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I mean, the idea of switching bodies is fine, but until first boss you play on them on perma death and unless the other tribesmen, your "main char" will just sit around doing nothing while you're on another char.
So even if we think about this further, on a point where you can revive with your captured tribesmen as you can with your "main char": this would completely reduce it to a mouth to feed that refuses to do anything. Ofc people will have different opinions on this but for me this feels simply wrong.
@artweyrhf: body enchantment 3 means at least 3 bosses killed. so you've most likely "wasted" a whole ton of exp until you reach the +10 (which would "just" increase the skill cap to 60, while tribesmen usually have 90+). So while this would a nice addition to squeeze out the max out of the char (e.g. going that road for 90 to 120), but without other means to increase your skill limit it seems, at least for me, kinda pointless.
Weapons skills, I hope, doesn't need explanation.
Even with cap at 100 it will be ok, because we still have traits and other tribes man.
Whats the point of having a main character (which you cant make into a job fulfilling npc anyway) if that character is capped?
Please let us choose if we want to put effort into our main guy which we created after all in the beginning or if we want to switch to some tamed guy. but forcing us to search for a guy to tame only to let the original character sitting idle in camp seems a bit silly to be honest.
Some people like it to search for a perfect npc, others like the rpg element of skilling up their initial character - please help us to play in both styles by removing those caps.