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EDIT, also repairing lowers the max durability of items, so if repairing was automatic eventually they'd be running around hitting one tree and breaking their axe.
Costing bone and wood is not "literally free" and while I appreciate that you can survive and keep playing around this, do you actually disagree it'd be a bit better of a user experience to be able to automate repairs rather than the current experience?
The devs have explicitly requested this kind of feedback, I'm enjoying the game and not upset, this isn't a roadblock to my enjoyment, it's just a refinement suggestion...
EDIT: Maybe this is solved problem, I'm still early on - but is there a way to assign "hunting" jobs? Right now it seems like the collection of bones isn't something that can be automated outside of processing at the butcher, which still requires the raw materials?
I dont have the bones to just churn out tools though. (and I havent seen a hunting task)