accelerarte this process. Rutial of reincarnation to increase caps, idk. And make it optional.
Last edited by Oobaneko; Jun 3, 2024 @ 11:37pm
Judaspriester Jun 3, 2024 @ 11:48pm 
Originally posted by Oobaneko:
Originally posted by Ellona:
What would be nice is start cap at 50 and as you level another body past 50 your main bodies cap also goes up alongside it. Like your mask is feeding your main pawn all that it learns while piloting some other meat mech.
One of the ways. Maybe main, but sacrifices can accelerarte this process. Rutial of reincarnation to increase caps, idk. And make it optional.
Sacrificing other tribesmen in some kind of ritual to improve your MC? Sounds like a way that would fit into the game. If the NPCs "just" need to have the skill caps and not need to actually trained as far, it also sounds for me like a kinda doable way, since you "just" need to hunt down the fitting people for sacrifices. 100+ wouldn't be a that big deal, just 110-120 would most likely be somewhat grindy, but that's something for the optimizers.
DragynDance Jun 4, 2024 @ 12:00am 
Originally posted by Judaspriester:
Originally posted by Oobaneko:
One of the ways. Maybe main, but sacrifices can accelerarte this process. Rutial of reincarnation to increase caps, idk. And make it optional.
Sacrificing other tribesmen in some kind of ritual to improve your MC? Sounds like a way that would fit into the game. If the NPCs "just" need to have the skill caps and not need to actually trained as far, it also sounds for me like a kinda doable way, since you "just" need to hunt down the fitting people for sacrifices. 100+ wouldn't be a that big deal, just 110-120 would most likely be somewhat grindy, but that's something for the optimizers.
Well, the way they could balance it is that dying lowers all your caps if they're above the minimum, meaning you have to keep a supply of ready sacrifices or find some more.
Oobaneko Jun 4, 2024 @ 12:12am 
Originally posted by Judaspriester:
Originally posted by Oobaneko:
One of the ways. Maybe main, but sacrifices can accelerarte this process. Rutial of reincarnation to increase caps, idk. And make it optional.
Sacrificing other tribesmen in some kind of ritual to improve your MC? Sounds like a way that would fit into the game. If the NPCs "just" need to have the skill caps and not need to actually trained as far, it also sounds for me like a kinda doable way, since you "just" need to hunt down the fitting people for sacrifices. 100+ wouldn't be a that big deal, just 110-120 would most likely be somewhat grindy, but that's something for the optimizers.
Well, if you have 50 cap and 20 skill, you sacricife 90 cap with 70 skill - it will give nice boost to cap, but not instant to 90. It should be kinda grindy and choose between excellet tribes man and your skill cap., imho.
Last edited by Oobaneko; Jun 4, 2024 @ 12:13am
Myrrdinn Jun 4, 2024 @ 12:19am 
Should we mention that the characters are also Level Capped at 40? :D
Aye Uriha Jun 4, 2024 @ 12:23am 
Well we just lost a player due to this 50 cap.

Whats the point of having a main character (which you cant make into a job fulfilling npc anyway) if that character is capped?

Please let us choose if we want to put effort into our main guy which we created after all in the beginning or if we want to switch to some tamed guy. but forcing us to search for a guy to tame only to let the original character sitting idle in camp seems a bit silly to be honest.

Some people like it to search for a perfect npc, others like the rpg element of skilling up their initial character - please help us to play in both styles by removing those caps.
Last edited by Aye Uriha; Jun 4, 2024 @ 12:33am
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Date Posted: Jun 3, 2024 @ 2:27pm
Posts: 34