Soulmask

Soulmask

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MeGa Jun 2, 2024 @ 11:01am
Can tribemen repair basic tools?
I have my first 3 tribemen and they stop they harvest jobs because they have the broken tool in their inventory, after some use.

But since there are materials in the chests for the repair, and there is a workbench etc,

I expected them to be able to auto repair it? otherwise its kinda tiresome
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Showing 1-15 of 20 comments
Rogue Jun 2, 2024 @ 11:37am 
Do you actually have a repair station built? You still have to move broken tools put in a storage box designated for tools to the station manually though.
makomi Jun 2, 2024 @ 11:49am 
The checkbox that allows tribesmen to discard broken tools - do they put them in a box or literally just throw them away? Even with a repair bench up, I don't see a way to make someone put the broken tools anywhere specific to let them get repaired... :(
GhrominIronfist Jun 2, 2024 @ 12:00pm 
There is no system for them to repair there own stuff, if you want someone to cut logs just give em 10 axes and send em on their way. The repair table you can set up so the tribesman in charge of it will get everything in it repaired but you still need to add/remove the items from the bench. The discard setting is just so they don't fill their inventory with broken items. Basic tools take literally nothing to craft and if they run out they will occasionally grab new ones from a Tool chest but it's been inconsistent for me.
GhrominIronfist Jun 2, 2024 @ 12:01pm 
Originally posted by GhrominIronfist:
There is no system for them to repair there own stuff, if you want someone to cut logs just give em 10 axes and send em on their way. The repair table you can set up so the tribesman in charge of it will get everything in it repaired but you still need to add/remove the items from the bench. The discard setting is just so they don't fill their inventory with broken items. Basic tools take literally nothing to craft and if they run out they will occasionally grab new ones from a Tool chest but it's been inconsistent for me.

EDIT, also repairing lowers the max durability of items, so if repairing was automatic eventually they'd be running around hitting one tree and breaking their axe.
makomi Jun 2, 2024 @ 12:05pm 
A bit unfortunate, I guess tribesman don't need to use tools better than the basic stone ones, so you can just make and toss those - but the devs advertise a fully automated production line and it would seem to me that repairing tools automatically would be a part of that, otherwise your whole system breaks down without fresh tools - which is burdensome especially if you are trying to give your workers better than stone tools.
GhrominIronfist Jun 2, 2024 @ 12:12pm 
Originally posted by makomi:
A bit unfortunate, I guess tribesman don't need to use tools better than the basic stone ones, so you can just make and toss those - but the devs advertise a fully automated production line and it would seem to me that repairing tools automatically would be a part of that, otherwise your whole system breaks down without fresh tools - which is burdensome especially if you are trying to give your workers better than stone tools.
All my workers have dozens of bone tools. They are literally free to make, just bone and wood.
makomi Jun 2, 2024 @ 12:17pm 
Originally posted by GhrominIronfist:
Originally posted by makomi:
A bit unfortunate, I guess tribesman don't need to use tools better than the basic stone ones, so you can just make and toss those - but the devs advertise a fully automated production line and it would seem to me that repairing tools automatically would be a part of that, otherwise your whole system breaks down without fresh tools - which is burdensome especially if you are trying to give your workers better than stone tools.
All my workers have dozens of bone tools. They are literally free to make, just bone and wood.

Costing bone and wood is not "literally free" and while I appreciate that you can survive and keep playing around this, do you actually disagree it'd be a bit better of a user experience to be able to automate repairs rather than the current experience?

The devs have explicitly requested this kind of feedback, I'm enjoying the game and not upset, this isn't a roadblock to my enjoyment, it's just a refinement suggestion...

EDIT: Maybe this is solved problem, I'm still early on - but is there a way to assign "hunting" jobs? Right now it seems like the collection of bones isn't something that can be automated outside of processing at the butcher, which still requires the raw materials?
Last edited by makomi; Jun 2, 2024 @ 12:23pm
NorfolkDave Jun 2, 2024 @ 12:36pm 
I was looking for this exact issue, I come home from work and check my tribe.... they are all sat around the bonfire with inventories full of broken tools.
I dont have the bones to just churn out tools though. (and I havent seen a hunting task)
GhrominIronfist Jun 2, 2024 @ 12:40pm 
Originally posted by TheDave:
I was looking for this exact issue, I come home from work and check my tribe.... they are all sat around the bonfire with inventories full of broken tools.
I dont have the bones to just churn out tools though. (and I havent seen a hunting task)
Go kill like 10 tapirs, chop them up and turn the chunks into bones. You get 4 bones per chunk and it takes like 10 minutes to get 100 bones.
GhrominIronfist Jun 2, 2024 @ 12:44pm 
Originally posted by makomi:
Originally posted by GhrominIronfist:
All my workers have dozens of bone tools. They are literally free to make, just bone and wood.

Costing bone and wood is not "literally free" and while I appreciate that you can survive and keep playing around this, do you actually disagree it'd be a bit better of a user experience to be able to automate repairs rather than the current experience?

The devs have explicitly requested this kind of feedback, I'm enjoying the game and not upset, this isn't a roadblock to my enjoyment, it's just a refinement suggestion...

EDIT: Maybe this is solved problem, I'm still early on - but is there a way to assign "hunting" jobs? Right now it seems like the collection of bones isn't something that can be automated outside of processing at the butcher, which still requires the raw materials?
If you want to automate bones you need to breed capybaras and build a Breeding Farm (awakened strength 25 in the tech tree) But by then you won't need bones. Just go kill some animals chop them up and turn the carcass chunks into bones, its like the first task you have to do to tier up, hunt for bones and hunt for leather. Youll have to manually mine ores for bronze later too so prepare yourself for that.
makomi Jun 2, 2024 @ 12:52pm 
Good to know! Thanks, Ghromin.
Mordehkai Jun 7, 2024 @ 1:39pm 
Yeah the devs need to fix this. If I cant play the game for a couple of days and Im not awa strength 25 with a capi setup, Im dead in the water basically.
Bosephus Jun 9, 2024 @ 12:27pm 
Can you assign a hunting task to your tribe, though?
GhrominIronfist Jun 9, 2024 @ 1:41pm 
Originally posted by DrJerky:
Can you assign a hunting task to your tribe, though?
You cannot.
Jolly Jun 9, 2024 @ 1:43pm 
Hopefully this oversight gets addressed - it's EA - relax and give them 2 minutes to catch up.
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Date Posted: Jun 2, 2024 @ 11:01am
Posts: 20